The Pokémons look great as are all the NPC's that you meet and battles are fun
with lots of special effects and fun animation.
I've noticed a similar trend
with a lot of special effects and even some ordinary character shots in both films and TV clearly being modelled to resemble video game scenarios.
Not exact matches
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I mean, come on: It's a blockbuster movie
with aliens and spaceships and
lots of cool
special effects!
It is still inventive and original but ultimately its aim was to make its point while keeping the audience entertained
with lots of explosions and
special effects.
The premiere episode lives up to that pledge,
with lots of violence,
special effects and laser - fast editing.
That means a
lot of backstage discussion among the hijackers and the Israeli parliament — headed by a rather good Lior Ashkenazi as a careworn prime minister Yitzhak Rabin, and Eddie Marsan as the defence minister, Shimon Peres, so distractingly slathered
with special effects makeup that he looks more like Eddie Marzipan.
In fact I enjoyed it a
lot more than most
of the original trilogy, although much
of this is down to natural progression
with special effects and much less hokey - ass CGI laden action sequences.
With a larger cast, bigger sets and set pieces, and a hell
of a
lot more
special effects makeup, Green Room is every bit the follow - up that fans
of Blue Ruin have been hoping for.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess
of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game
with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a
lot more deep than the one in the Naruto games,
with all
of the characters having two
special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced,
with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and
effects alike are nice to the eye, battles are divided into rounds,
with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost,
with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode
with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series
of special versus modes and online battle modes.
With «Star Wars Episode II: Attack
of the Clones» opening in mid-May, there's been a
lot of talk lately about how good computer - generated
special effects have become.
Add in
lots of special effects that help
with the kaleidoscope
of its interactive nature and Kirby Star Allies looks brilliant
with its HD visuals.
Artful touches and a cleverly imagined future world lift this film somewhat, but the bottom line is that it's pretty much a two - hour chase scene,
with lots of fake - looking
special effects.
Roy Arbogast who has worked on
special effects milestones such as «Jaws,» «The Return
of The Jedi,» and «The Fugitive» leads a crew that did a
lot with a little, using a combination
of complicated puppets and mechanical creatures and old school camera tricks including reverse photography.
Nolan's genius is his ability to tell complex stories that have a
lot of emotional resonance while still filling the screen
with jaw - dropping action and
special effects.
Unfortunately, the second - rate
special effects leave a
lot to be desired, so the arrival
of the cheesy mansters he has to wrestle
with fails to measure up to the tension built in anticipation.
Yes, while there are stunts,
special effects, exotic locales, and
lots of action, it's all held together by the flimsiest
of plotlines,
with almost no character development to speak
of.
«My entire career, which is a
lot of movies, has just been contemporary stories
with no
special effects, no nothing,» said Douglas.
Directed by Joe Johnston (Jumanji), Captain America proves to be a riveting roller coaster ride from beginning to end, basically because it relies on a winning recipe featuring all the fixins needed to hold an audience's undivided attention, from a compelling plot which ratchets up the tension all the way to the final showdown, to eye - popping action and
special effects, to a sweet romance between likable leads exhibiting screen chemistry, to
lots of unexpected moments
of levity (
with much
of the hilarious comic relief arriving courtesy
of Tommy Lee Jones).
Think
of it as «X-Men: Episode One», as dorks are encouraged to trainspot famous mutants in the background while the foreground gets cluttered
with lots of bad dialogue, grammar - school sentimentality, and oodles
of special effects.
There are very few
special effects in the film, but through the use
of convincing dialog and props
with a
lot of wires, the audience will buy into the idea that Robert has developed this hypnotizing device.
KF: Physically what was happening was the
special effects supervisor was getting the shit beat out
of him, verbally
of course, by a
lot of people — including Terry — who were very angry
with him.
Spoken in hushed tones, there's not a
lot to the conversation beyond the very technical generalities
of the script and
special effects, but the constant admiration for Neeson yields the occasional intriguing anecdote about his method and collaboration
with the crew.
Complete
with special sound
effects and boosts, there is no question Samus» Gunship vehicle is the best
of the
lot,
with a sweet engine noise reminiscent
of her actual hovering spacecraft.
The way that the game moves through this environment shows a
lot of creativity,
with all events framed as something that could actually be done
with theater
special effects, including a scene that is essentially shadow play to depict a battle
with an alligator.
The Collector's Edition is packaged in a
special «rain -
effect» slipcase — thanks to
special embossing and other manufacturing tricks, it gives the impression
of being streaked
with 3D rain - drops (something that has confused a
lot of people when they've seen it lying on my desk recently!).
It looks to be high production live - action, featuring some great
special effects and
lots of Mr. Sean Ashmore — as Jack Joyce — meddling
with time.
Animation and
special effects studios have a
lot of fun designing and creating these grotesque visual metaphors
with which to terrify the consumer, to the delight
of advertising executives and their clients alike.
To some, a festive holiday look involves lighting their home and front yard
with lots of colour changing lights or lights
with special effects that create more
of a light show.