Not exact matches
On the topic of premium currency, though:
microtransactions do make an appearance — the titular Bravely Second ability requires the
use of a special kind of point that recharges once every eight hours,
with a maximum stockpile of three.
The game doesn't even
use your typical pay - to - win model
with premium content accessible only by paying extra, as
microtransactions only net you the same in - game currency that can be earned through missions, and yet they sell like hotcakes.
The Quartermaster section of the game is where most of the customization and
microtransactions lie,
with you being able to purchase War Chests that provide you
with gold
using real currency.
Battlefront II stirred controversy, of course,
with its abundant
use of loot crates and
microtransactions, but again, that focuses more on multiplayer content than single - player and storytelling.
I had a very positive experience
with the game: The gameplay is still awesome, the planets look a lot bigger and prettier, the loot system is great and the missions during the end game are fantastic, but the lackluster story mode, boring side missions and
use of
microtransactions hold it back just a bit.
In answer to one user's point that loot boxes «ruin the feeling of accomplishment, are a form of gambling, and are obviously an incentive for players to buy credits
using microtransactions», Brannvall said, «I think crates can be a fun addition as long as you don't feel forced to engage
with them in order to progress.
The OFT has said game companies must now all be upfront about all the costs associated
with a game, such as if they include
microtransactions or whether they
use in - game advertising.
UK games companies have been told they have until April 1st «to get their house in order», and must now be upfront about all associated costs
with a game, such as if they include
microtransactions or whether they
use in - game advertising.
As I've mentioned CoD points above I would like to talk abou them a little bit, you can purchase them in CODWW2 to purchase standard rare supply drops and zombie rare supply drop, you can obtain all of these supply drops through orders so you aren't being pushed into buying cod points, it is obviously
microtransactions which from the looks of it can become pricey, starting at # 1.99 for 200 CoD points upto # 84.99 for 13,000 cod points, something I did like is if you buy cod points in CODWW» you can also
use them in COD Infinite Warfare, COD Modern Warfare Remastered and COD Black Ops 3, I'm personally not a huge fan of
microtransactions but atleast
with COD points you can
use them in multiple games.
This was soon made more insane by the necessity to buy not only the crate, but a single
use key in two different
microtransactions, such as
with CounterStrike: Global Offensive.
Replayability is key to what keeps a player coming back to a game in the first place, and
with said player coming back time and time again the chance of
using the
microtransactions involved in that multiplayer also rises.
Doing any sort of actions will
use up the energy, which can be refilled either
with waiting out or restoring
with the help of
microtransactions.
However, like
with violence and addiction, how
microtransactions and DLC are
used can be tone - deaf at best, and harmful at worst.
The game
uses a free - to - play model
with microtransactions, which are dedicated to players
with less time to play, enabling them to keep pace
with other users.
With this in mind, Nintendo have assuaged two of my fears that 1) they are going to adopt an extortionate microtransaction model on their big mobile IPs, and 2) they are going to use their mobile offering merely as a marketing tool, creating thin, shallow content with an objective to upsell profitable console counterparts of their mobile ga
With this in mind, Nintendo have assuaged two of my fears that 1) they are going to adopt an extortionate
microtransaction model on their big mobile IPs, and 2) they are going to
use their mobile offering merely as a marketing tool, creating thin, shallow content
with an objective to upsell profitable console counterparts of their mobile ga
with an objective to upsell profitable console counterparts of their mobile games.
Truth is that there's just far too many stupid people that don't see the bigger picture and are fine
with being ripped off, most commonly
using the argument that «we should be able to support games we like and DLC /
microtransactions are a good way», which I can't even begin to describe how utterly moronic this is, especially when the game has a price tag to begin
with.
Now there is a bit of a concern
with the game's
use of
microtransactions.
Bitcoin has found
use as a
microtransaction payment platform for online content, and a system
with the ability to pay merchants and service providers across borders in an easy manner.
The game doesn't even
use your typical pay - to - win model
with premium content accessible only by paying extra, as
microtransactions only net you the same in - game currency that can be earned through missions, and yet they sell like hotcakes.