Sentences with phrase «with microtransactions use»

Not exact matches

On the topic of premium currency, though: microtransactions do make an appearance — the titular Bravely Second ability requires the use of a special kind of point that recharges once every eight hours, with a maximum stockpile of three.
The game doesn't even use your typical pay - to - win model with premium content accessible only by paying extra, as microtransactions only net you the same in - game currency that can be earned through missions, and yet they sell like hotcakes.
The Quartermaster section of the game is where most of the customization and microtransactions lie, with you being able to purchase War Chests that provide you with gold using real currency.
Battlefront II stirred controversy, of course, with its abundant use of loot crates and microtransactions, but again, that focuses more on multiplayer content than single - player and storytelling.
I had a very positive experience with the game: The gameplay is still awesome, the planets look a lot bigger and prettier, the loot system is great and the missions during the end game are fantastic, but the lackluster story mode, boring side missions and use of microtransactions hold it back just a bit.
In answer to one user's point that loot boxes «ruin the feeling of accomplishment, are a form of gambling, and are obviously an incentive for players to buy credits using microtransactions», Brannvall said, «I think crates can be a fun addition as long as you don't feel forced to engage with them in order to progress.
The OFT has said game companies must now all be upfront about all the costs associated with a game, such as if they include microtransactions or whether they use in - game advertising.
UK games companies have been told they have until April 1st «to get their house in order», and must now be upfront about all associated costs with a game, such as if they include microtransactions or whether they use in - game advertising.
As I've mentioned CoD points above I would like to talk abou them a little bit, you can purchase them in CODWW2 to purchase standard rare supply drops and zombie rare supply drop, you can obtain all of these supply drops through orders so you aren't being pushed into buying cod points, it is obviously microtransactions which from the looks of it can become pricey, starting at # 1.99 for 200 CoD points upto # 84.99 for 13,000 cod points, something I did like is if you buy cod points in CODWW» you can also use them in COD Infinite Warfare, COD Modern Warfare Remastered and COD Black Ops 3, I'm personally not a huge fan of microtransactions but atleast with COD points you can use them in multiple games.
This was soon made more insane by the necessity to buy not only the crate, but a single use key in two different microtransactions, such as with CounterStrike: Global Offensive.
Replayability is key to what keeps a player coming back to a game in the first place, and with said player coming back time and time again the chance of using the microtransactions involved in that multiplayer also rises.
Doing any sort of actions will use up the energy, which can be refilled either with waiting out or restoring with the help of microtransactions.
However, like with violence and addiction, how microtransactions and DLC are used can be tone - deaf at best, and harmful at worst.
The game uses a free - to - play model with microtransactions, which are dedicated to players with less time to play, enabling them to keep pace with other users.
With this in mind, Nintendo have assuaged two of my fears that 1) they are going to adopt an extortionate microtransaction model on their big mobile IPs, and 2) they are going to use their mobile offering merely as a marketing tool, creating thin, shallow content with an objective to upsell profitable console counterparts of their mobile gaWith this in mind, Nintendo have assuaged two of my fears that 1) they are going to adopt an extortionate microtransaction model on their big mobile IPs, and 2) they are going to use their mobile offering merely as a marketing tool, creating thin, shallow content with an objective to upsell profitable console counterparts of their mobile gawith an objective to upsell profitable console counterparts of their mobile games.
Truth is that there's just far too many stupid people that don't see the bigger picture and are fine with being ripped off, most commonly using the argument that «we should be able to support games we like and DLC / microtransactions are a good way», which I can't even begin to describe how utterly moronic this is, especially when the game has a price tag to begin with.
Now there is a bit of a concern with the game's use of microtransactions.
Bitcoin has found use as a microtransaction payment platform for online content, and a system with the ability to pay merchants and service providers across borders in an easy manner.
The game doesn't even use your typical pay - to - win model with premium content accessible only by paying extra, as microtransactions only net you the same in - game currency that can be earned through missions, and yet they sell like hotcakes.
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