Sentences with phrase «with multiple difficulty levels»

Despite the campaign being quite by the numbers, the co-op missions are unique and varied, with multiple difficulty levels and back - to - back waves of enemies to endure that make the mode sufficiently challenging even with a partner.
With multiple difficulty levels and a huge range of genres to choose from (pop, classical, trance, vocaloid, R&B, and more), players will be glued to their Nintendo Switch for hours and hours, whether at home or on the go!
A new, revamped Challenge Mode is coming to dungeons in World of Warcraft: Legion, with multiple difficulty levels and some really nasty affixes.
With multiple difficulty levels and a huge range of genres to choose from (pop, classical, trance, vocaloid, R&B, and more), players will be glued to their Nintendo Switch for hours and hours, whether at home or on the go!
The sequel, EDF: Insect Armageddon, was a fair game, but lacked the unpolished charm (and the 52 stages with multiple difficulty levels) of 2017.

Not exact matches

In fact, serotonin deficiencies are thought of as a possible contributor to multiple health concerns rooted in the brain and central nervous system such as high stress levels and difficulties with sleeping.1
Low cortisol levels are associated with disturbed sleep, fatigue, trouble concentrating, difficulty waking, chronic allergies, multiple chemical sensitivities and depression.
With almost 50 levels, multiple difficulties, and four medals to unlock in each stage, Octahedron has enough content to keep players busy for hours.
The Rule of Three for learning helps us as teachers to design our lessons with not only multiple opportunities for the students to acquire the skills and knowledge, but it helps us to deliberately increase the level of complexity and difficulty with each iteration, which, as it turns out, helps the students to remember more because they are experiencing the learning rather than just observing it.
In other instances, the content stays at the same level of difficulty across two or more grades, as with recognizing multiple - meaning words, rather than moving from lower to higher levels of difficulty as needed.
Many target words show up in multiple levels with different correct answers depending on the difficulty of the level.
Key Features Unique control scheme enabling crazy fast action 7 levels packed with multiple set - pieces and bosses 4 difficulty levels that remix enemy placement and boss patterns 2 - player local co-op for all modes 3 unlockable characters with their own gameplay twists Survive the entire game on one life in Arcade Mode Select and battle up to three bosses at once in Challenge Mode Trophies and Achievements added for PS4 and Xbox One versions Localized in the following languages: English, Spanish, French, Italian, German
A dance option allows players to enjoy multiple difficulty levels of Hula, Jazz, Hip - Hop, Locking, Flamenco and Salsa rhythms, as they step on and off the Balance Board and mimic hand motions with a pair of Wiimotes.
There are multiple levels of AI difficulty, with a suitable range for players of all skill levels.
With three unlockable difficulty levels available across the multiple planes — at least I like to think of them as difficulty levels, when in fact it just ramps up the toughness as it goes — it's sometimes confusing to understand exactly where you are going next.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Some stages even have locked areas only accessible when playing on a certain intensity level, and beating these on higher difficulties brings greater rewards and loot: with the freedom to select any stage after its been cleared once, it's a clever system that encourages multiple play - throughs.
With huge and inventive bosses, ratings for each of its seven levels, multiple difficulties and a trio of different gameplay modes, there's plenty of content to keep players coming back for more.
4 - 6 hour quest with multiple game modes & difficulty levels!
There are no difficulty levels, although there is a noticeable gradual increase in difficulty curve with new enemies and obstacles being introduced every few levels to create a challenging experience for the player to navigate through the majority of levels which will most probably require multiple attempts.
Otherwise, I generally dislike anything aimed at multiple playthroughs (difficulty level achievements), but in a shorter game WITH NG +, it might be more acceptable.
Each level has a lot of unique puzzles to figure out that are fairly easy with multiple people playing but grow in difficulty when you are by yourself.
Unfortunately most of the content feels a bit underwhelming, with the game feeling kind of repetitive in both presentation and gameplay, until it becomes entirely overwhelming — one or two of every dozen or so levels often has a difficulty spike that goes through the roof, requiring multiple retries and gritted teeth / screaming to pass.
Multiple difficulty levels enable players to play on Master, the renowned difficulty of the original, or scale back the brutality with Apprentice (Easy) or Journeyman (Medium)
There are of course multiple difficulty levels — easy, normal, hard and very hard — with higher difficulties naturally producing much more in the way of enemy fire and presence.
There are 18 maps in the campaign mode, two difficulty levels, 22 towers (along with three traps), 33 total levels, and support for multiple languages.
4 - 6 hour quest with multiple game modes & difficulty levels for added replay value.
Like with the weapon types, the team was able to increase the amount of content by having each dungeon be replayable at multiple difficulty levels and procedurally generated, so there is some variety when you go back.
The downloadable game offers more than 100 pre-built levels, over 300 medals, a Randomizer puzzle mode, a Time Trial mode, an auto - complete feature for skipping up to three difficult levels a day, multiplayer modes using either multiple DSi systems or a single DSi, and even a Colorblind Mode that differentiates the blocks with symbols for players who difficulty telling certain colors apart.
Sparkle 2 also features multiple difficulty levels which encourages players to travel through the world once again, this time with a greater challenge.
Hidden object games come in various levels of difficulty from simple pictures and objects suitable for children to highly complex games with multiple clue levels building to a solution or an answer to a complicated mystery or achievement of an intricate adventure quest.
With the advent of multiple difficulty levels, and casual modes, there is a higher degree of freedom for these indie developers to create games both for the hardcore classic gamer, and the newer, more casual player.
We explore the relationship with child factors (autism severity, language, intellectual disability (ID), daily living skills, emotional and behavioural difficulties) and family factors (income, level of education, being a single parent, parenting multiple children with developmental difficulties, PACT therapy in pre-school years).
Indeed, disordered and dysregulated mood defines many forms of psychopathology, and difficulty with emotion regulation has been described as a core deficit that emerges across psychiatric disorders and manifests as dysregulation across multiple levels of analysis — biology, physiology, and behavior [15].
This may reflect multiple factors, such as under - reporting of symptoms in caregivers with low educational level due to difficulties in verbal comprehension, as highlighted by Kessler and Üstün (2004) or other contextual factors associated with work commitments in highly educated caregivers (Parkes et al. 2015).
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