Sentences with phrase «with nearby objects»

Run, jump, fight, and shoot using a handgun, shotgun, AK47 and bazooka, or maintain stealth by improvising with nearby objects.
This available system provides you with an overhead virtual «bird's eye» view of the scene around your vehicle on a center - stack display, and helps you park and avoid crashes with nearby objects during low - speed maneuvering.

Not exact matches

What it is: Called the EMIRAI3 xAUTO, the car can assist with driving and parking, detect driver fatigue and recommend a nearby rest stop, and show objects on a screen display that are 10 meters ahead.
The doors are fitted with radar sensors that protect them from damage from cars or objects parked nearby.
Simply put, the object they seek is not only small but exceedingly faint compared with the blazing star nearby.
Anything with mass warps the nearby space, so as light passes near that massive object, its path bends, following the warps.
In the early 2000s, when looking for other objects in a nearby galaxy, he and his colleagues captured an image filled with the echoing light of three known supernovas.
This is because the car is outfitted with extremely sensitive laser technology that reflects off nearby objects to see around corners.
«By retire, I mean, if we know they're coming and they pose a threat, we have the technology to deal with it» — options include detonation or disrupting the object's orbit by ramming into it or tugging it off - course with a nearby spacecraft.
The features ranged from 12 to 28 miles away, which meant Olson and Pope could take advantage of a phenomenon called parallax — the shift of nearby objects with respect to more distant background objects.
Christian Knigge, Professor in Physics and Astronomy at the University of Southampton, worked with colleagues from around the world to study one of the most important, but least understood processes in astronomy — accretion, where the mass of an object grows by gravitationally collecting material from nearby.
Waves carry energy most effectively between objects that resonate at the same frequency, an effect at work when a singer smashes a nearby glass with the right note.
A Search for L / T Transition Dwarfs With Pan-STARRS1 and WISE: Discovery of Seven Nearby Objects Including Two Candidate Spectroscopic Variables
With clouds shrouding much of the sky, professor Steve Fossey decided to point the University's 14 - inch telescope at nearby galaxy Messier 82 (M82) and saw a very bright object that wasn't supposed to be there.
Initial data came from the TRENDS (TaRgetting bENchmark - objects with Doppler Spectroscopy) high - contrast imaging survey that uses adaptive optics and related technologies to target older, faint objects orbiting nearby stars, and precise measurements were made at the W. M. Keck Observatory on the summit of Mauna Kea, Hawaii.
With a half year's worth of images, the astronomers determined that the star and the object moved together through the sky with the high common proper motion exhibited by nearby objects in the Solar neighborhood, confirming that the two are physically associaWith a half year's worth of images, the astronomers determined that the star and the object moved together through the sky with the high common proper motion exhibited by nearby objects in the Solar neighborhood, confirming that the two are physically associawith the high common proper motion exhibited by nearby objects in the Solar neighborhood, confirming that the two are physically associated.
The difference in distance between your two eyes makes your thumb (a relatively nearby object) line up differently with the object that is across the room (a relatively distant object).
As these objects consume nearby dust and stars, or merge with other black holes, they grow in size.
And with Moving Object Detection, it can even alert you to moving objects detected nearby.
The Limited and Touring get reverse automatic braking, which automatically applies the brakes if it detects a nearby object when backing up; automatic high beams; and LED steering - responsive headlamps, which rotate slightly with the steering wheel.
Rear Vision Camera, or Rear View Camera, is a General Motors active safety technology that provides the driver with a view what's behind the vehicle on a display when in the Reverse gear to help avoid crashing into nearby objects while backing up at low speeds.
RAV4's available Bird's Eye View Camera helps you see nearby objects and get into and out of small spaces with ease.
With their whiskers, they can tell the size, shape, and speed of nearby objects.
This commonly is referred to as «shooting the glands» because the nasty fluid, with its concomitant strongly unpleasant odor, has a way of spraying onto nearby objects.
- based on the first two films - New York City is attacked by the nefarious chitauri warriors - civilians are pinned beneath wreckage - Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris - these civilians are guarded by chitauri - Captain America can not only walk through flames, but he can now extinguish them with his shield - characters can also team up for special combo attacks - these moves are context - sensitive - stand on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button - Captain America uses his shield as a platform for Black Widow, and she bounces into the air and sprays bullets down - Thor rings Captain America's shield like a bell, destroying objects and enemies nearby - Captain America can reflect Iron Man's energy attack to destroy airborne chitauri - more than 100 all - new characters in the game - all - new New York City hub
- each vacuum handle is equipped with two main buttons - the top button is for charging your flashlight blast - the bottom is for sucking up ghosts - a special button located apart from the controller lets you throw a stun bomb - starts with a tutorial from Professor E. Gadd - use flashlight blasts to stun ghosts and destroy small enemies - use the vacuum to collect coins / objects nearby and suck in ghosts - on - rails FPS - when you charge your flashlight you can feel the controller's vibrations building up and die out with the flash - when you grab a ghost in your vacuum stream you feel the pull when he switches directions or break free - when you suck up coins, a mechanism inside the controller pounds the inside - game gives you options as to which room you would like to investigate next - sometimes you have to clear certain rooms before moving on
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Sound effects include walking, vehicular engines, interaction with objects and ambience such as weather conditions as well as the groans of nearby walkers, flies buzzing, birds tweeting and more besides.
The lack of any light bar and vibration implementation is quite surprising as the light bar could have produced an increasingly darker tone of red as a threatening situation looms to work in harmony with the visual effect of the HUD during such occurrences, while the DualShock 4 controller could have vibrated during any bumps and scrapes or perhaps even specifically the nightmarish hallucinations that Michonne endures along the way as well as the impact from the usage of any weapons such as her sword or a nearby object here and there to fend off walkers.
Vast customisable camera options allow players to set specific parameters for the cockpit, TV pod and TV pod offset with a twenty point system for genuine customisation for the field of view and horizontal offset to be zoomed in or out; vertical offset and angle of camera to be increased or lowered in height; near clip plane decides at what distance a nearby object is no longer rendered; the mirror angle to be increased or lowered in height; as well as the amount of camera shake and camera movement.
The sound effects include walking, interaction with objects and ambience such as heavy rain and wind as well as the groans of nearby walkers, buzzing of flies, tweeting of birds and the crashing of waves.
The right Joy - Con includes an NFC touchpoint for interaction with amiibo figures, as well as an IR Motion Camera that can detect the distance, shape and motion of nearby objects in specially designed games.
Meanwhile, Jack Hammer is capable of throwing sticks of dynamite which can bounce off objects and surfaces before exploding on impact with an opposing vehicle or after a certain amount of time, while a sentry turret can be constructed to fire at nearby enemies with a fire rate boost when Jack Hammer remains within the vicinity of the sentry turret; a temporary wall of rocks can be built directly behind Jack Hammer to block incoming enemies, alongside a shockwave ultimate ability which emits a force wave that damages enemies and allows a temporary boost to the weapon damage capabilities of allied vehicles.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Vast customisable camera options allow players to set specific parameters for the cockpit, TV pod and TV pod offset with a 40 point system for genuine customisation for the field of view and horizontal offset to be zoomed in or out; lateral offset to be moved further to either side; vertical offset to be raised or lowered; angle of camera to be increased or lowered in height; near clip plane decides at what distance a nearby object is no longer rendered; the mirror angle to be increased or lowered in height; as well as the amount of camera shake, camera movement and a look to Apex limit that is displayed in degrees.
Initiated in the 1990s and spanning four continents, Reality Hacking consists of over 300 interventions to date, including such varied works as RH No. 320 (Snow Monsters)(2015), a constellation of twelve marble snowmen in various stages of melting that occupied the plaza outside of the Flatiron Building in New York City; RH No. 202 (2002 — 2003), a composition performed by the Ensemble for New Music Zurich based on a recording the artist made of a glass shelf filled with crystal objects crashing down a flight of stairs; RH No. 200 (2002), an artificial doughnut - shaped island built at the delta of a river in Switzerland using rocks and earth from the construction of a nearby tunnel; and RH No. 244 (2007), a snowman installed at the southernmost point of the African continent.
With its mirrored base, American Leg evokes the glamorous presentation of banal objects in retail spaces — while reflecting the legs of visitors standing nearby.
A picture caption on Friday with a review of «Creative Africa» at the Philadelphia Museum of Art and an exhibition of work by the Afro - Caribbean conceptualist Nari Ward at the nearby Barnes Foundation misidentified the objects shown on a gallery wall at the Museum of Art.
«With light fields, nearby objects seem near to you — as you move your head, they appear to shift a lot.
The kit was also improved with better horizontal plotting, 1080p video, and computer vision - based image recognition — meaning ARKit apps can now «see» things like 2D objects, such as posters or art on a wall, then place related objects nearby.
For those living very close to broadcast towers, problems with multipath interference can occur because the signals are so strong they bounce off nearby buildings and other objects, causing a complete loss of signal reception.
This technology also shows some promise for the vision impaired, as it can be combined with an audio interface to provide directions around nearby objects and obstacles.
With the help of AI, this app can sense and describe nearby people, text, and objects.
I love painted wood; and in a perfect world — i.e. if money were no object — I would walk into my nearby home improvement store & order those gorgeous custom cabinets that are bisque with a vanilla bean glaze... not going to happen though!
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