Sentences with phrase «with nice gameplay»

It's not as flashy as Halo and many people are a little wary about the «Free to play» nature of the game, but with the eyes of gamers from around the world tuning in, why not try to put minds at ease with a nice gameplay demonstration.
But those 6 hours are really enjoyable with nice gameplay, funny story, jokes, references.

Not exact matches

Tiny Tanks is a great multiplayer flash game about tanks with great graphics and nice gameplay.
Take this game for example: keep a random encounters ratio of 10 monsters / minute, keep the non-existent interaction with the world, keep a simplicistic combat system (they weren't so simplicistic even back then) and discard good stories, nice graphics (the graphics of this game would have been considered amateurish at best on a super nes), gameplay, exploration, sense of wonder.
Graphics and the gameplay are good, with cool cars and nice challenges.
I also played a little of the multiplayer, very nice not only with the actual gameplay but the simple fact you start in your own «apartment».
Over all, it's a well - designed game with addictive gameplay and nice visuals and music.
Shad» O has a nice story which is interwoven with classic tower defense gameplay.
The gameplay is a nice mix of platforming and combat; with the mechanics being particularly refreshing.
Torchlight is good hack and slash game, a very nice Diablo, WoW and Fate mix with a solid gameplay.
Kamiko sets up to be a nice little Legend of Zelda clone with great gameplay.
I'm on the fence on this one... recently I've been playing tougher, longer games, (Wolfenstein, RE5 etc.) and Cloudy With a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentWith a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentwith alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentals.
The game's gameplay is still top notch, with a great combo system and an addition of nice new features such as the infinite stones and the return to 2v2 battles.
It combines a strong story with nice graphics, sublime sound and addictive gameplay.
Well executed visually, with very nice music, very few bugs, and a complete gameplay.
Even though it has its merits with its concrete gameplay and nice artistic direction, it nevertheless can not achieve greatness due to its short length and the insufficient variety of environments, enemies and environmental dangers.
Great combat system, nice graphics with very low requirements, a lot of warriors and balanced gameplay What do you want more?
It's a fun casual sports game with nice visuals and gameplay.
That would be very nice, but it may limit gameplay options due to certain control schemes, for example if another Ghirahim like boss shows up, I don't think you'd be able to beat him with a Pro Controller.
Akiba's Beat is an enjoyable RPG with an interesting plot and some nice characters; the only problem is that it also comes with cheap presentation and repetitive gameplay.
Lemmings get a nice touch of modernity, but these tactile evolutions don't necessarily improve the experience, since some controls inaccuracies interfere both with the proven and the new gameplay mechanics.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Unlike other next - gen ports, FIFA 14 on the PlayStation 4 is an entirely updated game with not just nicer graphics but slicker gameplay.
The artistic direction and really punishing gameplay may be its worst shortcomings, but playing cooperatively with three friends still is a very nice experience.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
A nice blend of Tower Defense and Action / RPG gameplay, Dungeon Defenders uses the carrot (characters with a persistant progression even when you fail) and the stick (a Dark Souls - like difficulty) with talent.
The Wonderful 101 appears to be no exception with a cool anime style, wide array of characters, and a nice variety of gameplay.
With its humorous writing, nice level design, smooth gameplay and multiple references to classic games, Rad Rodgers: World One is a title that fans of the genre will surely enjoy, despite its lack of true innovation, short length and some performance issues on less powerful system configurations.
As nice as it all looks, I still had some minor issues with the gameplay side of things.
loading up Fast RMX and i'm greeted with a very stark menu which shocked me, but, all the fun is in the gameplay; just as it should be i've not taken the system to work yet but it will be nice to continue playing on my lunch where i left off at home if there are any indys which are being released multi-format at the same time i'll be getting them for the Switch
«We wanted to convey how the heroes interact with each other, their new world, and the chaotic situation they've all found themselves in all while providing a nice blend of high stakes urgency, lighthearted comedy, and unique gameplay moments.»
A new gameplay trailer has been released from the bowels of E3, and it shows some nice looking battles, before it earns the ire of PC and Mac gamers with a delaying backstab.
Overall this is a nice attempt to use Raplh in a Wii game with nice controls, the gameplay itself is very simplistic and most players even young ones will finish this fast.
Unfortunately, the effort here feels rather lackluster and while the story mode campaign offers some nice fan service moments, the gameplay portion of it is rather bland where you fight just the same enemy for the umpteenth time with minor story related tweaks to differentiate each battle.
Dying Light The Following is a decent length expansion that will last players around ten hours and adds a nice little chunk to the core gameplay that can extend the overall package of Dying Light, even with newer features in the be the zombie mode also.
The same core gameplay loop is still very fun to play, with some nice visual feedback as cars explode, your crashbreaker slowing down time for you to plan your next move and numbers all over the place ticking up towards your goal.
We also got some gameplay footage, with a nice showcase of the Armour Shredder Shogun Ceanataur (one of the new Deviant monsters):
dbz tenkaichi tag team is all it cracked up to be with nice controls awesome gameplay crazy graphics for a psp title tag team system is good to.story battle 100 all is good deserves a better rating than what gamespot has... Read Full Review
As before you've got a nice blend of third - person hack and slash combat and tower defence gameplay, with each map separated into various lanes that must be defended from hordes of nasty critters.
Braid also made remarkably intelligent use of time manipulation in its gameplay and puzzles when it could've easily been a nice looking Mario rip - off with a more mature story.
Granted, that's still not the same as a full on remake with nicer textures and gameplay tweaked to accomodate the possibly different methods of input, but saying they're «upscaled» is downplaying it.
Take Everyday Shooter, for example: a pretty well received game from a critical perspective, with nice visuals and gameplay.
While only one of the songs has really stuck with me outside of actual gameplay, it's a really nice soundtrack created by obviously skilled composers and musicians.
A good interweaving of versatile gameplay and decent storytelling mixed with a nice suite of multiplayer options left me with fond memories of Blacklist.
Unless the game is nothing but a pair of breasticles on screen, it would be nice to know where this interaction is happening and, shockingly, what the actual gameplay will look like with the tech in motion.
Obviously it was included primarily for use with the stealth gameplay, but it would have been nice for it to be implemented more into the game as a whole.
the gameplay lacked the depth I was expecting, it was disappointing and they try to hide the shortcomings up with flashy camera angles and graphics which I thought were nice but I like games with a bit of meat
If you don't, you will have a nice character death pop up on you because with all of these detailed gameplay systems comes not a single tutorial or pop - up to let you know your characters can perma - die or that bosses get harder the more you level.
I'm sure no elephants were harmed while making this videogame You can expect nice looking cartoony background scenes, some small frustration with difficulty spikes or controls and fun but repetitive action gameplay.
Nice to see someone with a website that understands what DMC is about in the gameplay!
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