It's not as flashy as Halo and many people are a little wary about the «Free to play» nature of the game, but with the eyes of gamers from around the world tuning in, why not try to put minds at ease
with a nice gameplay demonstration.
But those 6 hours are really enjoyable
with nice gameplay, funny story, jokes, references.
Not exact matches
Tiny Tanks is a great multiplayer flash game about tanks
with great graphics and
nice gameplay.
Take this game for example: keep a random encounters ratio of 10 monsters / minute, keep the non-existent interaction
with the world, keep a simplicistic combat system (they weren't so simplicistic even back then) and discard good stories,
nice graphics (the graphics of this game would have been considered amateurish at best on a super nes),
gameplay, exploration, sense of wonder.
Graphics and the
gameplay are good,
with cool cars and
nice challenges.
I also played a little of the multiplayer, very
nice not only
with the actual
gameplay but the simple fact you start in your own «apartment».
Over all, it's a well - designed game
with addictive
gameplay and
nice visuals and music.
Shad» O has a
nice story which is interwoven
with classic tower defense
gameplay.
The
gameplay is a
nice mix of platforming and combat;
with the mechanics being particularly refreshing.
Torchlight is good hack and slash game, a very
nice Diablo, WoW and Fate mix
with a solid
gameplay.
Kamiko sets up to be a
nice little Legend of Zelda clone
with great
gameplay.
I'm on the fence on this one... recently I've been playing tougher, longer games, (Wolfenstein, RE5 etc.) and Cloudy
With a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rent
With a Chance Of Meatballs was a
nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system
with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rent
with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of
gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentals.
The game's
gameplay is still top notch,
with a great combo system and an addition of
nice new features such as the infinite stones and the return to 2v2 battles.
It combines a strong story
with nice graphics, sublime sound and addictive
gameplay.
Well executed visually,
with very
nice music, very few bugs, and a complete
gameplay.
Even though it has its merits
with its concrete
gameplay and
nice artistic direction, it nevertheless can not achieve greatness due to its short length and the insufficient variety of environments, enemies and environmental dangers.
Great combat system,
nice graphics
with very low requirements, a lot of warriors and balanced
gameplay What do you want more?
It's a fun casual sports game
with nice visuals and
gameplay.
That would be very
nice, but it may limit
gameplay options due to certain control schemes, for example if another Ghirahim like boss shows up, I don't think you'd be able to beat him
with a Pro Controller.
Akiba's Beat is an enjoyable RPG
with an interesting plot and some
nice characters; the only problem is that it also comes
with cheap presentation and repetitive
gameplay.
Lemmings get a
nice touch of modernity, but these tactile evolutions don't necessarily improve the experience, since some controls inaccuracies interfere both
with the proven and the new
gameplay mechanics.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a
nice, franchise - based fighting game, at first, i was expecting a simple fighting game
with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games,
with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced,
with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are
nice to the eye, battles are divided into rounds,
with all the tiny
nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost,
with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode
with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Unlike other next - gen ports, FIFA 14 on the PlayStation 4 is an entirely updated game
with not just
nicer graphics but slicker
gameplay.
The artistic direction and really punishing
gameplay may be its worst shortcomings, but playing cooperatively
with three friends still is a very
nice experience.
Nice graphics boring
gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin
with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
A
nice blend of Tower Defense and Action / RPG
gameplay, Dungeon Defenders uses the carrot (characters
with a persistant progression even when you fail) and the stick (a Dark Souls - like difficulty)
with talent.
The Wonderful 101 appears to be no exception
with a cool anime style, wide array of characters, and a
nice variety of
gameplay.
With its humorous writing,
nice level design, smooth
gameplay and multiple references to classic games, Rad Rodgers: World One is a title that fans of the genre will surely enjoy, despite its lack of true innovation, short length and some performance issues on less powerful system configurations.
As
nice as it all looks, I still had some minor issues
with the
gameplay side of things.
loading up Fast RMX and i'm greeted
with a very stark menu which shocked me, but, all the fun is in the
gameplay; just as it should be i've not taken the system to work yet but it will be
nice to continue playing on my lunch where i left off at home if there are any indys which are being released multi-format at the same time i'll be getting them for the Switch
«We wanted to convey how the heroes interact
with each other, their new world, and the chaotic situation they've all found themselves in all while providing a
nice blend of high stakes urgency, lighthearted comedy, and unique
gameplay moments.»
A new
gameplay trailer has been released from the bowels of E3, and it shows some
nice looking battles, before it earns the ire of PC and Mac gamers
with a delaying backstab.
Overall this is a
nice attempt to use Raplh in a Wii game
with nice controls, the
gameplay itself is very simplistic and most players even young ones will finish this fast.
Unfortunately, the effort here feels rather lackluster and while the story mode campaign offers some
nice fan service moments, the
gameplay portion of it is rather bland where you fight just the same enemy for the umpteenth time
with minor story related tweaks to differentiate each battle.
Dying Light The Following is a decent length expansion that will last players around ten hours and adds a
nice little chunk to the core
gameplay that can extend the overall package of Dying Light, even
with newer features in the be the zombie mode also.
The same core
gameplay loop is still very fun to play,
with some
nice visual feedback as cars explode, your crashbreaker slowing down time for you to plan your next move and numbers all over the place ticking up towards your goal.
We also got some
gameplay footage,
with a
nice showcase of the Armour Shredder Shogun Ceanataur (one of the new Deviant monsters):
dbz tenkaichi tag team is all it cracked up to be
with nice controls awesome
gameplay crazy graphics for a psp title tag team system is good to.story battle 100 all is good deserves a better rating than what gamespot has... Read Full Review
As before you've got a
nice blend of third - person hack and slash combat and tower defence
gameplay,
with each map separated into various lanes that must be defended from hordes of nasty critters.
Braid also made remarkably intelligent use of time manipulation in its
gameplay and puzzles when it could've easily been a
nice looking Mario rip - off
with a more mature story.
Granted, that's still not the same as a full on remake
with nicer textures and
gameplay tweaked to accomodate the possibly different methods of input, but saying they're «upscaled» is downplaying it.
Take Everyday Shooter, for example: a pretty well received game from a critical perspective,
with nice visuals and
gameplay.
While only one of the songs has really stuck
with me outside of actual
gameplay, it's a really
nice soundtrack created by obviously skilled composers and musicians.
A good interweaving of versatile
gameplay and decent storytelling mixed
with a
nice suite of multiplayer options left me
with fond memories of Blacklist.
Unless the game is nothing but a pair of breasticles on screen, it would be
nice to know where this interaction is happening and, shockingly, what the actual
gameplay will look like
with the tech in motion.
Obviously it was included primarily for use
with the stealth
gameplay, but it would have been
nice for it to be implemented more into the game as a whole.
the
gameplay lacked the depth I was expecting, it was disappointing and they try to hide the shortcomings up
with flashy camera angles and graphics which I thought were
nice but I like games
with a bit of meat
If you don't, you will have a
nice character death pop up on you because
with all of these detailed
gameplay systems comes not a single tutorial or pop - up to let you know your characters can perma - die or that bosses get harder the more you level.
I'm sure no elephants were harmed while making this videogame You can expect
nice looking cartoony background scenes, some small frustration
with difficulty spikes or controls and fun but repetitive action
gameplay.
Nice to see someone
with a website that understands what DMC is about in the
gameplay!