In Ross - Ho's hands, the plaza is transformed into an enormous photo studio,
with objects on display for the purpose of being photographed by the public, while the sun provides a shifting source of light, affecting both our perception of how the objects look in real life and how they appear in our photographs.
Not exact matches
What it is: Called the EMIRAI3 xAUTO, the car can assist
with driving and parking, detect driver fatigue and recommend a nearby rest stop, and show
objects on a screen
display that are 10 meters ahead.
C. All information, content, services and software
displayed on, transmitted through or used in connection
with the Company web site,
with the exception of User content as defined herein, including for example, news articles, reviews, directories, guides, text, photographs, images, illustrations, audio clips, video, html, source and
object code, trademarks, logos, and the like, as well as its selection and arrangement, is owned by Company, except for those items that are copyrighted and / or owned by their respective businesses or individuals.
More than 300 authentic
objects from Haiti will be
on display, some accompanied by video interviews
with practitioners.
Memorabilia from the hit AMC show «Breaking Bad» will be
on display at the Smithsonian's National Museum of American History,
with more than 10
objects being added to its collection.
Even the posters for the film (which I know Garland would not necessarily be involved in designing)
display Ava as an
object, either
with just her torso (no brain to think
with or arms and legs to for independent movement), or the standard photo - from - behind
with torso twisted towards the front, so that both buttocks and breasts are
on display.
Rear Vision Camera, or Rear View Camera, is a General Motors active safety technology that provides the driver
with a view what's behind the vehicle
on a
display when in the Reverse gear to help avoid crashing into nearby
objects while backing up at low speeds.
This available system provides you
with an overhead virtual «bird's eye» view of the scene around your vehicle
on a center - stack
display, and helps you park and avoid crashes
with nearby
objects during low - speed maneuvering.
Standard StabiliTrak stability control system
with rollover mitigation technology Standard dual - stage driver's front air bag Standard dual - stage outboard - front passenger air bag
with Passenger Sensing System Available roof - mounted head curtain side air bags for both seating rows Standard front seat safety belt pretensioners
with rear impact deployment capability Standard tire pressure monitoring system Available rain - sensing wiper system Available Ultrasonic Rear Parking Assist that can detect certain stationary
objects in the rearward path of the vehicle and send an audible warning sound and
display via three LEDs
on the right D - pillar Available rearview camera system designed to provide the driver
with a view of people or
objects in the rearward path of the vehicle Standard pull - up / push - down power window switches
When equipped
with the optional navigation system, information
on objects detected in the rear are shown in greater detail
on that system's
display via the backup camera.
Connectivity Ultra-fast 4G connectivity via Verizon's network Wireless - N Wi - Fi networking (802.11 b / g / n) for accessing home and corporate networks as well as hotspots while
on the go Mobile Hotspot capable enabling you to connect to up to eight devices — from tablets to gaming devices — to the phone's 4G cellular connection via Wi - Fi Preloaded VZ Navigator for navigation and location services Bluetooth profiles supported Headset, Hands Free, Serial Port, Stereo, Audio / Video Remote Control, Generic Audio / Video Distribution, Advanced Audio Distribution, Audio / Video Control Transport,
Object Push ProfileObject Push (Vcard, Music, Album, Cal — Push only), Phone Book Access Profile Bluetooth connectivity (version 3.1) Hardware 1.5 GHz dual - core processor speeds up everything — from playing games to watching shows to opening files from work 4.3 - inch, 720P HD super LCD2 Corning Gorilla Glass 2
display with 341 ppi Preinstalled 3FF SIM card Battery Capacity 1800 mAh, non-removable Usage time up to 15 hours Standby time up to 12.5 days Communications & Internet Microsoft Internet Explorer 10 for accessing real websites Text (SMS) and picture / video (MMS) messaging
with threaded feature Access to popular instant messaging services Personal and work e-mail supports Microsoft Exchange, Gmail, Yahoo, AOL, Window Live Hotmail, POP3 / IMAP
On paper, the phone came loaded
with fancy specs, including five cameras, a 3D
display, and a hardware / software feature called Firefly that could identify
objects so that you could easily add them to your shopping cart.
The controls are appropriately mapped to the DualShock 4 controller
with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO
objects or interact
with an
object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right
on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller
with the default right handed control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to
display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact
with an
object; pressing triangle to cycle through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up
on the d - pad to toggle dual - wield; pressing left or right
on the d - pad to toggle left or right weapon upgrade respectively; pressing down
on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The controls are well mapped to the DualShock 4 controller
with the control scheme consisting of pressing X to jump; pressing O to interact
with an
object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right
on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
You'll also move quicker than your opponents, and any enemies that you've already spotted will helpfully be
displayed with orange outlines, allowing you to easily keep tabs
on their positions even if they're behind
objects.
The controls are easy to master as they are as responsive and intuitive as the first Destiny
with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact
with an
object; pressing triangle to change weapon; pressing up
on the d - pad to wave; pressing right
on the d - pad to dance; pressing down
on the d - pad to sit; pressing left
on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The controls are well mapped to the DualShock 4 controller
with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an
object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up
on the d - pad to activate a morale ability; pressing down
on the d - pad to perform a specific action; pressing right
on the d - pad to use a first aid kit; pressing left
on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack
on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier
with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation
with a person in your group or to choose a response in a conversation
with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down
on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one -
on - one encounters
with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation
with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation
with a Fable or to choose a response in a conversation
with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down
on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one -
on - one fights
with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation
with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season
with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation
with a person in your group or to choose a response in a conversation
with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down
on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one -
on - one encounters
with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation
with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The controls are well mapped to the DualShock 4 controller
with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right
on the d - pad to perform a particular action, start a conversation
with a person in your group or to choose a response in a conversation
with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one -
on - one encounters
with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The controls are well mapped to the DualShock 4 controller
with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an
on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact
with an
object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an
on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right
on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller
with the control scheme consisting of pressing R2 to shoot base ammo or throw an item; holding R2 to craft base arrows; holding L2 to aim or submerge in water; pressing R1 to shoot special ammo; holding R1 to craft special ammo; pressing L1 to heal; pressing X to jump or climb; pressing square to interact
with objects, use a climbing axe for grip
on tough terrain, throwing a grapple axe or reloading; pressing O to scramble, roll, drop or swim; pressing O when aiming to dodge; pressing triangle to perform a melee attack or finisher; pressing up
on the d - pad to select bow or cycle special arrows; pressing left
on the d - pad to select a shotgun; pressing right
on the d - pad to select a rile; pressing down
on the d - pad to select a pistol; pressing L3 to sprint or shoulder swap when aiming; pressing R3 to focus
on Lara's survival instinct or zooming when aiming; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to adjust your aim or look around the environments; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller
with the control scheme consisting of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an
object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one of the turbo boost meter units is full; double tapping square to be in the zone when all four units of the turbo meter are full; pressing triangle to fire weapons or towed
objects at opponents or alternatively pressing triangle when no weapon is equipped to beep your car's horn; pressing downwards
on the left analogue stick to enable your car's weapon to be fired backwards at a car behind you; holding O and changing the direction of the left analogue stick to drift; pressing X to jump; pressing upwards
on the right analogue stick to drive
on two wheels; moving the right analogue stick to the left or right to side bash a car in that respective direction; pressing downwards
on the right analogue stick to drive backwards; combining different directions
on the right analogue stick to perform a variety of air tricks; changing the direction
on the left analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
At the Studio Museum, Choi will be working
with a permanent collection numbering 2,200
objects, more of which will be regularly
on display in the future, as a result of a proposed $ 122 million David Adjaye — designed expansion that will include additional gallery space.
On display in their section are various
objects by artists who have incurred debt
with education or studio expense.
I venture that her work frequently alludes to Surrealism in the way it plays
with domestic
objects: Hamilton's bright red, globular Vulcano Table (2014)
on display here seems to me a perfect example.
The artists participating at the Grundy Art Gallery are Allison Katz, who
displays a trilogy of works comprising painting, sculpture and print; Amy Stephens, whose practice centres
on reclaiming
objects and images from the native landscape; Ruth Beale
with new large - scale works
on paper, drawing
on the British tradition of satire to critique current events; and Rebecca Birch, who brings an interactive installation investigating the politics of surface.
The title of the exhibition fits well: from his earliest
object on display, Hunting Dogs Project (1961), a model for a public garden in the form of a maze, to PN27 Penetrable, made in 1979, a year before his death, there is a definite drive in the artist's work to contain a boundless and unpredictable human body, including the collective body —
with all its joyful and painful emotions — within a certain aesthetic frame.
The smallness of the space — it was once a closet — is suited to the works
on display: they are approachable
objects, and converse comfortably
with each other.
Objects such as a fragment of a Roman sarcophagus,
with beautifully carved Nereid and Tritons in a marble Aegean Sea, are also
on display.
The linear march of time is playfully and thoughtfully elaborated upon, often
with the help of obscure stories and the diverse collection of
objects on display alongside the video.
2016 Passman, Melissa, Art in Focus, (interview), April Boucher, Brian, «11 Booths I could hardly tear myself away from at Nada New York», artnet.com, May 6 Sutton, Benjamin, «Nada New York Gets Nasty», hyperallergic.com, May 6 Shaw, Michael, The Conversation Podcast, episode # 135, theconversationartistpodcast.podomatic.com, April 15 2015 Griffin, Jonathan, «Reviews in Brief: Max Maslansky», Modern Painters, February, p. 77 Cherry, Henry, «Escaping Monotony
with Max Maslansky», Reimagine (online), February Diehl, Travis, «Critics» Picks: Max Maslansky», artforum.com, May 5 Los Angeles Review of Books, lareviewofbooks.org, (image), June 21 Hotchkiss, Sarah, «Sexy Sculpture Fills CULT's Summer Group Show», kqed.com, July 27 CCF Fellowship for Visual Artists 2015, catalog, p9 Archer, Larissa, «Review: Sexxitecture / Cult, San Francisco,» Frieze, October, pp260 - 261 2014 Hutton, Jen, «Max Maslansky», Made in L.A. 2014, catalog, Hammer Museum, Los Angeles Miranda, Carolina A., «Datebook: Boxing painters, teen idols, and John Altoon's short career», The Los Angeles Times, June 5 Zimskind, Lyle, «Channing Hansen's Quantum Paintings are Really Knit», Los Angeles Magazine Blog.com, July 17 Finkel, Jori, «Painting
on Radio Canvas», The New York Times, February 7 Khadivi, Jesi, «Curated in L.A», interview
with Michael Ned Holte, Kaleidoscope, Summer, pp.110 - 115 Gill, Noor, «' Made in L.A 2014» at Hammer Museum
displays work by artists like Max Maslansky», DailyBruin.com, August 4 Hernando, Gladys, «The White Album», catalog, Richard Telles Fine Art, Los Angeles, p. 28 Plagens, Peter, «Exhibit a Creation of Show, Not Tell», The Wall Street Journal, August 19 Berardini, Andrew, Art Review, September Dhiel, Travis, «The Face Collector», essay for Sniff The Space Flat
on Your Face catalog, pp. 15 - 18 Griffin, Jonathan, «Highlights 2014», Frieze.com, December 19 New American Paintings, issue 115, Pacific Coast, December 2014 / January 2015, pp. 118-121 2013 Perry, Eve, «Not Taking the 1990s Very Seriously», Hyperallergic.com, (web), March 27 Griffin, Jonathan, «Made in Space», art agenda.com, (web), March 28 Smith, Roberta, «Art in Review: Made in Space», The New York Times, August 1 «Made in Space at Gavin Brown and Venus Over Manhattan», Contemporary Art Daily, August 6 «Group Show at Tif's Desk at Tom Solomon», Contemporary Art Daily, July 28 2011 MacDevitt, James,
Object - Orientation, catalog, Cerritos College Art Gallery Dambrot, Shana Nys, «Web Diver: Turning Strangers» Online Photos into Paintings», LA Weekly, May 2010 Beautiful Decay, (www.beautifuldecay.com), July 22 2007 «Allegorical Statements», Los Angeles Times, May 17, p. E3 2006 Bellstrom, Kristen, «The Art of Buying», Smart Money Magazine, May 2006, pp. 111 - 13 Impression (Ism): Contemporary Impressions, catalog, City of Brea Art Gallery, Brea, CA, March 2005 The Armpit of the Mole, a drawing compilation, Fundació 30 km / s, Paris, France
In the late 1970s his practice delved into spatial questions of visual syntax, honing in
on the quotidian rituals of collecting and arranging
objects through a continued engagement
with the
Display works.
With over 300
objects — from rare drawings and photographs to vintage advertisements, artist books and recreated department store window
displays — many
on public
display for the first time, Adman provides a comprehensive look at Warhol's first decade in New York.
Early examples of the revolutionary assemblages of found
objects by Tony Cragg will be
on display, as well as a painted steel work by Julian Opie titled Abstract Compositions
with Pilchards (1984), both of which look ahead to the equally systemic and primary - coloured construction of stacked IKEA tables by Ryan Gander, Samson's Push, or Compositie (2010).
The work isn't
on display at Tate Britain because it was demolished only a few months after its creation, but the ghost of «House» lives
on, and the fusion of domestic
objects and architecture
with the power of human memory and experience, is at the core of every artwork produced by Whiteread in the subsequent 3 decades.
A two - part interactive exhibition organized by Pratt Institute students that showcases the nature of the cataloging process at the New York Public Library's Picture Collection,
with an interactive gallery in which audience members can try their hand at cataloguing
objects on display.
«The installation of the exhibition will build upon intersecting histories of commercial, domestic, and museum
displays often associated
with women's work, insisting
on art's other life: decorative and functional
objects that are lived
with, loved, and used but also enchanted, erotic, unruly, whimsical, and weird,» said Charlotte Ickes, curator of the exhibition.
The works are
displayed mounted to materials such as aluminum or plexiglass, though rather than using these materials in their traditional mounting methods, the images are adhered to the surface and leaned
on shelves or stood
on the floor,
with exposed sections of their mounting substrate and their freestanding nature highlighting the
object qualities of the prints, along
with their physical connection to the depicted subjects.
These have been mischievously interspersed
with «ancient» bronze
objects purchased by Beard from eBay, inviting us to ponder
on the magical — and confusing — power of a museum
display to render even the most insignificant
object precious.
Glamour Wig, 2005, for instance, takes a stepladder and a rock star wig to create a pastiche of a skinny, androgynous long - legged glam rock star
with a gaping mouth, mining the theatricality of the
objects on display and contesting the histrionics behind the ideals of heroism and beauty that figurative sculptures embody.
His visit concluded a series of collaborations
with visiting artists — some of them original members of Fluxus — who had been invited to select
objects from the two Fluxkits
on display, which are similar but not identical, and determine their arrangement.
While historic pieces such as the iconic code - breaking Enigma machine from World War II are
on display, SPYSCAPE isn't an ordinary museum
with antiquated
objects in vitrines and dry wall texts.
Produced in collaboration
with Museion, Bolzano — where the exhibition is currently
on display — and Museum Dhondt - Dhaenens, Deurle, this exhibition investigates how the ways in which
objects and artworks are
displayed gives them meaning.
LH: In the early years, I was doing cut - out figures of African slaves working in European courts (now
on display in Bristol) and working
with found
objects.
Most of the
objects selected for
display have not been
on view in decades, and through them visitors can compare Japanese artists from the seventeenth century
with later artists, and see the changing tastes not only in Japanese art, but also among American collectors.»
The joy of working
with a broad permanent collection lies in having opportunities to explore the idea that
objects — metaphorically — speak to one another when they are
on display.
This space is separate and unique from a traditional museum space,
with mixed media works chaotically
displayed as if
objects on the spaceship.