Sentences with phrase «with objects on display»

In Ross - Ho's hands, the plaza is transformed into an enormous photo studio, with objects on display for the purpose of being photographed by the public, while the sun provides a shifting source of light, affecting both our perception of how the objects look in real life and how they appear in our photographs.

Not exact matches

What it is: Called the EMIRAI3 xAUTO, the car can assist with driving and parking, detect driver fatigue and recommend a nearby rest stop, and show objects on a screen display that are 10 meters ahead.
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More than 300 authentic objects from Haiti will be on display, some accompanied by video interviews with practitioners.
Memorabilia from the hit AMC show «Breaking Bad» will be on display at the Smithsonian's National Museum of American History, with more than 10 objects being added to its collection.
Even the posters for the film (which I know Garland would not necessarily be involved in designing) display Ava as an object, either with just her torso (no brain to think with or arms and legs to for independent movement), or the standard photo - from - behind with torso twisted towards the front, so that both buttocks and breasts are on display.
Rear Vision Camera, or Rear View Camera, is a General Motors active safety technology that provides the driver with a view what's behind the vehicle on a display when in the Reverse gear to help avoid crashing into nearby objects while backing up at low speeds.
This available system provides you with an overhead virtual «bird's eye» view of the scene around your vehicle on a center - stack display, and helps you park and avoid crashes with nearby objects during low - speed maneuvering.
Standard StabiliTrak stability control system with rollover mitigation technology Standard dual - stage driver's front air bag Standard dual - stage outboard - front passenger air bag with Passenger Sensing System Available roof - mounted head curtain side air bags for both seating rows Standard front seat safety belt pretensioners with rear impact deployment capability Standard tire pressure monitoring system Available rain - sensing wiper system Available Ultrasonic Rear Parking Assist that can detect certain stationary objects in the rearward path of the vehicle and send an audible warning sound and display via three LEDs on the right D - pillar Available rearview camera system designed to provide the driver with a view of people or objects in the rearward path of the vehicle Standard pull - up / push - down power window switches
When equipped with the optional navigation system, information on objects detected in the rear are shown in greater detail on that system's display via the backup camera.
Connectivity Ultra-fast 4G connectivity via Verizon's network Wireless - N Wi - Fi networking (802.11 b / g / n) for accessing home and corporate networks as well as hotspots while on the go Mobile Hotspot capable enabling you to connect to up to eight devices — from tablets to gaming devices — to the phone's 4G cellular connection via Wi - Fi Preloaded VZ Navigator for navigation and location services Bluetooth profiles supported Headset, Hands Free, Serial Port, Stereo, Audio / Video Remote Control, Generic Audio / Video Distribution, Advanced Audio Distribution, Audio / Video Control Transport, Object Push ProfileObject Push (Vcard, Music, Album, Cal — Push only), Phone Book Access Profile Bluetooth connectivity (version 3.1) Hardware 1.5 GHz dual - core processor speeds up everything — from playing games to watching shows to opening files from work 4.3 - inch, 720P HD super LCD2 Corning Gorilla Glass 2 display with 341 ppi Preinstalled 3FF SIM card Battery Capacity 1800 mAh, non-removable Usage time up to 15 hours Standby time up to 12.5 days Communications & Internet Microsoft Internet Explorer 10 for accessing real websites Text (SMS) and picture / video (MMS) messaging with threaded feature Access to popular instant messaging services Personal and work e-mail supports Microsoft Exchange, Gmail, Yahoo, AOL, Window Live Hotmail, POP3 / IMAP
On paper, the phone came loaded with fancy specs, including five cameras, a 3D display, and a hardware / software feature called Firefly that could identify objects so that you could easily add them to your shopping cart.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the default right handed control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You'll also move quicker than your opponents, and any enemies that you've already spotted will helpfully be displayed with orange outlines, allowing you to easily keep tabs on their positions even if they're behind objects.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to shoot base ammo or throw an item; holding R2 to craft base arrows; holding L2 to aim or submerge in water; pressing R1 to shoot special ammo; holding R1 to craft special ammo; pressing L1 to heal; pressing X to jump or climb; pressing square to interact with objects, use a climbing axe for grip on tough terrain, throwing a grapple axe or reloading; pressing O to scramble, roll, drop or swim; pressing O when aiming to dodge; pressing triangle to perform a melee attack or finisher; pressing up on the d - pad to select bow or cycle special arrows; pressing left on the d - pad to select a shotgun; pressing right on the d - pad to select a rile; pressing down on the d - pad to select a pistol; pressing L3 to sprint or shoulder swap when aiming; pressing R3 to focus on Lara's survival instinct or zooming when aiming; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to adjust your aim or look around the environments; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one of the turbo boost meter units is full; double tapping square to be in the zone when all four units of the turbo meter are full; pressing triangle to fire weapons or towed objects at opponents or alternatively pressing triangle when no weapon is equipped to beep your car's horn; pressing downwards on the left analogue stick to enable your car's weapon to be fired backwards at a car behind you; holding O and changing the direction of the left analogue stick to drift; pressing X to jump; pressing upwards on the right analogue stick to drive on two wheels; moving the right analogue stick to the left or right to side bash a car in that respective direction; pressing downwards on the right analogue stick to drive backwards; combining different directions on the right analogue stick to perform a variety of air tricks; changing the direction on the left analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
At the Studio Museum, Choi will be working with a permanent collection numbering 2,200 objects, more of which will be regularly on display in the future, as a result of a proposed $ 122 million David Adjaye — designed expansion that will include additional gallery space.
On display in their section are various objects by artists who have incurred debt with education or studio expense.
I venture that her work frequently alludes to Surrealism in the way it plays with domestic objects: Hamilton's bright red, globular Vulcano Table (2014) on display here seems to me a perfect example.
The artists participating at the Grundy Art Gallery are Allison Katz, who displays a trilogy of works comprising painting, sculpture and print; Amy Stephens, whose practice centres on reclaiming objects and images from the native landscape; Ruth Beale with new large - scale works on paper, drawing on the British tradition of satire to critique current events; and Rebecca Birch, who brings an interactive installation investigating the politics of surface.
The title of the exhibition fits well: from his earliest object on display, Hunting Dogs Project (1961), a model for a public garden in the form of a maze, to PN27 Penetrable, made in 1979, a year before his death, there is a definite drive in the artist's work to contain a boundless and unpredictable human body, including the collective body — with all its joyful and painful emotions — within a certain aesthetic frame.
The smallness of the space — it was once a closet — is suited to the works on display: they are approachable objects, and converse comfortably with each other.
Objects such as a fragment of a Roman sarcophagus, with beautifully carved Nereid and Tritons in a marble Aegean Sea, are also on display.
The linear march of time is playfully and thoughtfully elaborated upon, often with the help of obscure stories and the diverse collection of objects on display alongside the video.
2016 Passman, Melissa, Art in Focus, (interview), April Boucher, Brian, «11 Booths I could hardly tear myself away from at Nada New York», artnet.com, May 6 Sutton, Benjamin, «Nada New York Gets Nasty», hyperallergic.com, May 6 Shaw, Michael, The Conversation Podcast, episode # 135, theconversationartistpodcast.podomatic.com, April 15 2015 Griffin, Jonathan, «Reviews in Brief: Max Maslansky», Modern Painters, February, p. 77 Cherry, Henry, «Escaping Monotony with Max Maslansky», Reimagine (online), February Diehl, Travis, «Critics» Picks: Max Maslansky», artforum.com, May 5 Los Angeles Review of Books, lareviewofbooks.org, (image), June 21 Hotchkiss, Sarah, «Sexy Sculpture Fills CULT's Summer Group Show», kqed.com, July 27 CCF Fellowship for Visual Artists 2015, catalog, p9 Archer, Larissa, «Review: Sexxitecture / Cult, San Francisco,» Frieze, October, pp260 - 261 2014 Hutton, Jen, «Max Maslansky», Made in L.A. 2014, catalog, Hammer Museum, Los Angeles Miranda, Carolina A., «Datebook: Boxing painters, teen idols, and John Altoon's short career», The Los Angeles Times, June 5 Zimskind, Lyle, «Channing Hansen's Quantum Paintings are Really Knit», Los Angeles Magazine Blog.com, July 17 Finkel, Jori, «Painting on Radio Canvas», The New York Times, February 7 Khadivi, Jesi, «Curated in L.A», interview with Michael Ned Holte, Kaleidoscope, Summer, pp.110 - 115 Gill, Noor, «' Made in L.A 2014» at Hammer Museum displays work by artists like Max Maslansky», DailyBruin.com, August 4 Hernando, Gladys, «The White Album», catalog, Richard Telles Fine Art, Los Angeles, p. 28 Plagens, Peter, «Exhibit a Creation of Show, Not Tell», The Wall Street Journal, August 19 Berardini, Andrew, Art Review, September Dhiel, Travis, «The Face Collector», essay for Sniff The Space Flat on Your Face catalog, pp. 15 - 18 Griffin, Jonathan, «Highlights 2014», Frieze.com, December 19 New American Paintings, issue 115, Pacific Coast, December 2014 / January 2015, pp. 118-121 2013 Perry, Eve, «Not Taking the 1990s Very Seriously», Hyperallergic.com, (web), March 27 Griffin, Jonathan, «Made in Space», art agenda.com, (web), March 28 Smith, Roberta, «Art in Review: Made in Space», The New York Times, August 1 «Made in Space at Gavin Brown and Venus Over Manhattan», Contemporary Art Daily, August 6 «Group Show at Tif's Desk at Tom Solomon», Contemporary Art Daily, July 28 2011 MacDevitt, James, Object - Orientation, catalog, Cerritos College Art Gallery Dambrot, Shana Nys, «Web Diver: Turning Strangers» Online Photos into Paintings», LA Weekly, May 2010 Beautiful Decay, (www.beautifuldecay.com), July 22 2007 «Allegorical Statements», Los Angeles Times, May 17, p. E3 2006 Bellstrom, Kristen, «The Art of Buying», Smart Money Magazine, May 2006, pp. 111 - 13 Impression (Ism): Contemporary Impressions, catalog, City of Brea Art Gallery, Brea, CA, March 2005 The Armpit of the Mole, a drawing compilation, Fundació 30 km / s, Paris, France
In the late 1970s his practice delved into spatial questions of visual syntax, honing in on the quotidian rituals of collecting and arranging objects through a continued engagement with the Display works.
With over 300 objects — from rare drawings and photographs to vintage advertisements, artist books and recreated department store window displays — many on public display for the first time, Adman provides a comprehensive look at Warhol's first decade in New York.
Early examples of the revolutionary assemblages of found objects by Tony Cragg will be on display, as well as a painted steel work by Julian Opie titled Abstract Compositions with Pilchards (1984), both of which look ahead to the equally systemic and primary - coloured construction of stacked IKEA tables by Ryan Gander, Samson's Push, or Compositie (2010).
The work isn't on display at Tate Britain because it was demolished only a few months after its creation, but the ghost of «House» lives on, and the fusion of domestic objects and architecture with the power of human memory and experience, is at the core of every artwork produced by Whiteread in the subsequent 3 decades.
A two - part interactive exhibition organized by Pratt Institute students that showcases the nature of the cataloging process at the New York Public Library's Picture Collection, with an interactive gallery in which audience members can try their hand at cataloguing objects on display.
«The installation of the exhibition will build upon intersecting histories of commercial, domestic, and museum displays often associated with women's work, insisting on art's other life: decorative and functional objects that are lived with, loved, and used but also enchanted, erotic, unruly, whimsical, and weird,» said Charlotte Ickes, curator of the exhibition.
The works are displayed mounted to materials such as aluminum or plexiglass, though rather than using these materials in their traditional mounting methods, the images are adhered to the surface and leaned on shelves or stood on the floor, with exposed sections of their mounting substrate and their freestanding nature highlighting the object qualities of the prints, along with their physical connection to the depicted subjects.
These have been mischievously interspersed with «ancient» bronze objects purchased by Beard from eBay, inviting us to ponder on the magical — and confusing — power of a museum display to render even the most insignificant object precious.
Glamour Wig, 2005, for instance, takes a stepladder and a rock star wig to create a pastiche of a skinny, androgynous long - legged glam rock star with a gaping mouth, mining the theatricality of the objects on display and contesting the histrionics behind the ideals of heroism and beauty that figurative sculptures embody.
His visit concluded a series of collaborations with visiting artists — some of them original members of Fluxus — who had been invited to select objects from the two Fluxkits on display, which are similar but not identical, and determine their arrangement.
While historic pieces such as the iconic code - breaking Enigma machine from World War II are on display, SPYSCAPE isn't an ordinary museum with antiquated objects in vitrines and dry wall texts.
Produced in collaboration with Museion, Bolzano — where the exhibition is currently on display — and Museum Dhondt - Dhaenens, Deurle, this exhibition investigates how the ways in which objects and artworks are displayed gives them meaning.
LH: In the early years, I was doing cut - out figures of African slaves working in European courts (now on display in Bristol) and working with found objects.
Most of the objects selected for display have not been on view in decades, and through them visitors can compare Japanese artists from the seventeenth century with later artists, and see the changing tastes not only in Japanese art, but also among American collectors.»
The joy of working with a broad permanent collection lies in having opportunities to explore the idea that objects — metaphorically — speak to one another when they are on display.
This space is separate and unique from a traditional museum space, with mixed media works chaotically displayed as if objects on the spaceship.
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