Sentences with phrase «with objects on the screen»

Touchscreens work best when they allow direct and explicit engagement with the objects on the screen.
Bungie have uploaded an alternate reality game to their webpage which allows users to interact with objects on the screen to reveal clues and messages.

Not exact matches

What it is: Called the EMIRAI3 xAUTO, the car can assist with driving and parking, detect driver fatigue and recommend a nearby rest stop, and show objects on a screen display that are 10 meters ahead.
Viewers objected to Adam Boulton's treatment of the Lib Dem leader, Nick Clegg, and his on - screen clash with the former Labour spin doctor Alastair Campbell, and Kay Burley's interview with an electoral reformist.
«Augmented reality is a technology that combines computer - generated images on a screen with a real object or scene,» Drs. Ueda and Mitsuno said.
Outfitted with eye - tracking gear, the babies sat on a parent's lap and looked at a video screen that showed pairs of common objects.
The astonishing ability of many children with autism to rapidly locate concealed on - screen symbols falls apart in an experiment that mimics hunting for objects in the real world.
The game will use principles derived from existing programmes used in adults with visual field loss, whereby patients have to search for hard - to - find objects on a computer screen (a «visual search» task), but the game will be modified to make the task more stimulating and fun for children and structured to maximise the efficiency of learning.
Simulations are normally made by forming a wireframe image of objects on a computer screen and then filling them in with computer graphics to make them look real.
«A specialized glove enables participants to interact with objects on a computer screen in a series of video game - like tasks,» explained Dr. Barrett, director, Stroke Rehabilitation Research at Kessler Foundation and chief, Neurorehabilitation Program Innovation at Kessler Institute for Rehabilitation.
So for most of her screen time, Gong is called on to do little more than look gorgeous, with Vivian coming off as more of an object than a flesh - and - blood person.
The PC version will feature «fully optimized visuals for the wide screen, upgraded textures on characters, backgrounds and in - game objects» along with Steam integration for «Steam Achievements, Steam Cloud, Steam Trading Cards, global leaderboards and full game controller support.»
Beguiling and beseeching by turns, Ava is as empathetic as she is utterly alien, and Vikander underplays these contradictions with all the insidiousness they require to avoid lapsing into yet another iteration of woman - as - object on screen.
Hidden object games have flooded PC and mobile platforms in recent years, with mouse and touch based interfaces being the perfect medium for pixel hunting items on an overly cluttered screen.
PC gamers will be able to experience Dead Rising 3 at high PC resolutions with fully optimized visuals for the wide screen, upgraded textures on characters, backgrounds and in - game objects.
With the practical, the objects or aliens on screen look sharp and very believable.
This functionality is highly useful for screens with flowcharts where you want the objects to move based on the position of the main object (s) in the flowchart or character image with speech bubble.
Maintaining aspect ratio is really important with responsive content as it can go haywire if the objects start scaling based on the screen dimension.
Rather than just perusing text, they have the ability to click on objects using the mouse, touch a mobile phone screen in order to explore the environment, and interact with eLearning characters by tapping on their tablets.
With a tap on the screen, they can combine a random situation, character, setting and object to inspire their creative writing.
The Platinum model also adds a 360 - degree parking camera system with a moving object detection system that sounds a beep and gives video alerts on the center screen when even small objects are moving anywhere around the vehicle.
Parking a Murano is made easier with the available Intelligent Around View ® Monitor (I - AVM) 4, which helps alert the driver to detected moving objects near the vehicle via an on - screen notification and warning chime.
The top - of - the - line units feature video overlay on the picture from the backup camera with distance and object location shown on the screen as an overlay.
Rear Park Assist - Senses stationary objects and warns you if they are too close / uses guidelines on the rear vision camera screen to help you back up with confidence.
Not just because their names are officially RearView Monitor -LSB-[17]-RSB-, Around View Monitor -LSB-[17]-RSB- and Around View Monitor with Moving Object Detection -LSB-[760]-RSB-, but because each one offers more than just a color picture on an in - dash screen.
You can put lots of fingers (and, indeed, both hands) on the iPad, to type or to interact with on - screen objects.
The trackpad, which is used for navigation, in addition to the touch screen, is also slightly crooked and uplifted on one side, which caused it to get scuffed already, probably while bouncing around with other objects in my pocket.
Designed as the ultimate video tablets, the new series offers a best - in - class multimedia experience while retaining its signature multimode design, and featuring AnyPen technology, which allows users to write on the screen with any conductive object.
There are moments in this game where I just smile at the screen with everything that's going on lol It's insane that it performs so well with so many objects and explosions I bet directx12 helped this game a lot
In order to interact with the environment, you will receive on - screen prompts that inform you of when you need to manipulate specific objects to solve a puzzle.
The art style is simple black and white, with objects and characters a stark relief on a black screen, almost as if Space Invaders and Pokémon Red / Blue had a baby.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
PC gamers will be able to experience Dead Rising 3 at high PC resolutions with fully optimized visuals for the wide screen, upgraded textures on characters, backgrounds and in - game objects.
To spice things up, the weight of the bricks and objects differ from level to level, with some even stuck together in an elastic World of Goo style web, allowing for the physics engine to come into full effect, as numerous chaotic collisions are shown simultaneously on screen.
During battles however, the game ran as smooth as butter, even with multiple objects flying around on screen.
Often, the game will become somewhat pixellated, with many jagged edges around the various objects on - screen — one of the times this became more apparent was on Mission 2, during a boss battle in a flaming building.
The trouble I did have, however, was at one point I couldn't actually see the highlight on one particular object, so even with this tool I struggled to progress — and I think the small screen was mostly to blame for this issue.
Similar to Polygon Gmen's Transmover, you have a transposer gun that can be used to switch places with any solid object on the screen
Finally, loading times on the console version can be a slight pain, even when waiting for a menu screen with no 3D objects.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
PC gamers will be able to experience the hordes of horror at high PC resolutions with fully optimized visuals for the wide screen, upgraded textures on characters, backgrounds and in - game objects.
On the screen that hand is interacting with, you can see objects and enemies being placed in a level that looks exactly like a classic stage from the original Super Mario Bros on the NEOn the screen that hand is interacting with, you can see objects and enemies being placed in a level that looks exactly like a classic stage from the original Super Mario Bros on the NEon the NES.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Clementine around cover or exploring the environment as you search for supplies and people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Interacting with objects or vaulting cover are all done on the touch screen but the touch options are made easily accessible and you never find yourself stretching to reach them.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Lee around cover or exploring the environment and finding people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
With a reported 5,000 objects on the screen at once, each of the game's levels erupt into gorgeous, firework - like showers - defying gamers to stay focused as they maneuver through torrential storms of a opponent shot.
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