The gameplay feels great and the story takes around 40 hours to complete,
with optional side quests available to flesh it out even more.
Not exact matches
Side ops and
optional objectives also help
with distracting you away from the main
quest, and they too provide consistently interesting objectives
with a good payoff in the form of unlocked weapons and skill points.
Between involved Assigned
Quests with dedicated storylines, cutscenes, and great set piece moments,
Optional side quest content, ongoing Investigations, timed Events, responding to SOS flares, and even just open - ended exploration - based Expeditions, there is never a lack of things to do in Monster Hunter: World.
When Final Fantasy XV works, however, it works very well: Lucis is a nicely crafted open world filled
with optional dungeons,
side -
quests, and beautiful locations, and Noctis and his friends manage to make tasks that may seem absolutely pointless (I'm looking at you, frog collecting
quest) feel meaningful.
All of Link's go - to weapons are here too — and you'll need them all — along
with chests to open, rupees to collect, and even Skultullas to hunt down as an
optional side quest in every level.
Yakuza Kiwami's RPG - like elements are emphasised
with the «
Side Stories», a series of side - quests that see you engaging in optional missions for the eclectic citizens of Kamuro
Side Stories», a series of
side - quests that see you engaging in optional missions for the eclectic citizens of Kamuro
side -
quests that see you engaging in
optional missions for the eclectic citizens of Kamurocho.
Reworked Tower - defense mini-game —
With enemies invading in waves, you have the opportunity to defend your Lair and other strategic locations with deployable traps and several upgradable functions to ward off evil, now with improved gameplay mechanics and up to 7 levels, presented as optional side que
With enemies invading in waves, you have the opportunity to defend your Lair and other strategic locations
with deployable traps and several upgradable functions to ward off evil, now with improved gameplay mechanics and up to 7 levels, presented as optional side que
with deployable traps and several upgradable functions to ward off evil, now
with improved gameplay mechanics and up to 7 levels, presented as optional side que
with improved gameplay mechanics and up to 7 levels, presented as
optional side quests.
The main story will last you around 12 hours,
with several more hours of
side quests, collectables,
side bosses and
optional content, easily bringing the game upwards of 20 hours.
And
with tons of
optional side quests at your fingertips, you'll have good reason to do so.
The game is filled
with hours of bonus content to explore,
optional side -
quests, and of course, citizens waiting to be recruited!
Everything I had ever expected from a modern day JRPG is still present in Final Fantasy XII - the open - ended exploration, well - designed interconnected areas, sprawling cities
with various NPCs which change as the story progresses on, and seemingly endless
side -
quests and
optional enemies, dungeons and hidden treasures.
While the story in Mafia II was very much on rails, taking players along a tight storyline leaving exploration around Empire Bay almost non-existent, Hangar 13 have change things up a little in Mafia III
with more of an open - world experience while filling more of the map up
with side quests and
optional activities.
The game is filled
with main
quests that drive the game's narrative,
with numerous
optional side missions that help boost up your abilities and followers.
This has never been a series that concerned itself
with players experiencing everything the designers built, but it's entirely possible to never, ever find certain NPCs,
side quests, and other
optional parts of the game.
The game gives you small and
optional side quests and challenges to work on, that also give you XP — a way of levelling up that feels much less of a grind when compared to endless battles
with low - level Pokémon.
While there's a surprisingly strong story at the heart of Breath of the Wild — it wouldn't be a Zelda game if there wasn't — the temptation to explore is ever - present and Nintendo feeds this desire
with a host of
optional side -
quests, interesting characters and bonus items placed off the beaten track.
The Grinder (a name which works on many levels)'s a special type of machine to go along
with your vending machines, slot machines and other stations dotted about (strangely you gain access to it via an
optional (and therefore easily - missed)
side -
quest).