Sentences with phrase «with other types of games»

This will take some time; for example, I refactored a lot of ProtoFighter so I could make it more extensible with other types of games, and there is still a lot of refactoring work to do.

Not exact matches

Animated balloons and other cartoons celebrate your every act of typing, while games, mazes, and videos entice you to stick with it.
Watching other people play games is boring (unless you were born into the Twitch generation), so it makes sense for Game Night to rely on dark and sometimes violent comedy in order to keep its main hook, a «one crazy night» type of story with «game» quite literally added to the mix: interestGame Night to rely on dark and sometimes violent comedy in order to keep its main hook, a «one crazy night» type of story with «game» quite literally added to the mix: interestgame» quite literally added to the mix: interesting.
Think the club needs a Ferguson type coach who if a player doesn't perform he is dropped Ozil Zacka Bellerin even Sanchez and Ramsey on the bench in Ellnenny Wilshire Mertisaker and the new signings and give Walcott a start and if he doesn't come up to par out the door At least if we drop and bring in others we will know how strong this Squad that Wenger has put together with band aid really is and his know how of the way the game has left him.
We are lied to constantly by a manager struggling to come up with new excuses, and I notice earlier comments mentioning the «Offside Goals» at the city game, Yes they were offside but we have to legislate for this type of thing as does EVERY OTHER TEAM, blaming the ref for EVERY failure is just not working anymore.
«As far as the first 14 games on the road, we wanted to put ourselves in other gyms against teams we didn't know to provide us with the same type of challenges we will face in the playoffs.»
If you feel the other option, the one we have seen recently, that we have a prolific attacking team that can adapt its type of play, at times even surrendering the possession and passing football stats to a team like Munich, but still remain as competitive and dangerous as them in head to head games, then are we where we need to be (albeit possibly with a couple of upgrades and additions in certain positions)?
just a chill guy looking for other gay gamers for friends or more im just a go with the flow type of guy im form all over TX moved here a year ago and would like to meet people that i have something in common with i like to get stoned you don't have to smoke but i like to LOL if you wont to talk...
Other available information includes educational level, relationship and employment status, political views, body type, and favorite video games, books, movies, music, special areas of interest (which assist with other member's searches), personality type, and whether they'd be willing to reloOther available information includes educational level, relationship and employment status, political views, body type, and favorite video games, books, movies, music, special areas of interest (which assist with other member's searches), personality type, and whether they'd be willing to reloother member's searches), personality type, and whether they'd be willing to relocate.
Those who are searching for a quick sense of connecting with others may relish in playing dating sims The Dating Sim is a type of game designed to set up goals, usually in the forms of schedules and stats corresponding to social skills, which must be...
Zero Escape is a type of game that drives us to talk to other players, comparing the choices and externalizing our doubts, then unleashing a sociability that is rarely favored by a single player title with a structure like that.
Dungeons of Dredmor does not match this level of detail, as others have noted — we're talking about a much more shallow game, with maybe 20 different NPC types, ~ 100 items, poor inventory management, a fairly clunky GUI, and adequate graphics.
Mixed species TDM is also one of the most interesting game types i have played recently since with a good team everyone accounts for the others weaknesses.
If Soul Calibur (and other fighting games) had included characters with lots of different body types, then I'm not sure I would have had quite the same sad reactions as a teenage girl.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
So Katniss leaves boyfriend Gale (Liam Hemsworth) and joins Peeta once again to battle 22 other competitors in a different type of games, one that's much more physically demanding, with a series of challenges created by new gamemaker Plutarch Heavensbee (Phillip Seymour Hoffman).
One of the big plus points for Scarface is the variety in the story missions, and this is one thing other games of this type have struggled with for quite some time.
One mode is a boss rush with adjustable difficulty, and the other tasks you to beat the game as one of the enemy types.
some really great points there, I really like the game and what it has to offer but also wish it was a bit more of an ambitious project with adding some sort of fulfillment other than designing like perhaps more multiplayer gameplay activities, some AC: NL type of activities in the town center and your very own personal space to personalize..
His team had planned to make the type of polished, extended edition of their game that other Capcom developers had done with Resident Evil games, but the project has changed into a full - blown re-make that tells Dead Rising 2's story as it would unfold with a different — and popular — character who killed zombies in Dead Rising 1.
Instead of sticking me with a Sword and Shield, and then forcing me to eventually craft other weapons to try them out, you instead get access to every single weapon type when the game begins.
The battling has a few differentiating factors from all the other games but it's cool it's still an RPG, it's a fun game with some charm but it's very much up to what type of gamer are you are.
The full paid version includes an EDITABLE set of presentations with instructions each setup to run «generation game» type activity where the terms appear and move across the screen one after the other.
Play spaces will typically involve combinations of: • Large areas of hard surfaces (for a range of ball games, rebound walls, etc.); • Smaller hard surfaced areas for hop - scotch, elastics and other small group games; • Large grassed area for running, ball games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spaces.
Personally, I get bored with match - three type games but if you love them then check this one out, or any of the other options listed below.
Most likely it will be a lightweight, portable tablet computer, designed for consumers to interact with digital games, books, movies and other types of content.
Now we find ourselves with payments for different types of insurance being billed at different times, gym memberships, cloud storage, for some of us credit card payments, exterminator or other home maintenance - related contracts, game subscriptions — an endless variety of things.
a.) a considerable amount of exercise, including the use of treadmills and backpacks, as a way of relaxing dogs to prepare them for counter-conditioning exercises; b.) packs of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount of obedience training, such as teaching the dogs to heel on a loose lead at the handler's side; g.) a «claw» technique, his own version of the «alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety of traditional manners rules, which are implemented with the «no free lunch» type of approach; l.) a variety of games and other «mental challenges»; m.) human intervention; and n.) electric collars (not mentioned, as I recall, in the book)
a.) a considerable amount of exercise, including the use of treadmills and backpacks, as a way of relaxing dogs to prepare them for counter-conditioning exercises b.) packs of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount of obedience training, such as teaching the dogs to heel on a loose lead at the handler's side; g.) a «claw» technique, his own version of the «alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety of traditional manners rules, which are implemented with the «no free lunch» type of approach; l.) a variety of games and other «mental challenges»; m.) human intervention; and n.) electric collars (usually not mentioned in their marketing materials or websites)
Personally, I do not play any type of games like these, with my Golden Retrievers, but I do allow them to play it with each other.
To prevent a puppy from growing up to be a rough - playing or aggressive dog, you should never play «tug - of - war» or other dominance type games with them — unless you are prepared to win every time.
Even though it both starts and ends with war, today's gallery update brings us a little something from other types of games as well.
It's the type of co-op game where you're supposed to be helping each other so that you'll all succeed, but you may never want to speak to the people you play with ever again by the end of it.
Should Respawn be happy with the results of the new system they'll expand it to include other game types.
It's such a cool, and usually sorely lacking, feature to have in games with a bunch of different enemy types, which by most accounts really should decide to fight each other under the right conditions.
We looked at each other and kind of went «we're making the same thing here» so they've got a lot of features like being able to compete and share times with your friends, and lap times are obviously key in this type of track racing game, so it makes perfect sense to put Autolog into Shift 2 and then take it to the next level with being able to access it anywhere and share videos and see what everyone's doing, what achievements they've got.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Like other games of this type building an army costs points, so you have a certain amount of points to work with and must put together your forces within that limit.
- vehicles can be rebuilt into three different styles - you have the ability to recode vehicle chips so it appears that way in the game - the piece that contains the RFID chip pops right off if you want to use it somewhere else - levels on display at E3 were Oz, Scooby - Doo and Portal 2 - Batman wants to arrest Dorothy's Scarecrow in a case of mistaken identity - GLaDOS promises a naïve Gandalf cake - Scooby - Doo's Fred doesn't understand why it's weird his aunt lives in the scariest looking house on the block - Scooby - Doo's world has a different type of shading and texture to it to match the old 60's cartoons - other worlds include Back to the Future, The Simpsons, Doctor Who, Lego Chima, and mor - game comes with the portal, the Batmobile, Gandalf, Batman, and Wildstyle
You get to enjoy this style all the more because you aren't concentrating on all the other distractions that come with most other types of game, you know, like surviving.
Fortnite, with the kind of art style you could easily interchange with Overwatch, Battleborn, Heroes of the Storm, Paladins, Team Fortress 2, Agents of Mayhem, and at least three other games that released while I was typing this, is the perfect fit for a comic book movie cameo.
I played Love and Death: Bitten for two reasons: it was getting strong reviews as a casual game with a lot of story content, and it also contains a number of other types of puzzle.
My first time heading into Mormo's Tower saw me with a 33 % health regeneration rate, 70 % boost to Ether damage (one of the elemental types in the game) as well as a ton of other buffs that made me feel like a real hero of the realm.
Power, meanwhile, is essentially Heavy weapons from the first game with a few of the secondaries thrown into the mix (such as Shotguns) as well as other new weapon types, such as the Grenade Launcher.
Of course, other types of games deal with such issues, but I find in social games, user impact on design is faster.&raquOf course, other types of games deal with such issues, but I find in social games, user impact on design is faster.&raquof games deal with such issues, but I find in social games, user impact on design is faster.»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Join the first MMO where the race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players.
While the game has a simple story mode that walks you through a variety of mission types and scenarios, there is also the Slaughter mode that challenges you to survive waves of zombies until your car is destroyed and, probably my personal favorite, the Blood Race mode that changes things into a competitive race with other drivers.
Race Is More Than Cosmetic — The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players.
Batman: Arkham VR, on the other hand, enables players to take on the world as the Dark Knight, with various types of crime - solving tasks and mini games using a long list of Bat - gadgets.
a b c d e f g h i j k l m n o p q r s t u v w x y z