Sentences with phrase «with player immersion»

Not exact matches

«They are designed with a primary goal of engendering high levels of immersion, engagement, and enjoyment for the players, -LSB-...] They do not tend to focus on one specific cognitive skill, as exercises usually do, but rather expose players to multiple demands that challenge a broad range of abilities.»
No immersion, very little teamwork (everyone is just running around doing their «thing»), weapons are unrealistic (nothing but giant, over embellished chunks of metal with exaggerated functions), player team models make no sense (a mix of future U.S. Army soldiers, English soldiers, terrorists with masks, and this ape thing)-- the enemy has the same models too, too many screen markers
This resulted in greater immersion and enhanced challenge by throwing out gameplay crutches of previous games like the Soliton radar system, forcing players to more thoughtfully interact with the world and the enemy soldiers that populated it.
Take a step back from any given genre title and you'll quickly realize that the qualities of immersion and unmitigated escapism are fundamental strands of the open - world DNA; qualities that grant the gamer with an unparalleled degree of player agency — invisible walls be damned.
Suzy, who alternates between immersion in young adult novels about magical orphans and violent outbursts against her parents and her schoolmates, carries the modern world (the movie is set in 1965) with her in the form of a portable record player and a single Françoise Hardy recording.
Not only is the practice unfair and annoying to those who fight with less exploit - y weapons, it also screws with the game's sense of immersion, what with random clumps of players standing about shooting at nothing.
In an expansive career mode, players will experience aggressive wheel - to - wheel racing against advanced AI where each spectacular race unfolds with cinematic immersion.
Stunning visuals for world - class gameplay and next - level immersion; Online modes, with Multiplayer up to 12 players who can ride on both official and custom tracks.
The missions range from taking out specified targets such as the horrific Manhunter to the small time Goblins, which serve as fillers, but provide players with an immersion since they are protecting the village.
Such improvements in character animation have arguably now peaked on the cusp of the next generation of consoles, with the likes of Naughty Dog's The Last of Us, Quantic Dream's Beyond: Two Souls and the artistically - styled The Walking Dead by Telltale Games showing just how far the sector has come the past eight years, and how important this space is to game narrative and player immersion.
Unlike the majority of VR games or «experiences» that tease great immersion and gameplay, but leave you wanting more after it ends in only a couple hours, Arizona Sunshine offers a full story campaign with full co-op, Horde mode with up to 4 - players and a few different story mode difficulties.
You care very much about creating a agreeable world with a consistent experience to foster user immersion; I would like to see this desire and expectation of the player acted out within the game rather than told explicitly.
Motion Twin don't seem to be hitting the spot with every decision they make though, as players can be seen complaining en masse about the UI Baguette Update introduced, due to it not being user friendly, while also breaking immersion.
That GTA: GD would make sense as a costume pack, I think once more games successfully implements the idea, it will become common place, and piggybacking on that GTA: GD idea, there could also packs for vehicle, real estate and radio customization, with such a level of immersion, where a player could find an unlimited choice of cars, picking a beat - up black 96 porsche carrerra with zebra paint, buying / renting a liberty city cocaine kingpin hideout on the oceanfront while listening to Daft Punk latest remix compilation... it's not only possible but I think probable that in the future as games include more social elements they will include those elements as they would provide greater immersion for players, greater revenues for gaming company, and marketing inroads for brands and designers.
Our closed beta has been met with high - praise from players and press, who've greatly enjoyed the level of immersion and captivating environments we've crafted.
Since «Child of Eden» was designed with Kinect for Xbox 360 in mind, only on Xbox 360 players will experience the controller - free magic that provides a new dimension of immersion when the game launches later this year.
We're incredibly excited to be developing for PlayStation VR as this allows us to bring games to PS4 with a level of immersion and involvement never before experienced by players.
Releasing on 19th August for PlayStation 4, Xbox One and Windows PC (DVD), F1 2016 takes immersion to the next level by replicating the real world sport like never before with the Formation Lap appearing for the first time in the franchise allowing players to experience the height of the pre-race tension and warm their tyres in preparation for the all important start.
The sense of wonder is quite impressive and to help in this immersion, Trico eventually gets more moves available to the player to help with the various puzzles in The Last Guardian.
(LOL) With Kinect, it seems like allowing the players to synchronize themselves with the controls and action happening on screen really adds to the immersWith Kinect, it seems like allowing the players to synchronize themselves with the controls and action happening on screen really adds to the immerswith the controls and action happening on screen really adds to the immersion.
Danish independent developer Sanctum Dreams has unveiled their upcoming room - scale VR title «Eye of the Temple», a VR puzzle action game that lets players explore a treacherous temple with a unique sense of immersion.
Mobile game developer and publisher Mutant Box just announced their free - to - play browser game Liberators: A WWII Strategy Epic — with an original twist, introducing us to the degree of immersion that players will be able to experience very soon!
«League of War: VR Arena will turn your living room into an intense virtual battlefield that combines the immersion of VR with the immediacy of head - to - head competition,» said Nick Pavis, CEO and Co-founder of MunkyFun, Inc. «With one player on the headset and the other playing via the TV screen, it's a throwback to classic strategy combat where you can't hide behind a screenname — win or lose, your opponent will be right next to you!&rawith the immediacy of head - to - head competition,» said Nick Pavis, CEO and Co-founder of MunkyFun, Inc. «With one player on the headset and the other playing via the TV screen, it's a throwback to classic strategy combat where you can't hide behind a screenname — win or lose, your opponent will be right next to you!&raWith one player on the headset and the other playing via the TV screen, it's a throwback to classic strategy combat where you can't hide behind a screenname — win or lose, your opponent will be right next to you!»
Not all players are happy with IGA because ads could become distracting and remove game immersion.
This variety and immersion can be enjoyed with friends and family in 2 player local co-op or expanded to a bustling 16 players by connecting your Wii U online through the Nintendo Network.
EVE: Gunjack starts with an optional tutorial or the first mission, although it is advised for players to begin with the tutorial as it is only a few minutes in length, while actually being rather fun as a nice area to become accustomed to the immersion and controls.
Gran Turismo Sport is also offering virtual reality (VR) compatibility, which in combination with Thrustmaster's racing wheel, could offer even more immersion to players.
From the damage done to the environment to the body movements to each player's special move set, each element is drawn out beautifully and rendered with maximum visual power to keep the level of immersion alive.
* State - of - the - art rendering technologies combine with a more informative interface, allowing new and advanced players alike to enjoy an unprecedented level of immersion.
While many games may look nice oftentimes the immersion is cut short once the game begins to speak to the player, asking them to complete repetitive fetch quests or assigning tasks with off kilter dialogue and vanilla stories.
A desire for pointless destruction is completely within the realms of his personality which aids greatly in player immersion and in a way, offers freedom without the cost of being inconsistent with the character, a flaw so many open - world games possess.
They're horribly unintuitive and force the player to deal with antiquitated Pokémon - styled trading nonsense that breaks immersion and brings the game down.
When even the distance from the ground is variable, a player can shed the traditional notion of immersion and become open to a new world with new rules.
Complete with a single player campaign, multiple playable eras, and new gameplay and balance changes designed to increase the immersion and experience.
I was incredibly impressed by the level of immersion I felt when I played with friends (or strangers) and upon my first interaction with a player I actually forgot I was sitting in my living room wearing a VR headset.
Without it, immersion can be disrupted as players persistently make sure their thumbs are precisely aligned with an on - screen direction pad and buttons.
The game is designed so that the story - telling elements will not interfere with the player's immersion in the game world.
Both, however, are a little clunky: «player disorientation and breaking immersion are big issues with that system,» says Goode.
Players control Samus by moving with the Nunchuk controller and aiming with the pointer, allowing for a level of immersion unlike anything they have ever experienced.
With a singular focus on gameplay mechanics alone, developers can achieve both player engagement and storytelling without breaking the immersion
But with emergent narration, where much of the story is always implied and is always in - game — told through ambient dialogue, through environmental change or through the mechanics themselves — the sense of immersion can always be maintained which is after all a critical requirement if games need to get their players invested in the story.
Then once that's combined with visuals and music, and in our case, no loading screens, it's tough to break immersion and that can be very alluring for the player.
«Players have had such a strong emotional experience to Dear Esther over the years and I wanted that to be experienced collectively, which I think adds another deep, sometimes profound layer of immersion and emotion, especially when the game is so concerned with isolation and solitude.
I think fundamentally the biggest challenge for developers is cultural: a lot of them are fixated on creating an alternate fantasy world, and are viscerally offended that their players keep breaking the immersion with all this cruddy banal real world commerce.
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