Sentences with phrase «with poor game design»

Not exact matches

However, poor design choices make most of the game's dances feel inaccessible, with frustrations that far overpower Bounden's brighter moments, making it more likely to start a fight than a friendship.
Just another movie tie - in with some poor design choices that will appeal only to very young gamers.
While the game has plenty of rough around the edges, including a poor story, clunky controls, and oftentimes obtuse design, The Curse of Brotherhood won me over with its inventive puzzles and well - paced levels.
Of course, the games themselves have a lot to do with this as no headset can counteract poor audio design and mixing.
Even when you do get in a game though, the multiplayer aspect of the game is rather weak, with poor level designs and a rather boring feel to the game.
Sorry, but I don't bother to 100 % games with poor design.
The control, along with a small number of other poor design decisions, takes the game from being a blast to being an expensive bundle of frustration.
The PSP may be marred by a poor design decision, but it more than makes up with this with a plethora of fantastic games and I look back on it very fondly.
The poor design of the game really brings it down, and even with such a deep level of customization, it will be hard for anyone who doesn't like Paintballing to get anything out of this.
The game presented me with level design so poor that developer Comcept knew ahead of time I wouldn't understand what to do.
An obvious disconnect between the platforming mechanics and the level design, poor level design in general and all the frustrating deaths that come with it, as well as equally frustrating boss fights, all make Mighty Number 9 a game that's impossible to recommend but also impossible to fully condemn.
This has been discussed before, but the Paradox strategy games are designed to turn the player into a viciously expansionist monster, sweeping other religions and cultures into the dustbin of history along with the bones of ten thousand poor soldiers.
I like playing the Arkham games, but I am pretty convinced the combat system is designed to make players with poor reflexes (like myself) look like they are some fighting - game savant.
By today's standards, the clunky controls of games like Silent Hill 3 or the original Resident Evil would be written off as poor design, but these games lost really lost something with improved combat controls.
The bottom line is that Sticker Star is a generally enjoyable experience filled with long stretches of utter rage induced by poor game design.
Well, as I mentioned, Sunshine had more problems than its story trimmings — being a direct rehash of 64, a not so great gimmick with the FLUDD, the nigh - impossible method of finding all 120 stars, the poor level design, the «sameness» of the entire game (being placed on a tropical island) and so on.
Running many smartphone - designed apps — possible with the exception of games — on a 10 - inch tablet is a frustrating, poor experience.
HTC's prowess when it comes to design, build quality, software, and audio experience are well known, but one of the reasons for the company's poor run in the flagship game in recent years has had to do with the camera.
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