The campaign is short,
with predictable twists and full of terrible game development shortcuts such as regenerating health (with no reasonable explanation), invisible lines you have to cross to stop enemies spawning and frame - rate caps.
The story is a simple tale of reclaiming your honor through revenge
with some predictable twists here and there, but the story is great and regardless of bringing the city to the brink of destruction or keeping it and yourself under control, every ending is
Not exact matches
However I like to style these
with a bit of a
twist, fighting shy of anything too
predictable.
One's interest does, as a result, begin to wane considerably as the film plods into its increasingly
predictable midsection,
with the inclusion of hackneyed plot
twists - eg Nick and Billy must whip their ragtag group members into shape, Billy is forced to contend
with an obnoxious rival (Max Minghella's Graham), etc - ensuring that the movie only grows more and more interminable in the buildup to its expectedly uplifting finale.
The plot is pretty
predictable and fails to surprise
with the plot «
twists» through out.
It seemed at first to be completely
predictable with Dexter going to kill the Trinity killer
with just a few season lengthening
twists thrown in (though the season was fantastic to begin
with) but
with the final episode my heart absolutely dropped to an ending that I did not expect once so ever.
awesome but
predictable from the beginning if it is the wife... a true
twist would it being the friend... the wife was fishy from the beginning, why is she pointing the murder weapon out to the cops and why is she always letting conelle in when the husband is the suspect... hmmm cuz she did it and she wants all evidence found before the truth comes out that, that was the night she found out he cheated on her
with the mother of the murdered child...
If the past two years were a TV show, people would call it too
predictable and lazily written
with plot
twists no one would believe.
This also means that scenes never play out in
predictable ways, constantly surprising the audience
with refreshing
twists that undermine and redefine the genre.
Yes there's nudity — and more than that, several violent scenes — but the whole tone seems like a 1980s affair,
with a standard Russian cartoonish accent from Lawrence, many
twists that are confusingly
predictable (you'll NEVER guess who the mole is!)
Without as many thrills, Jaws 2 goes through
predictable motions, occasionally rising to the surface
with a new
twist, but remaining quite stagnant for long periods in between.
The game tries to play
with having story
twists but everything is
predictable enough that it just seems boring.
Its
twists and turns toy
with your emotions and despite its largely familiar story conventions, it never comes across as
predictable.
All this is, of course, entirely
predictable,
with a few amusing slapstick
twists and the odd sweet soul - searching moment.
Sure, a couple of the «
twists» were
predictable (and this was the case
with Session 9 also), but the resolution is perfectly satisfying and at the same time incredibly simple.
Based on a novel by retired CIA operative Jason Matthews and directed by three - time Hunger Games helmer Francis Lawrence (no relation), the film is simply a routine array of
predictable twists packaged
with a particularly problematic approach.
The movie, which runs half an hour longer than this pulpy material merited, culminates
with a big
twist so
predictable, you'd swear you had already seen it in the film's trailer.
This feature begins
with a simple three - answer question on the plot of the book: was it
predictable, did it have some
twists, or was it completely surprising.
The story heads into some very
predictable directions often,
with a particular
twist early on turning a unique take on Batman's history into something less exciting as a result.