The book weighs in at a meaty 192 - pages, featuring work not just from Castlevania: Lords of Shadow 2, but from across the entire trilogy
with qoutes from various artists and other members of the developmental team used to shed light on the creative process that gave birth to the very game that I played and reviewed not long ago.
Not exact matches
qoutes from me, the hippypoet — «one that doesn't know its own strength is the strongest amougst them all» «One who bends others to there will has more will power but less will to be one
with themselves by accecptance of yourself.»
Before the guide proper even begins there's a single page foreword by Ken Levine, from which I can shamelessly plunder a good
qoute that fits in
with this review:
Now, that
qoute could just mean the game would be geared towards the Xbox One and PS4
with last - gen versions taking the backseat, but his words do seem to suggest that the new game will only be arriving on Xbox One and PS4, and presumably PC.
Back in June fans were nervous when a
qoute from THQ seemed to indicate that the future of the Darksiders franchise was uncertain, and
with the companies recent struggling to stay afloat there were worries that even Darksiders II may never get to see the light of day.