Sentences with phrase «with random difficulty»

By unlocking the shuffle game mode (at level 10) you can generate your own levels with random difficulty, marble waves, length and number of colors.

Not exact matches

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Most random battles aren't all that interesting, due to the very low difficulty level and the glacial combat pace, with things moving too slowly even at the highest possible battle speed.
In between tedious fights, random backtracking, and struggling with the overly sensitive camera, you'll also get to enjoy some half - baked RPG elements like fishing and bug catching minigames with wildly scaling difficulty, punching things for resources and talking with random characters.
Those spikes in difficulty are a real pain for us to smooth out, with random dungeons and bosses or different card sets.
The strike playlist puts players in a random strike with the difficulty ramped up and modifiers added to alter the experience slightly.
Coupled with that is the random difficulty spikes that can severely punish unprepared players.
When Derek Yu released Spelunky for free in 2008, his roguelike - inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation.
Instead, the difficulty is basically random, with certain bosses and sections simply being far too difficulty (or maybe even far too easy) for the point in the game in which they're encountered.
The game doesn't do itself any favors with difficulty when everything from powerups, weapons, to armor are all found at random.
Search match mode provides a quick and efficient way of searching for the online lobby that best matches your preferred settings or you can alternatively utilise the create match mode to implement your preferences including the length of the game mode such as a Grand Prix, MXoN race or Championship with the additional options of the category of event comprising of MX1 and MX2 bikes; the physics from a free choice for each player to a set standard, semi pro or pro physics; the race length from 3, 5, 10, 15 or 20 laps and the number of races within a Championship from 3 to 18 races; the option of a qualifying session; track and weather selection policies for random selection or voting; the difficulty of A.I. controlled opponents or no A.I.; collisions; privacy settings for having an open or private lobby; and the inclusion of downloadable content tracks.
This allows friends or random strangers to control Kait and / or Del throughout the story with you, making things even easier, so it'd probably be best to do this on a higher difficulty setting.
Options include single - player or team play with up to eight players, a choice of random levels or a specific level (up to 40), four difficulty settings (easy, medium, hard, and very hard), music and sound volume, and a Hall of Fame list that tracks the top 20 scores.
In fact, quite a few politicians will blame those with higher difficulty settings for those same settings, even though the settings are determined by random chance / the computer.
Crash Bandicoot is decent, but with its many random difficulty spikes and around fifteen infuriatingly sadistic levels peppered over its latter half, it hasn't aged gracefully.
Really enjoying playing but I have since discovered it's not as easy to pick up and play as previous Gran Turismo games, Gone are the cup championships and having to pass your licences to play the more advanced races, this is just a series of singles races, on single tracks and trying to beat 3 levels of difficulty and the tracks are unlocked as you earn experience and level up, also there aren't as many tracks or cars as any of the previous versions and seems a little like the limited Prologue game that was released at a cheaper price, I'm assuming it's more geared towards online racing, which I haven't tried yet because sometimes you just want to play your way without interfering with somebody else's game, nothing worse than going into a race and have some random person ruin your game by crashing into you or just cheating their way to win.
Speaking of difficulties, the challenge ramps up pretty solidly — Basic gives you a chance to learn a song with a few inputs, Expert more closely follows the beat of the song and multiplies the number of inputs, and Ultimate just throws rhythm out the window and expects you to hit the most random shit possible, like long strings of single inputs during a period of silence.
If you're a seasoned RPG veteran, I highly recommend playing on King difficulty with the encounter rate set to Low — not only will this ensure random battles occur at a more comfortable rate, but it will also ensure those battles are more challenging (since the lower number of them will mean less leveling - up along the way).
Our analysis of cities and metro areas, on the other hand, reveals the highly localized and random nature of extreme rain events and the difficulty of detecting these events even with 3,000 rain gauges across the country.
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