I was particularly impressed with the sewer system (and the accompanying Mario 1 - 2 underground music) and the various townspeople
with simple quests that I could help them with!
It was a map
with simple quests and places to go, trusting in its size and emergent narrative to work as a game.
Not exact matches
It is backward looking, a kind of longing
quest to rediscover tradition, to make life
simple, and (for this reason) it probably shares an «elective affinity»
with dogmatism, bigotry, and political conservatism of other kinds.
For part two of my
quest to use up a mountain of zucchini from my garden, I considered making a
simple pasta dish — saute squash
with garlic and throw it on spaghetti.
Embarking on a
quest to celebrate the
simple pleasures in life — eating well and celebrating
with friends — the concept focuses on a «shared experience.»
On a very
simple quest, replace time and energy wasted
with more family time, putting your efforts towards things that build you and your family up.
Quickly my
quest for horchata was satisfied
with only three healthy,
simple ingredients: unsweetened vanilla almond milk, medjool dates, and cinnamon.
Karen and Kristin began their
quest to create a
simple regimen addressing multiple concerns
with a minimal amount of products.
My diet is Breakfast: 3 eggs
with cheese Lunch: chicken
with broccoli or cauliflower or green beans
with olive oil or coconut oil
with hot sauce Snack is either isopure protien shake or
quest protien bar I try to keep it the same and
simple.
Synopsis: Bilbo Baggins (Martin Freeman) lives a
simple life
with his fellow hobbits in the shire, until the wizard Gandalf (Ian McKellen) arrives and convinces him to join a group of dwarves on a
quest to reclaim the kingdom of Erebor.
So whilst the game's pacing never really slows down and the only reason the storyline has for making you explore are
simple means to an end, like fetch
quests, EA have worked wonders
with Hogwarts.
I wish I had some positives to talk about here, but the dialogue is flat, the characters are instantly forgettable, the
quests are
simple fetchery
with little motivation, and I didn't encounter any compelling story points.
Al Young didn't start out thinking he'd joy ride in Europe and former Soviet Bloc countries
with a muscle car when he started his
quest for a
simple project.
Designers and engineers sweated every detail in their
quest to make the interior as safe, intuitive and
simple as possible while delivering convenient features
with pleasing aesthetics.
Originally promising branching side -
quests, deep NPCs and a plethora of locations to explore what we've actually gotten is a much
simpler game, albeit one that attempts to keep some of its original vision
with the inclusion of multiple endings and a few other things.
Instead of following a
simple sandbox style storyline
with random side
quests, players are deciding how they want to take over the cities and beat the game.
Those
quests can involve
simple objectives, but often task you
with providing specific items to appease these needy island denizens.
Senua's
quest is a «
simple» one: travel to the Northern lands, breach the gates to Helheim, find Hel, and ask her (
with words or sword) to return Senua's slain love.
transformed from a
simple interface game into a fairly complex time & resource management strategy
WITH puzzles AND
quests, too!
With that many missions it can get pretty repetitive, especially since many of the
quests are
simple «fetch this»
quests.
Most of these
quests are fairly
simple with things like collecting ninja tools for someone or gathering dropped pearls from a special necklace.
During your rather not
simple adventure
quest, you will have the opportunity to meet a wide range of interesting characters
with distinct personalities.
You can find part 1 here
with a complete introduction to the game and explanation of the different
quest you have to accomplish in this
simple yet captivating...
You'll be on a
simple mining
quest and be confront
with this beast unprepared for a fight.
The developers goal was
simple, to give players the «diversity» to do what they want, when they want, how they want, I believe Ubisoft have achieved this goal «Giving players options in every aspect of the game» and
with over 200 missions and new side
quests, the mundane duties of Altair's outing is out the window.
Hidden object games come in various levels of difficulty from
simple pictures and objects suitable for children to highly complex games
with multiple clue levels building to a solution or an answer to a complicated mystery or achievement of an intricate adventure
quest.
Common People doesn't mean to be a
simple and momentary look at the latest British art fashion but an exhibition that looks at what is new through the corner stones of a generation which neither starts nor ends
with the Sensation group but which has strong roots in an intellectual
quest that begins
with Ian Breakwell to continue
with Julian Opie, Damien Hirst, Gary Hume, Angela Bulloch, Sarah Lucas, passing through Richard Billingham, Douglas Gordon, Gillian Wearing, Paul Graham, Steve McQueen, Steven Pippin, ending
with the presentation of the very new works by Darren Almond, Saul Fletcher, Maria Marshall, Sophy Rickett, David Shrigley, and Christina Mackie.
In our
quest for high performance we should not lose sight of the fact that «
simple» doesn't mean «ugly» or «boring,» and it's an enormously powerful design strategy
with multiple performance dividends.
A long list of side missions, challenges, and
simple quests are available on each of the four planets you visit in the «Twilight of the Republic» playset, for example, along
with character - based rewards that encourage replaying them
with different figures.
DivineTaste.com catalogues my
quest for
simple and exotic pleasures in food that lead to tremendous overall well being
with simple healthful recipes, at times elaborate
with occasional indulgences!
I need to share this
with my family so they know I am not crazy or alone in my
quest for organization and a
simpler way of life.