Sentences with phrase «with turn based battles systems»

This makes blasters horrid to use, due in part to their high miss rate, but also due to their slow fire rate with the turn based battle system.

Not exact matches

Digimon Story: Cyber Sleuth is a great JRPG with a nice plot, an enjoyable, old school turn - based battle system, beautiful art direction and a design that grants you the opportunity to catch many Digimons.
Unlike other Paper Mario games, Super Paper Mario is a platformer and doesn't use a turn - based battle system, but rather incorporates RPG elements with platforming.
Like its predecessor, The Thousand - Year Door was a standard RPG with a turn - based battle system and a heavy emphasis on action.
Cyber Sleuth's battle system is a typical turn - based RPG format but with a huge selection of skills at your disposal available through the many Digimon that you gradually amass.
All this is coupled with one of the era's best soundtracks, and a freewheeling combat system that abolishes tiresome random battles and amps up the turned - based action.
The game's battle system is almost identical to the first game's one, a turn - based system where certain turns come with bonuses, like a guaranteed critical chance, increased experience or sepith gain after battle and so on.
The dev explains: «The turn - based combat in Battle Chasers is inspired by the great JRPGs of years past, with three major features: the Dual Mana system; an Active Initiative Bar with random buffs and debuffs; and momentum - shifting super attacks called Battle Surges.»
On the surface, the turn - based battle system in Monster Hunter Stories is easy enough to understand, with its simple rock - paper - scissors dynamic, though Monster Hunter fans looking for deeper mechanics should be satisfied.
Guardians of Arcadia ® harks back to classic RPGs of the 1990s, with chibi character design, random battles, a strategic turn - based combat system, and a fully 3D explorable world.
Battle Chasers: Nightwar is a special kind of game not only because it delivers a very satisfying turn - based JRPG experience brimming with a spectacular art style, beautiful graphics, great presentation, and robust battle system, but because it gives Battle Chasers fans the opportunity to tag along next to their favorite group of ragtag hBattle Chasers: Nightwar is a special kind of game not only because it delivers a very satisfying turn - based JRPG experience brimming with a spectacular art style, beautiful graphics, great presentation, and robust battle system, but because it gives Battle Chasers fans the opportunity to tag along next to their favorite group of ragtag hbattle system, but because it gives Battle Chasers fans the opportunity to tag along next to their favorite group of ragtag hBattle Chasers fans the opportunity to tag along next to their favorite group of ragtag heroes.
It has a neat class based battle system which allows Jimmy, the protagonist, to empathize with monsters in order to turn into them.
The story is of a group of people with all different skill sets coming together, it's set in a very agrarian pseudo-futuristic middle ages timeline, you spend a lot of time talking to people in towns, all travel is basically on foot between points A and B, and the battle system is very basic and turn - based, with a passive style.
Instead of slicing your way through beasts and wyverns in real - time action a la the usual Monster Hunter style, Monster Hunter Stories features a turn - based battle system with you and your monster pal at your side against up to three enemies.
It effectively eliminates the oh - so - common boring RPG grind, implements a novel turn - based battle system, and sincerely surprises me with seemingly limitless customizability.
There are also RPG elements with a turn - based battle system, and strategy game style exploration and resource management.
Employing an orthodox turn - based battle system, Alphadia evokes a feeling of nostalgia with its classic RPG style.
Classic turn - based combat inspired by the console RPG greats, with a unique overcharge mana system and incredible Battle Bursts.
Where Stick of Truth had a fairly traditional turn - based combat system that was spiced up with timing button presses to boost your attack power, The Fractured But Whole reinvents it in the mould of a tactical RPG, albeit simplified to keep the battles fast and snappy.
It features classic turn - based combat with a unique overcharge mana system and incredible Battle Bursts.
The battle system in Trinity Universe is somewhere between the traditional turn - based systems of many JRPGs crossed with the battle system found in Cross Edge with a few new tweaks thrown in.
The battle system is turn - based, and you can make use of more than 30 different vocations (with their own spells and invocations).
Fusing together the epic features of all FINAL FANTASY titles, including captivating story, and a classic turn - based battle system with a simplified mobile interface and pixel art style, FINAL FANTASY BRAVE EXVIUS is an adventure appealing to both newcomers and long - term fans alike.
You can find out more, and discover a combat system that fuses simple, pick - up - and - play, turn - based battles with all - new mechanics, in these videos from the latest Nintendo Direct presentation.
- Wizard's Symphony is a Dungeon RPG, where you set up parties to go explore dungeons - battles are turn - based, with the usual commands to perform actions: attacking, using magic or items, etc. - when exploring dungeons, the characters will sometime have things to say about the situation they're in - allows you to enjoy various conversations between the various party members - Wizard's Symphony tells a tale of swords and magic, set in a fantasy word - filled with many comical situations and serious developments - game is fully voiced, and features various illustrations by moo - Harmonics system from Wizard's Harmony is back - affinity between two characters evolves throughout the game, and has an impact on battles - each character has its own Unique Skill - how you decide to grow your characters will determine how hard a dungeon will be to explore
And yet, I'm here to tell you Kingdom Battle is a hell of a game, a strategy RPG with more in common with Fire Emblem than XCOM, one that wraps a satisfying turn - based combat game — featuring surprising depth to its systems and mechanics — in the approachable accessibility that's come to define modern Nintendo games.
Bravely Default is a turn - based RPG with random encounters and a battle system focused on the job system.
Character customization, music, battle system, monster collecting, and the way you can interact with each different monster by riding them and accessing their various abilities when riding them to get to new places has given the game its own identity in the realm of turn based RPGs.
Combat is turn - based, with a system similar to the Active Time Battle system found in some Final Fantasy games.
They have stripped away the turned based combat from previous games and replaced it with a fast - paced battle system that requires you to warp around the battlefield and switch between a variety of weapons to help build combos on your enemies.
Untold 2 also takes a few pages from Persona Q's book with its tweaks to the traditional turn - based battle system, including the option to enable «auto - battle,» which can make plowing through easier enemies on floors you've already explored a breeze.
Have a unique battle system that combines action with traditional turn - based RPG elements in a fun way.
Summary: Turn - based role - playing mixed with real - time combos and complex battle systems from a variety of inspirations equals one unique SRPG.
Just like EarthBound, Citizens of Earth utilizes a turn - based battle system, although it does bring with it some welcome changes to the formula.
The visual novel portion contains a multitude of branching dialogue paths that, based on the choices you make, gives deeper insight into the different characters, whereas the RPG portion of the game uses a familiar but refined turn - based battle system with unique twists.
Fights play out through a traditional turn - based battle system with «Active Time» elements added as the story progresses.
It also features turn - based combat with an overcharge mana system and Battle Bursts... [Read full story]
The strategic, turn - based battle system, combined with the flexible combo mechanics, Partnering and Lily Rank systems, is one of the most rewarding ones out there.
Battles are carried out in a turn - based style with combo attack system.
It's a brilliant system that blends the strategy of turn - based battling with the frenetic pace of action games, and Final Fantasy would stick with it up until the PlayStation 2 era, when Tidus came along and ruined everything.
Battle Chasers Nightwar (Switch): Nightwar is an classic turn - based combat inspired by the console RPG greats, with a unique overcharge mana system and incredible Battle Bursts.
Join the fight in this best epic fantasy battle of 2016, Blades of Revenge!Experience unique tactical system of Puzzle RPG, a turn based strategy RPG with unique gameplay.
One of the most exciting and unique things about the xenosaga series is that you can look foward to seeing different character models with each new game because appearence of the characters change with each game, not because the characters have aged but for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit mode because it allows you to watch movie scenes with the characters in there swimsuits but for some reason not all of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some of the characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back of the case of xenosaga three said that the best aspect of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the battle system of xenosaga episode three boring because the same old tactics would have to be used in a new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system of xenosaga episode 3 is way more better than those of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up for it with the character battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES RULE!
World of Final Fantasy gameplay is turn - based like previous games, with the ATB (Active Time Battle) system.
This series is notable in many ways, it was one of the first JRPGS to use a real time action based combat called «The Linear Motion Battle System» (instead the typical turn based games of the time); Also noteworthy were Characters using their unique skills in combos with each other, earning interesting titles and of - course the skits!
The battles themselves are turn - based and while the old RPG mechanics keep things engaging and thought - provoking (unless you're smacking on weaker enemies that is), the Momentum system adds a bit more interaction with the battles and makes you stay more on your toes.
Despite these claims, Tokyo RPG Factory shows that with its old - school turn based battle system and typical RPG adventure tropes, I Am Setsuna proves that it still has what it takes to contend with the big boys.
They are dungeon crawlers, with turn - based battles that use a grid system similar to those used in tactical RPGs.
Starting P101, players with little or no experience in turn based strategy games need to give the combat system a chance to grow on them in order to appreciate the stunning amount of detail and finesse involved in each and every battle from the earliest levels on up.
However, the game combines the best elements of Final Fantasy's turn - based combat system with action - based commands that make battles feel more exciting and skill - focused.
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