This makes blasters horrid to use, due in part to their high miss rate, but also due to their slow fire rate
with the turn based battle system.
Not exact matches
Digimon Story: Cyber Sleuth is a great JRPG
with a nice plot, an enjoyable, old school
turn -
based battle system, beautiful art direction and a design that grants you the opportunity to catch many Digimons.
Unlike other Paper Mario games, Super Paper Mario is a platformer and doesn't use a
turn -
based battle system, but rather incorporates RPG elements
with platforming.
Like its predecessor, The Thousand - Year Door was a standard RPG
with a
turn -
based battle system and a heavy emphasis on action.
Cyber Sleuth's
battle system is a typical
turn -
based RPG format but
with a huge selection of skills at your disposal available through the many Digimon that you gradually amass.
All this is coupled
with one of the era's best soundtracks, and a freewheeling combat
system that abolishes tiresome random
battles and amps up the
turned -
based action.
The game's
battle system is almost identical to the first game's one, a
turn -
based system where certain
turns come
with bonuses, like a guaranteed critical chance, increased experience or sepith gain after
battle and so on.
The dev explains: «The
turn -
based combat in
Battle Chasers is inspired by the great JRPGs of years past,
with three major features: the Dual Mana
system; an Active Initiative Bar
with random buffs and debuffs; and momentum - shifting super attacks called
Battle Surges.»
On the surface, the
turn -
based battle system in Monster Hunter Stories is easy enough to understand,
with its simple rock - paper - scissors dynamic, though Monster Hunter fans looking for deeper mechanics should be satisfied.
Guardians of Arcadia ® harks back to classic RPGs of the 1990s,
with chibi character design, random
battles, a strategic
turn -
based combat
system, and a fully 3D explorable world.
Battle Chasers: Nightwar is a special kind of game not only because it delivers a very satisfying turn - based JRPG experience brimming with a spectacular art style, beautiful graphics, great presentation, and robust battle system, but because it gives Battle Chasers fans the opportunity to tag along next to their favorite group of ragtag h
Battle Chasers: Nightwar is a special kind of game not only because it delivers a very satisfying
turn -
based JRPG experience brimming
with a spectacular art style, beautiful graphics, great presentation, and robust
battle system, but because it gives Battle Chasers fans the opportunity to tag along next to their favorite group of ragtag h
battle system, but because it gives
Battle Chasers fans the opportunity to tag along next to their favorite group of ragtag h
Battle Chasers fans the opportunity to tag along next to their favorite group of ragtag heroes.
It has a neat class
based battle system which allows Jimmy, the protagonist, to empathize
with monsters in order to
turn into them.
The story is of a group of people
with all different skill sets coming together, it's set in a very agrarian pseudo-futuristic middle ages timeline, you spend a lot of time talking to people in towns, all travel is basically on foot between points A and B, and the
battle system is very basic and
turn -
based,
with a passive style.
Instead of slicing your way through beasts and wyverns in real - time action a la the usual Monster Hunter style, Monster Hunter Stories features a
turn -
based battle system with you and your monster pal at your side against up to three enemies.
It effectively eliminates the oh - so - common boring RPG grind, implements a novel
turn -
based battle system, and sincerely surprises me
with seemingly limitless customizability.
There are also RPG elements
with a
turn -
based battle system, and strategy game style exploration and resource management.
Employing an orthodox
turn -
based battle system, Alphadia evokes a feeling of nostalgia
with its classic RPG style.
Classic
turn -
based combat inspired by the console RPG greats,
with a unique overcharge mana
system and incredible
Battle Bursts.
Where Stick of Truth had a fairly traditional
turn -
based combat
system that was spiced up
with timing button presses to boost your attack power, The Fractured But Whole reinvents it in the mould of a tactical RPG, albeit simplified to keep the
battles fast and snappy.
It features classic
turn -
based combat
with a unique overcharge mana
system and incredible
Battle Bursts.
The
battle system in Trinity Universe is somewhere between the traditional
turn -
based systems of many JRPGs crossed
with the
battle system found in Cross Edge
with a few new tweaks thrown in.
The
battle system is
turn -
based, and you can make use of more than 30 different vocations (
with their own spells and invocations).
Fusing together the epic features of all FINAL FANTASY titles, including captivating story, and a classic
turn -
based battle system with a simplified mobile interface and pixel art style, FINAL FANTASY BRAVE EXVIUS is an adventure appealing to both newcomers and long - term fans alike.
You can find out more, and discover a combat
system that fuses simple, pick - up - and - play,
turn -
based battles with all - new mechanics, in these videos from the latest Nintendo Direct presentation.
- Wizard's Symphony is a Dungeon RPG, where you set up parties to go explore dungeons -
battles are
turn -
based,
with the usual commands to perform actions: attacking, using magic or items, etc. - when exploring dungeons, the characters will sometime have things to say about the situation they're in - allows you to enjoy various conversations between the various party members - Wizard's Symphony tells a tale of swords and magic, set in a fantasy word - filled
with many comical situations and serious developments - game is fully voiced, and features various illustrations by moo - Harmonics
system from Wizard's Harmony is back - affinity between two characters evolves throughout the game, and has an impact on
battles - each character has its own Unique Skill - how you decide to grow your characters will determine how hard a dungeon will be to explore
And yet, I'm here to tell you Kingdom
Battle is a hell of a game, a strategy RPG
with more in common
with Fire Emblem than XCOM, one that wraps a satisfying
turn -
based combat game — featuring surprising depth to its
systems and mechanics — in the approachable accessibility that's come to define modern Nintendo games.
Bravely Default is a
turn -
based RPG
with random encounters and a
battle system focused on the job
system.
Character customization, music,
battle system, monster collecting, and the way you can interact
with each different monster by riding them and accessing their various abilities when riding them to get to new places has given the game its own identity in the realm of
turn based RPGs.
Combat is
turn -
based,
with a
system similar to the Active Time
Battle system found in some Final Fantasy games.
They have stripped away the
turned based combat from previous games and replaced it
with a fast - paced
battle system that requires you to warp around the battlefield and switch between a variety of weapons to help build combos on your enemies.
Untold 2 also takes a few pages from Persona Q's book
with its tweaks to the traditional
turn -
based battle system, including the option to enable «auto -
battle,» which can make plowing through easier enemies on floors you've already explored a breeze.
Have a unique
battle system that combines action
with traditional
turn -
based RPG elements in a fun way.
Summary:
Turn -
based role - playing mixed
with real - time combos and complex
battle systems from a variety of inspirations equals one unique SRPG.
Just like EarthBound, Citizens of Earth utilizes a
turn -
based battle system, although it does bring
with it some welcome changes to the formula.
The visual novel portion contains a multitude of branching dialogue paths that,
based on the choices you make, gives deeper insight into the different characters, whereas the RPG portion of the game uses a familiar but refined
turn -
based battle system with unique twists.
Fights play out through a traditional
turn -
based battle system with «Active Time» elements added as the story progresses.
It also features
turn -
based combat
with an overcharge mana
system and
Battle Bursts... [Read full story]
The strategic,
turn -
based battle system, combined
with the flexible combo mechanics, Partnering and Lily Rank
systems, is one of the most rewarding ones out there.
Battles are carried out in a
turn -
based style
with combo attack
system.
It's a brilliant
system that blends the strategy of
turn -
based battling with the frenetic pace of action games, and Final Fantasy would stick
with it up until the PlayStation 2 era, when Tidus came along and ruined everything.
Battle Chasers Nightwar (Switch): Nightwar is an classic
turn -
based combat inspired by the console RPG greats,
with a unique overcharge mana
system and incredible
Battle Bursts.
Join the fight in this best epic fantasy
battle of 2016, Blades of Revenge!Experience unique tactical
system of Puzzle RPG, a
turn based strategy RPG
with unique gameplay.
One of the most exciting and unique things about the xenosaga series is that you can look foward to seeing different character models
with each new game because appearence of the characters change
with each game, not because the characters have aged but for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit mode because it allows you to watch movie scenes
with the characters in there swimsuits but for some reason not all of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie
with Luis Virgil becaus ehe is my favorite character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some of the characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the
battle system because on the back of the case of xenosaga three said that the best aspect of the previous
battles systems from episode one were combined to form a new
battle system, If namco had really done this Xenosaga episode three would have had a better
battle system in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break
system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the
battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the
battle system of xenosaga episode three boring because the same old tactics would have to be used in a new game and the
battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along
with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent
battle systemThe E.S
battle system of xenosaga episode 3 is way more better than those of episod one and two though, I must say that Namco really outdid themselves
with the E.S
battle system of xenosaga episode because the other E.S
battle system from the two previos games weren't good, luckily they made up for it
with the character
battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their
battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end
with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that
TURN BASED GAMES RULE!
World of Final Fantasy gameplay is
turn -
based like previous games,
with the ATB (Active Time
Battle)
system.
This series is notable in many ways, it was one of the first JRPGS to use a real time action
based combat called «The Linear Motion
Battle System» (instead the typical
turn based games of the time); Also noteworthy were Characters using their unique skills in combos
with each other, earning interesting titles and of - course the skits!
The
battles themselves are
turn -
based and while the old RPG mechanics keep things engaging and thought - provoking (unless you're smacking on weaker enemies that is), the Momentum
system adds a bit more interaction
with the
battles and makes you stay more on your toes.
Despite these claims, Tokyo RPG Factory shows that
with its old - school
turn based battle system and typical RPG adventure tropes, I Am Setsuna proves that it still has what it takes to contend
with the big boys.
They are dungeon crawlers,
with turn -
based battles that use a grid
system similar to those used in tactical RPGs.
Starting P101, players
with little or no experience in
turn based strategy games need to give the combat
system a chance to grow on them in order to appreciate the stunning amount of detail and finesse involved in each and every
battle from the earliest levels on up.
However, the game combines the best elements of Final Fantasy's
turn -
based combat
system with action -
based commands that make
battles feel more exciting and skill - focused.