Using photography in conjunction
with urban exploration, School 2 Pripyat looks at abandoned and derelict metropolitan spaces.
Not exact matches
An all - terrain stroller
with a sleek, lightweight design, making it perfect for
urban exploration or strolling or jogging on your favorite path.
Spain's Carlos Saura will open the festival
with Fados, an
exploration of
urban musical traditions that features numerous performances from celebrated contemporary artists.
The feature films nominated for Best Film this year are «Frank» which gives an insight into the weird and wonderful world of the enigmatic musician; the gritty
urban family drama of «Glassland»; the raw, moving and honest «I Used to Live Here»; the feel good true - life story of «Noble»; the poignant and sensitive
exploration of mental health in «Patrick's Day», and the beautiful Irish animated fantasy «Song of the Sea»; Three of the Best Films also get nominations for Best Director; Lenny Abrahamson for «Frank»; Gerard Barrett «Glassland» and Terry McMahon for «Patrick's Day»,
with John Carney also in that category for the musical drama «Begin Again».
For example, the sixth graders begin a study of environment and health
with an
exploration of health and pollution issues in
urban North America.
«It starts out
with little things»: An
exploration of
urban adolescents» support - seeking strategies in the context of school.
This program examined the ways
urban high school students benefit from and utilize school - to - work programs,
with an
exploration of class differences on work relationships and overall experience.
Ventura is a great spot for an authentic outdoor adventure, mixed in
with excellent local events, foods and
urban exploration.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides,
exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild -
with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal
with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go
with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of
urban legends and myths makes Miyamoto really happy
Free - running is a bigger part of
exploration and escape in Watch Dogs 2, and Marcus tackles the
urban landscape
with more speed and finesse than his predecessor.
His curatorial projects focus on contemporary art,
with a special emphasis on the
exploration of identity, technology, photo - based work, and
urban culture.
Also included in «Big Spaces and Large Planes» are: the loosely graphic paintings of Cathy Fiorelli who shares studio space
with eleven other artists at the Middletown Pendleton Art Center; the perceptive works on femininity of Pattie Byron from West Chester; the Kente Cloth - inspired art quilts by Miami University - educated Linda Kramer; the mixed media of Oxford's Maureen Nimis
with her cut paper and photographic work; the small works by Catalog & Slavic Librarian at Miami University, Russian - born Masha Misco; and the jewel - like small photographs of Denver - born Cincinnati resident Brian Luman whose
exploration of
urban crevices is fueled by his skateboard and camera.
Governing Bodies is a lyrical
exploration into our complicated relationship
with the natural and
urban world and how we find truth, beauty and compassion to combat violence and complacency in our daily lives.
Wild Noise / Ruido Salvaje is an
exploration of contemporary Cuban art from the 1970s to the present that looks at how Cuban artists both on the island and abroad have grappled
with issues of identity, community, and the
urban experience.
Continuing his
exploration of melding rigid patterns
with abstract expressionist techniques, Monzon creates works that express the organized chaos of everyday
urban reality.
Highlighting the deeply passionate and often biting social commentary of this influential artist, Bill Walker:
Urban Griot is the first of many programs included in Art Design Chicago, an
exploration of Chicago's art and design legacy, an initiative of the Terra Foundation for American Art
with presenting partner The Richard H. Driehaus Foundation.
Urbanites is a continuing
exploration of the city, its
urban spaces and our relationship
with it.
Through their
exploration of the
urban space and those who inhabit it, these four artists are playing
with it, denaturing it and rendering it
with a poetics and sensibility which it deserves.
This had an immeasurable impact: she continues to be fascinated by exposed architecture, a key motif in her work, along
with a committed
exploration of the poetic potential of
urban ruins.
Scott Hocking (born 1975, Detroit, Michigan) Installation artist, sculptor, photographer and 2011 Kresge Fellow Scott Hocking uses
urban exploration to create site - specific installations
with found objects from areas throughout Detroit.
«It is an extremely exciting time to be in city and
urban property development, the opportunities for creative
exploration are wide open and we are working more collaboratively
with the city and spatial specialists on projects such as the Regent Road Parklet, offering pedestrians and residents free WiFi and a place to rest, and upgrading city parks to benefit not only Blok buyers, but the general area and its community,» says Jacques van Embden, MD of Blok.