- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted
to include classes
to cover roles that the
roster was lacked - the Pugilist class was
added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was
added because the Medic was the only healer class in the
roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things
to similar
to other classes - this was rectified by
adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row
to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended
to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass
to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used
to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character
to use the scythe's skills
to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements
to learn specific skills as compared
to 5 - this makes it easier for players
to get the skill they want
without spending large numbers of skill points on lower skills - it's now easier
to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant
to be alongside each other - they are doing their best
to ensure that they keep the individual classes» identities intact