Cannes 2018:
Without much dialogue, director Matteo Garrone lets his story play out in the confrontations between two very different criminals
Even if longer scenes become lugubrious
without much dialogue and an already clear trajectory, its Perkins's icy control that never relents.
He'd been working on the script for eight years and had been inspired to move into directing by his desire to make sure it was done right («I suddenly realized that I'd written a bunch of descriptions
without much dialogue to go along with it.
They compared kids whose parents are generally affectionate, have reasonable discussions about behavior with their child and set healthy boundaries (authoritative) with those whose parents were strict about limits
without much dialogue or affection (authoritarian).
One of the most important skills a doula has is the ability to know and meet your physical and emotional needs, often
without much dialogue.
Not exact matches
But for me, labor was a solitary thing, something I wanted to do independently
without much participation or
dialogue from others.
Filmed
without narration, subtitles, or any comprehensible
dialogue, Babies is a direct encounter with four babies who stumble their predictable ways to participating in the awesome beauty of life.Needless to say, their experience of the first year of life is vastly different, yet what stands out is not how
much is different but how
much is universal as each in their own way attempts to conquer their physical environment.Though the language is different as well as the environment, the babies cry the same, laugh the same, and try to learn the frustrating, yet satisfying art of crawling, then walking in the same way.You will either find Babies entrancing or slow moving depending on your attitude towards babies because frankly that's all there is, yet for all it will be an immediate experience far removed from the world of cell phones and texting, exploring up close and personal the mystery of life as the individual personality of each child begins to emerge.
As
much as Blanchett gives herself to the role of Hela, the character is yet another lackluster villain
without interesting
dialogue or a long - term purpose, a Monster of the Week.
Find Me Guilty is a courtroom drama (
much of the
dialogue is culled from court transcripts)
without a whole lot of drama going on.
Similar to Drive, one of my favorite films of Cannes 2012, the power of The Rover is in its silence, and it uses that silence (and minimal
dialogue) very effectively to convey so
much, to speak loudly
without being loud.
His face alone,
without any
dialogue, speaks so
much.
Without so
much as a line of
dialogue on the part of Winstead, Trachtenberg artfully presents the character and her circumstances (including a voice cameo from Bradley Cooper), bringing his protagonist to life out of mere screen direction.
Based on one of the early cases taken up by future Supreme Court justice Thurgood Marshall when he was working for the NAACP, the film proceeds
without much subtlety, though with a filigree of witty
dialogue and Chadwick Boseman's panache as the wry, natty young attorney.
Accordingly, the parts of Sentinel that bog down are the parts that rely too
much on the cast to provide backstory and motivation when the best, most poetic bits of the picture are the first ten minutes (including its credit sequence) that tells all one needs to know
without a word of
dialogue.
Leonard Maltin mentions how some would consider these shorts as getting stale due to the lack of
dialogue, but counters that claim with his own (and this reviewer's) marvels at how
much can be said
without words.
But if there's one cast member you're likely to remember this for, it's Samantha Morton, who manages to outshine each of her co-stars
without uttering as
much as a single line of
dialogue.
Basically, the team of Ficarra and Requa, the duo that wrote the filthy
dialogue for Thornton's Bad Santa, put as
much as they can into this film
without going over the PG - 13 rating.
Any actor can tell you that screen acting is
much more difficult
without dialogue than with.
As is Rinko Kikuchi, who does so
much without saying
much (lack of
dialogue for a character in a con man flick is rather rare.)
It's interesting to note that filmmaker Arie Posin initially manages to accomplish quite a bit
without using
much dialogue, with the movie's opening stretch immediately luring the viewer into the proceedings and effectively setting up the admittedly out - there premise.
Despite taking chunks of
dialogue from Lubitsch's film, it passes by
without much significance.
The film is primarily a film made up of conversations between two people at a time (either programmer whiz Caleb and towering genius Nathan, or Caleb and femmebot Ava), and the
dialogue is sparkling, full of lofty ideas and technical jargon
without much of a reference key.
Without «Planet Terror» to weigh it down, the elaborate stretches of talky
dialogue are
much easier to enjoy.
Too
much description or meandering
dialogue could be removed
without impacting on the rest of the manuscript.
Expect to sit back and listen to a lot of
dialogue for the first hour in a scene that goes on a bit too long
without much meaningful player interaction.
These came in the form of item descriptions and small amounts of
dialogue from NPCs, this allowed those that were after just the game play with out
much of a story line (not that it was
without its story driven progression) to focus more on arguably its most renowned feature, it's combat system.
This game is a unique as far as puzzles go, a lot of I haven't come across before, and I enjoyed them very
much... some took me quite a while to solve The game opened in widescreen... a definite plus, hate having to change things There are 3 modes of play: Easy - Expert - Pro... Expert players will love this game as there is no hand holding at all... no sparkles, no hints and no skips I played the Easy mode where hints charged in about 15 seconds and not
much longer for skips I quite like the HOS as well... lists, silhouettes and find one thing to open or find another object but done differently than the norm There are no voice overs, which I didn't mind for a change, not an overly lot of
dialogue to read either Graphics were good
without being spectacular.
The
dialogue is presented almost entirely through text menus with only small samplings of voice work here and there and the story moves along at a plodding pace
without much progression.
It is 25 % of the cost of most PS4 games, runs for hours (and that's
without much exploration and zipping through the
dialogue scenes quickly), and is so satisfying that I was actually sad when it was over.
Without much restraint, these narratives open a
dialogue addressing violence, dominance, gluttony, racism and sex.