Sentences with phrase «without much dialogue»

Cannes 2018: Without much dialogue, director Matteo Garrone lets his story play out in the confrontations between two very different criminals
Even if longer scenes become lugubrious without much dialogue and an already clear trajectory, its Perkins's icy control that never relents.
He'd been working on the script for eight years and had been inspired to move into directing by his desire to make sure it was done right («I suddenly realized that I'd written a bunch of descriptions without much dialogue to go along with it.
They compared kids whose parents are generally affectionate, have reasonable discussions about behavior with their child and set healthy boundaries (authoritative) with those whose parents were strict about limits without much dialogue or affection (authoritarian).
One of the most important skills a doula has is the ability to know and meet your physical and emotional needs, often without much dialogue.

Not exact matches

But for me, labor was a solitary thing, something I wanted to do independently without much participation or dialogue from others.
Filmed without narration, subtitles, or any comprehensible dialogue, Babies is a direct encounter with four babies who stumble their predictable ways to participating in the awesome beauty of life.Needless to say, their experience of the first year of life is vastly different, yet what stands out is not how much is different but how much is universal as each in their own way attempts to conquer their physical environment.Though the language is different as well as the environment, the babies cry the same, laugh the same, and try to learn the frustrating, yet satisfying art of crawling, then walking in the same way.You will either find Babies entrancing or slow moving depending on your attitude towards babies because frankly that's all there is, yet for all it will be an immediate experience far removed from the world of cell phones and texting, exploring up close and personal the mystery of life as the individual personality of each child begins to emerge.
As much as Blanchett gives herself to the role of Hela, the character is yet another lackluster villain without interesting dialogue or a long - term purpose, a Monster of the Week.
Find Me Guilty is a courtroom drama (much of the dialogue is culled from court transcripts) without a whole lot of drama going on.
Similar to Drive, one of my favorite films of Cannes 2012, the power of The Rover is in its silence, and it uses that silence (and minimal dialogue) very effectively to convey so much, to speak loudly without being loud.
His face alone, without any dialogue, speaks so much.
Without so much as a line of dialogue on the part of Winstead, Trachtenberg artfully presents the character and her circumstances (including a voice cameo from Bradley Cooper), bringing his protagonist to life out of mere screen direction.
Based on one of the early cases taken up by future Supreme Court justice Thurgood Marshall when he was working for the NAACP, the film proceeds without much subtlety, though with a filigree of witty dialogue and Chadwick Boseman's panache as the wry, natty young attorney.
Accordingly, the parts of Sentinel that bog down are the parts that rely too much on the cast to provide backstory and motivation when the best, most poetic bits of the picture are the first ten minutes (including its credit sequence) that tells all one needs to know without a word of dialogue.
Leonard Maltin mentions how some would consider these shorts as getting stale due to the lack of dialogue, but counters that claim with his own (and this reviewer's) marvels at how much can be said without words.
But if there's one cast member you're likely to remember this for, it's Samantha Morton, who manages to outshine each of her co-stars without uttering as much as a single line of dialogue.
Basically, the team of Ficarra and Requa, the duo that wrote the filthy dialogue for Thornton's Bad Santa, put as much as they can into this film without going over the PG - 13 rating.
Any actor can tell you that screen acting is much more difficult without dialogue than with.
As is Rinko Kikuchi, who does so much without saying much (lack of dialogue for a character in a con man flick is rather rare.)
It's interesting to note that filmmaker Arie Posin initially manages to accomplish quite a bit without using much dialogue, with the movie's opening stretch immediately luring the viewer into the proceedings and effectively setting up the admittedly out - there premise.
Despite taking chunks of dialogue from Lubitsch's film, it passes by without much significance.
The film is primarily a film made up of conversations between two people at a time (either programmer whiz Caleb and towering genius Nathan, or Caleb and femmebot Ava), and the dialogue is sparkling, full of lofty ideas and technical jargon without much of a reference key.
Without «Planet Terror» to weigh it down, the elaborate stretches of talky dialogue are much easier to enjoy.
Too much description or meandering dialogue could be removed without impacting on the rest of the manuscript.
Expect to sit back and listen to a lot of dialogue for the first hour in a scene that goes on a bit too long without much meaningful player interaction.
These came in the form of item descriptions and small amounts of dialogue from NPCs, this allowed those that were after just the game play with out much of a story line (not that it was without its story driven progression) to focus more on arguably its most renowned feature, it's combat system.
This game is a unique as far as puzzles go, a lot of I haven't come across before, and I enjoyed them very much... some took me quite a while to solve The game opened in widescreen... a definite plus, hate having to change things There are 3 modes of play: Easy - Expert - Pro... Expert players will love this game as there is no hand holding at all... no sparkles, no hints and no skips I played the Easy mode where hints charged in about 15 seconds and not much longer for skips I quite like the HOS as well... lists, silhouettes and find one thing to open or find another object but done differently than the norm There are no voice overs, which I didn't mind for a change, not an overly lot of dialogue to read either Graphics were good without being spectacular.
The dialogue is presented almost entirely through text menus with only small samplings of voice work here and there and the story moves along at a plodding pace without much progression.
It is 25 % of the cost of most PS4 games, runs for hours (and that's without much exploration and zipping through the dialogue scenes quickly), and is so satisfying that I was actually sad when it was over.
Without much restraint, these narratives open a dialogue addressing violence, dominance, gluttony, racism and sex.
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