If our Kickstarter campaign gets funded, we will have enough money to complete the project
without slowing game development to pursue external financial support.
The additional player can join and leave any time
without slowing the game flow and provide support with spin attacks and arrow attacks.
Not exact matches
Let's face it goalkeepers tend to march to the beat of a different drum and Szczesny certainly fell into that category, but most of his antics were relatively harmless and simply reflected a certain level of immaturity that isn't uncommon for someone thrust into the limelight at such a young age... lord knows we've seen that happen with numerous players throughout the years and very few were ever banished for such behaviour... the only on - field action that drove me crazy was his inability to take a deep breath and not try to rush the play with an ill - timed throw at certain points in the
game when common sense suggested holding the ball and
slowing things down... the fact that he continued to do this probably had a lot to do with the glaring lack of coaching time spent with the goalkeepers... ultimately he made the fateful decision to take his frustrations out into the public sphere and paid dearly for it... in the end, his services were wanted by several of the best Italian squads, which is significant considering the historical importance placed on the defensive side of the ball in Serie A... all I know is that if someone asked me to pick the most athletically gifted goalkeeper we have had in our squad since the arrival of Wenger,
without hesitation, he would be my pick and for that reason his departure is more than a little disappointing... what else is new though
Even
without their star players, Memphis ground every
game against the Spurs into a
slow crawl as frequently as they could.
Very worried about todays
game monreal cb alongside mert both
slow bellerin little experience and not proven yet think hull will come and have a right go at exploiting those weaknesses just can't see us keeping clean sheet just hope going forward we are on top form we are gona need to score a few to win this hull can't be underestimated they done best business in transfer market
without a doubt and they can seriously hurt us if we are not on top of our
game!
We are winning
games without Giroud who
slows us down, he's failed us for 4 seasons proving over and over he's not good enough, I'm pleased he's injured or not playing whatever because we're showing we don't need him!
No need getting irate, if he can take on the whole opposing team
without getting injured and been out for more than half the season then he should keep doing it but its counterproductive if he keeps getting injured and also
slowing down the pace of our
game, this is not just about an individual, its about what effect hos style has on the team as a whole... you ever head anybody said Messi or CR7 should release the ball quicker?
everyone criticized mertasacker for being
slow blah blah the French media said that kos was playing with an idiot in defense but yesterdays
game showed that
without mertasacker kos is sh*t, per maybe
slow but he can read the
game well, Gabriel isn't the answer
Manchester City will, of course, be
without Sergio Aguero still, but that shouldn't
slow them up in this home
game.
I had a ton of fun playing Quake 4, and while the
game started off kind of
slow, it picked up quickly and wound up being a solid, action - packed experience
without the dreaded «realistic» limitations on combat that so many recent
games put on the player.
I personally enjoyed Coach mode while simulating
games, changing tactics during the match
without having to
slow down and actually play.
I wanted to upgrade characters
without having to use a cheat or play somone elses toyboy that ran
slow on my
game system.
Other non-starters include Camera (essentially a hidden object puzzle where you're looking to take photos of on - the - run criminals), Patchwork (a tiresome pattern - matching puzzle
game), Ski (a motion - controlled top down
game very similar to the F - Zero mini-
game from Nintendo Land), Kung Fu (a frustratingly
slow - paced platform
game with the art style from Ōkami), Design (a thinly veiled excuse to indulge Shigeru Miyamoto's love for guessing the length of objects (no, really)-RRB-, and Ashley (a tedious 2D shooter
without any actual shooting).
Many
games have created faithful representations
without really trying to imagine what it would be like to be a soldier on the frontlines, seeing each leg of an AT - AT in a
slow march towards you.
I played a few
games of Temple Run
without any issues, and even more - intensive
games like Minecraft: Pocket Edition did little to
slow the phone down.
They use USDA meats, poultry and
game raised in the United States or New Zealand
without antibiotics or added hormones, and low - temperature,
slow - cooking techniques yield high - density nutrition in a shelf - stable snack product.
Its definitely not as big a success as Activision wanted and sales are only gonna
slow down to cause of all the mixed reviews and the fact there is so little content, so unless there is some serious changes in the sequel, the two DLC packs or Updates I doubt it will survive that ten year plan Activision signed on for... I really enjoyed the
game but it does grow repetitive and boring especially
without friends, its been resorted to just coming on once a week to do the raid, weekly heroic and nightfall... its doomed to fail
without fresh content.
It's the kind of
game where those born with naturally faster fingers / reflexes / mental - reaction - speed will always have a higher advantage than those born
without it, regardless of training level [waveshining under pressure, as one example], and hitstun is the go - to for any sort of kill set - up, with most
slower characters, like my main Link, or Bowser, DK, Ganondorf, etc, being at a severe disadvantage against any other character with a higher amount of speed inherent to them.
-
game begins on Xandar, with the Guardians trying to repel an assault from the
game's main villain, Kang the Conquerer - the
game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can
slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters - he can also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past
without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
It's a
slow start to the
game, in fact much of Red Dead is
slower paced so
gamers without patience should be wary of entering the Wild West.
Playing
without a set goal, made the
game feel a lot more relaxing and
slow paced, similar to an Animal Crossing
game that you can pick up whenever you have a few minutes to check - in on your villagers, add a few buildings, do some exploring and maybe beautify your town just a little more.
Sprinting is a massively divisive issue among Halo fans, because all of the early
games didn't include it, but a modern
game without a sprint functionality feels
slow and outdated.
With the
game slot now being on the bottom of the handheld, the New Nintendo 3DS XL is a lot more user friendly on this note and allowed for ease of swapping out
games and enjoying them
without being
slowed down at all.
There is not a hint of
slow down or stutter anywhere, and the fluidity and speed necessary in order to make this
game look and feel the way it should is achieved
without a hitch.
Without this mechanic, the
game is
slow — often painfully intentionally so (Dungeon Keeper Mobile, looking at you).
There are a lot of interesting play styles that Evolve allows for with any given class, but watching the very
slow movement of progress bars
game after
game feels too much like wheels spinning
without a tangible reward.
Regardless, Ninja Theory seems pretty confident that their
game will do just fine
without slowing down pirating efforts by a day or two and inconveniencing actual paying customers who just want to pay them for their product.
In several words: even after the interim patch that landed on September 4th Batman: Arkham Knight on the PC is still an unplayable, un-optomized, RAM hogging, CPU bottlenecking, frame spiking,
slow motion mess
without any SLI or Crossfire support whatsoever even though it was heavily advertised as an Nvidia partnered
game.
New main weapons include: Splat Dualies, dual - wielded sub-machine gun - style guns with two reticles that allow the player to perform dodge rolls with concentrated fire; Flingza Roller, an elongated paint roller capable of fast short range horizontal attacks as well as
slow long range vertical attacks; Goo Tuber, which is similar to the Charger weapon but is able to hold a full charge for much longer, allowing players to get a better vantage point or sneak attack opportunity
without having to charge the weapon again; Dapple Dualies, essentially an improved version of the Splat Dualies, allowing players to perform quicker dodge rolls at the cost of reduced range; Clash Blaster, which fires crayon - like objects in a short range, high speed manner similar to the Luna Blaster in the first
game, but you must hit the opponent with multiple direct hits to splat them; and finally the Splat Brella, a shotgun - like weapon that also functions like a shield that can fly off the handle to provide mobile cover.
Recent research from MiDIA indicates that the superstar
games are
slowing down, while many smaller studios are making great
games and learning how to monetize effectively
without overspending on user acquisition.
You control the directional movements of the Harrier, but you don't control his speed, so you're constantly moving through, dodging, or shooting the limitless amounts of crap the
game throws at you
without the ability to stop or even
slow down.
You trade hits and knock opposing players out of moves more frequently in laggy matches, as the
game is trying to figure out who hit whom
without causing the action to
slow down.
Oh, I'd spend hours per day in those early
games, but I wanted to chill with friends, make stuff, run dungeons with people
without worrying about level discrepancies and gear and all the obnoxious mechanics designed so transparently to
slow me down and make me pay to grind.
The walking sims have given permission for
games to
slow down, place the emphasis on player interpretation, and tell interesting stories through scenery and props and artefacts
without resorting to graffiti.
Not really sure what they can do to reboot Virtua Fighter
without breaking all its
game mechanics, but
slowing down the combat would be a great plus.
Now that Photo Mode is available in God of War, those jumping into it for the first time and the myriad fans who are already on their second or third playthrough will surely try to utilize it as much as possible
without slowing the flow of the
game.
For instance, sailing across the ocean in the GameCube version often felt very
slow since the ocean concealed the GameCube loading the next section of the
game, so now that this extra loading time is unnecessary on the Wii U, Link can sail his King of Red Lions ship at a faster speed
without the risk of falling off the edge of the world into unloaded data.
There are power - ups to collect which can instantly clear sequences or
slow the
game down, and some stages require a streak of a certain level to pass barriers
without taking energy damage.
In addition to mining and shooting, players can bid on upgrades and powerups in the Black Hole Market
without slowing down the frenetic pace of the
game.
Cons: - Very simple: no instructions - Story mode starts
slow and is hard to progress in
without some dumb luck - Procedural generation: great idea, but hard to execute in a
game like this
He says that «to add one more chunk of the map would
slow down the
game significantly so we decided on a compromise - let's add China
without really adding China.
At the same time,
without urgency, the
game is a bit
slow and filled with needless fluff.
What makes this feature unique is instead of displaying every graphic — be it a block of text or a fast - paced
game — at the iPad Pro's maximum screen refresh rate of 120hz, iOS automatically
slows down and speeds up the refresh rate of the display to save battery life
without compromising the experience.
It's unsurprisingly
slow and lumbering, but it will allow you to stash extra
games or movies
without having to use up a plug with an external option.
Employment figures are up and the economy is continuing to grow but at a
slow enough rate that people are still a bit hesitant to job search
without guarantees of something better, which means the name of the
game in the New Year will be competitive hiring / retention practices.