We hear half the story is told
without spoken dialogue, as one of the main characters is deaf, though that could be apocryphal.
Not exact matches
A debate in which the thoughts are not expressed in the way in which they existed in the mind but in the
speaking are so pointed that they may strike home in the sharpest way, and moreover
without the men that are
spoken to being regarded in any way present as persons; a conversation characterized by the need neither to communicate something, nor to learn something, nor to innuence someone, nor to come into connexion with someone, but solely by the desire to have one's own self - reliance confirmed by making the impression that is made, or if it has become unsteady to have it strengthened; a friendly chat in which each regards himself as absolute and legitimate and the other as relativized and questionable; a lovers» talk in which both partners alike enjoy their own glorious soul and their precious experience — what an underworld of faceless spectres of
dialogue!
After its basic premise had been set - up Pathfinder began to feel like a random collection of set - pieces as the characters wandered aimlessly through the woods
without any particular logical purpose, and they didn't do a lot of talking either - though that's probably a good thing as the
dialogue, on the occasions it's used, is an awful mix of subtitled Viking posturing and native American mysticism (
spoken in English, though I suspect the native Americans of the era weren't fluent in the language).
Similar to Drive, one of my favorite films of Cannes 2012, the power of The Rover is in its silence, and it uses that silence (and minimal
dialogue) very effectively to convey so much, to
speak loudly
without being loud.
His face alone,
without any
dialogue,
speaks so much.
We are frequently subjected to ten minute blocks of drama
without a single
spoken line, whilst other scenes crackle with sharply written
dialogue.
Adapted from Charles Shaw's 1952 novel, Heaven goes nearly eight minutes before any
dialogue is uttered and easily that long again later
without any English
spoken.
If you have a character react to another character's
dialogue without speaking, does that get a separate paragraph?
Although the game has no overarching narrative, each GNOG tells a story in its own way, all
without the luxury of
spoken or written
dialogue.
The smaller radio side quests require the player to respond to a beeping noise or
spoken dialogue without a visual cue.
When you get to the point where you can actually observe what's going on,
without getting caught up in your own story or inner
dialogue, this can open up your understanding on deeper and more subtle levels where the natural world will
speak to you.