We can expect some form of GI to become common, it will be rare stuff to see a shadow
without umbra / penumbra, every model will be properly tessellated and displaced, the OIT will be commonplace (for games who needs it badly), we will forget forever about smoke not casting shadow onto itself, etc, etc - great times really.
The Hoyt & Schatten reconstruction used by Soon is not based on ANY measurements of solar radiation, but on [dubious] guess work extrapolated from solar activity proxies: «These indices are (1) the equatorial solar rotation rate, (2) the sunspot structure, the decay rate of individual sunspots, and the number of sunspots
without umbrae, and (3) the length and decay rate of the sunspot cycle.»
Not exact matches
There was a consensus from Techland, Press Play, I Fight Bears, Mobile Media and
Umbra that «porting» games at the start of a new console generation is an important learning curve for developers, helping teams to, as Hunt says, «get a grounding in the new technology
without risking the future of the entire studio».