Shadow Tactics: Blades of the Shogun, a tactical stealth game set in Japan's Edo period by Mimimi Productions,
won Best Game Design.
Stifled, a mic - enabled sound - based stealth thriller by Singapore developer Gattai Games,
won Best Game Design and Most Innovative Game.
In addition, the game
won Best Game Design at Casual Connect Asia 2015.
At Casual Connect the Slashy Hero game has
won the Best Game Design and Best Mobile Game awards.
Not exact matches
Available free of charge on MomsTEAM's new SmartTeams concussion website, the #TeamUp4ConcussionSafetyTM program, developed by MomsTEAM Institute as part of its SmartTeams Play SafeTM initiative with a Mind Matters Educational Challenge Grant from the National Collegiate Athletic Association and Department of Defense, is
designed to do just that: to increase reporting by athletes of concussion symptoms by engaging coaches, athletes, parents, and health care providers in a season - long, indeed career - long program which emphasizes that immediate reporting of concussion symptoms - not just by athletes themselves but by their teammate «buddies» - not only reduces the risk the athlete will suffer a more serious brain injury - or, in rare cases, even death - but is actually helps the team's chances of
winning, not just in that
game, but, by giving athletes the
best chance to return as quickly as possible from concussion, the rest of the season, and by teaching that honest reporting is a valued team behavior and a hallmark of a
good teammate.
While the
game has plenty of rough around the edges, including a poor story, clunky controls, and oftentimes obtuse
design, The Curse of Brotherhood
won me over with its inventive puzzles and
well - paced levels.
Naughty Dog's award -
winning PS3 title picked up yet another
Game of the Year honor along with
Best Design and
Best Narrative awards.
Still, Passengers is lucidly directed by Morten Tyldum, the Norwegian whose first English - language feature was The Imitation
Game, and the production
design by Guy Hendrix Dyas, who
won a Bafta for his work on Inception, is strikingly
good, particularly all the elements that are not space - rockety but cruise - linery, giant malls and lavish cabins, all on a colossal scale.
There are a number of categories a
game can
win in, such as visual art, audio, and
design, as
well as the nuovo award, in which the festival encourages developers to enter
games that are «abstract, shortform, and unconventional.»
The
game is an expanded version of the award - winning Conga Master, which just won «Best Game Design Award» at Tokyo Game Show 2017's «Sense of Wonder Night» awards cerem
game is an expanded version of the award -
winning Conga Master, which just
won «
Best Game Design Award» at Tokyo Game Show 2017's «Sense of Wonder Night» awards cerem
Game Design Award» at Tokyo
Game Show 2017's «Sense of Wonder Night» awards cerem
Game Show 2017's «Sense of Wonder Night» awards ceremony.
It also
won the IGF awards in
design and
best student
game.
FTL: Faster Than Light was named «
Best Debut» at the 2013
Game Developers Choice Awards, and
won the 2013 IGF «Audience Award» and «Excellence in
Design» awards as
well as PC
Gamer's «Short - form
Game of the Year» in 2012.
Meanwhile, Doom blasted its way into the spotlight with
wins in the «
Best Music / Sound
Design» and the «
Best Action
Game» categories.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their
best uses - weapons are
designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're
good enough, but only up until S - you can't jump up from C, B or A to S + - when you
win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how
well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy
designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule
designs so that players will experience the more interesting aspects
Originally released back in 2010, LIMBO has become a favorite of critics and
gamers alike, winning Best Indie Game in the 2012 PSN Gamers» Choice Awards, as well as Apple's Design Award during the same year (It also won my personal award of Most Unsettling Videogame Starring A Little Boy Without A
gamers alike,
winning Best Indie
Game in the 2012 PSN
Gamers» Choice Awards, as well as Apple's Design Award during the same year (It also won my personal award of Most Unsettling Videogame Starring A Little Boy Without A
Gamers» Choice Awards, as
well as Apple's
Design Award during the same year (It also
won my personal award of Most Unsettling Videogame Starring A Little Boy Without A Face).
Nintendo's hit also
won Outstanding Achievements in
Game Direction and
Game Design, as
well as Adventure
Game of the Year
Hempuli's Baba is You also
won big last night,
winning Best Student
Game and Excellence in
Design.
The
game Frog Climbers
won the
Gamer's Choice category and
Best Design.
Shift Happens recently
won big at the German Video
Game Awards 2016 (loosely translated) and took home two prizes, one for «
Best Kids
Game» and another for «
Best Game Design».
We're proud to say we've
won the awards for
Best Entertainment
Game Design at the Dutch
Game Awards!
Last year, Infinity Levels got the Most Inspiring Southeast Asian Games Studio Award for another
game, Ranch Run, as well as won the Evil Game Design Challenge at Casual Connect Singap
game, Ranch Run, as
well as
won the Evil
Game Design Challenge at Casual Connect Singap
Game Design Challenge at Casual Connect Singapore.
Rockstar's Grand Theft Auto V («
Best British
Game,» «
Game Design,» and «Multiplayer») and Media Molecule's Tearaway («Mobile & Handheld,» «Family,» and «Artistic Achievement»)
won three awards apiece.
At the Dutch
Game Awards 2011, Gatling Gears
won the award for
best visual
design.
The
game is being developed by Hail Studios, a company based in Ireland consisting of award
winning designers, composer and artists as
well as industry veterans including a
game designed from BioWare Austin that worked on Star Wars: The Old Republic.
If you go into a discussion of the
Best Downloadable
Game of 2010 thinking that Monday Night Combat should
win, you're less likely to think about its flaws (e.g., limited maps, repetitive comments from the announcer) and more likely to remember its strengths (e.g., class balance, fun character
design) relative to someone who didn't hold the same assumption.
Naturally, Rockstar Games and its Scottish studio Rockstar North performed
well, with Grand Theft Auto
winning Game Design, Multiplayer and British
Game.
The sequel introduced more stealth and was praised for its creative level
design,
winning Best Action / Adventure
Game at The
Game Awards 2016.
The last time Powerhead Games was up for an Independent Games Festival award, the New York City - based developer
won IGF Mobile's
Best Mobile
Game Design category for its unique DSiWare puzzler Glow Artisan (now available on iOS / WP7).
Frog Climbers
won Best 1st Year Project and the Pwnage Award at the GGC 2015, as
well as
Best Execution in
Design and
Gamers Choice at the Swedish
Game Awards 2015!
An Objectively
Good Feature: Scenario Mode allows players to
design custom
game objectives, including custom starting cities,
win conditions, time limits, and more — and share scenarios to Steam Workshop
It
won Video
Game of the Year,
Best PC
Game,
Best Game Design and Outstanding Technical Innovation.
Instead,
Game of the Year went to the single - player intensive The Legend of Zelda: Breath of the Wild, the game that also won Best Audio and Best Des
Game of the Year went to the single - player intensive The Legend of Zelda: Breath of the Wild, the
game that also won Best Audio and Best Des
game that also
won Best Audio and
Best Design.
The
winning team
designed an app aimed at young people which included a
game, an iTunes library full of feel -
good songs and an online chat where you can chat to an Anti-Bullying Ambassador if you are being bullied.