But instead of immediately making
you wonder about the next game in the line, Gears 3 seems like it's built to last, with both a surprisingly touching story and a set of multiplayer additions that attempts to address the issues that plagued the previous game.
Not exact matches
Some Arsenal fans might
wonder what problems I am talking
about, as Arsenal's
next opponents have just earned a creditable draw with Chelsea and won their two previous
games, scoring seven times in those three
games and conceding just twice, but hear me out.
The nice thing
about this is the
game does a nice job of varying things up, and keeping you
wondering what is to come
next.
I also had reservations
about the battery life in portable mode, and I
wondered if Switch
games would suffer as developers stripped them down to run on what I initially thought was something akin to a
next - gen 3DS with a TV cable.
It's too early to think
about, but I do
wonder what the
next game in the series will do to top Breath of the Wild's scope and size.
The original Resident Evil
games really knew how to toy with a players emotions, with the use of its evocative soundtrack making you
wonder just what will happen
next; one minute its simple, yet haunting, composition could bring
about fear, the
next you would enter a save room with the gentle melody giving you a sense of safety and relief.
The
game's visuals is nothing short but beautiful, with it and its level design as well as its mechanic provide a certain level of intrigue, pushing me towards wanting to explore every corner of each section and
wonder what awaits me in the
next one, all the while I'd be thinking
about the possible story this facility has to provide.
This week, we look at the closure of LucasArts and
wonder if this is actually the best thing that could have happened to the ailing studio; we discuss the controversial breakthrough video
games made with two composers reaching the top five in Classic FM's Hall of Fame; we applaud id Software's decision to restart Doom 4's development after not being happy with the current project; we chat briefly
about the ASA involvement with the Aliens fiasco; and we breeze through this week's
next - gen tidbits, including Adam Orth's naive remarks
about always - online hardware.
Next up, info for all of you
wondering about the depth and maturity level of the
game: don't let the school setting fool you — while the
game is certainly open to a wide audience in terms of age, there are a lot of things hidden there for fans of the first
game and also for those looking for something a bit more gritty than smiles and sunshine all day long.
If you want to see what Marvel Puzzle Quest is all
about (yeah, I know it doesn't cost money unless you want to make in -
game purchases, but phone storage space is an issue for a lot of people, myself included — I'm not going to download any app if it means I have to delete my collection of»80s and»90s one - hit
wonders), there will be a Marvel Puzzle Quest booth (# 347) at
next weekend's New York Comic Con, where the
game will available to try out on tablets and PCs (though without Lady Thor, I'd imagine, as she's not being added until the Friday after).