character designer Kei Nanameda; and during the battle sections, you get to look at poorly - rendered 3D models with
wonky animation.
It's totally creepy looking and makes the characters look like Thunderbirds puppets or something when coupled with
the wonky animations.
Looking at the way he gyrates and cackles (helped immensely by Charles Martinet's impeccable voice acting) is beyond amusing, as are
his wonky animations (the most infamous of which is, of course, the chop).
Yes,
those wonky animations continue throughout the entire game, and yes, they are distracting.
So while The Rock looked near perfect, the female wrestlers looked like strange mannequins at best, not helped by the awkward and
wonky animations.
Not exact matches
After 2001's masterful Spirited Away, the Japanese
animation giant's next full - length effort, 2004's Howl's Moving Castle, was good, but it came out a little
wonky.
The
animation looks
wonky and Daidouji looks horrific.
Wonky character
animations aside, this is a fun game that just needs a little more polish.
Animations are sometimes
wonky, especially during non-playable moments.
The
animation looks a bit
wonky, but otherwise, looks (and sounds) decent:
Meanwhile,
animations look pretty smooth outside of the odd
wonky death.
Some of the
animations are still a bit
wonky but that wont matter in the long wrong.
Player attacks frequently miss thanks to
wonky attack
animations that regularly fail to connect.
The characters are incredibly ugly, the troll looks like if Arnold from Hey Arnold was in a reggae phase while wearing a fur coat, the
animations are very
wonky, and the framerate....