Sentences with phrase «wonky controls»

While the controls are nowhere near as atrocious as Twisted Metal 3, they remind me a bit of how the first two Twisted Metal games controlled... Okay, so maybe it's nostalgia that keeps me from hating too much on the controls, and it'd be nice to see something a bit tighter in this danged age, but this Twisted Metal is still highly playable regardless of a few wonky control issues.
There is a ton of adventure to be had from this game: and despite a rather wonky control scheme (which the developer is already tweaking for an upcoming update), The Other Brothers accomplishes the many goals it has set out to achieve.
This is amplified by slightly wonky controls which often feel delayed or downright clunky.
Fun, but wonky controls do hurt the game.Duelweilding is cool, Overall it is better than deadt to rights but not better then max payne or from russia with love.
+ Haunting Graphics + Great Puzzles + Immersive Game - play + Impressively Interesting World - Slight wonky controls towards the end
That's the best place to talk about this console version's occasionally disappointing graphics, the occasionally wonky controls, and the persnickety loot management.
Anyway, I'm not a huge fan of the somewhat wonky controls either but if it plays the same as the PS3 version, that's good enough, I'm not asking them to pull a new and tasty: Munch edition:p (Sounds yummy though)
I loved everything about it except sometimes wonky controls and semi-poor level design which is a straight line.
In retrospect, both games suffered from lackluster combat, wonky control sensitivity, and repetitiveness, and it should have been as unforgivable as it is for modern Sonic titles.
Gameplay-wise it's essentially a point - and - click adventure game with the occasional puzzle thrown in the mix, though wonky controls and a very short run time keep it from being an easy recommendation.
It's a shame then that these precise shooting mechanics are let down by an uninspired narrative and wonky control scheme that serve to prevent the game from blossoming into something truly fantastic.
Unfortunately, without more time, it's hard to say whether or not we have a deep and well - executed game that does for fighting games what Splatoon did for shooters, or if we just have a fun little diversion with slightly wonky controls.
There were several moments that induced frustration - whether due to the wonky controls, throw - happy enemies, or artificial limits on Ryu's ability usage - that were clearly just poor design choices.
Decent AI that actually hurts the game is an odd thing, but with Bulletproof's wonky controls, it's true.
It has difficulty spikes and some wonky controls, but it is fun and interesting enough to play through.
I feel like I spent more time fighting the wonky controls on this game than I did actually fighting the monsters.
Under the circumstances, as much as I love and will likely continue to play this, I find it hard to recommend at its full price for anyone who isn't addicted to the original already and willing to put up with the wonky controls.
The wonky controls also appear in Simulation mode, but aren't as bad.
I can understand the need to make you stop moving as there could be some wonky control issues if you made Link turn around at you or something while swinging, I guess, but overall it felt like a regression.
If you hated the timer, the escort missions, and the wonky controls, Dead Rising 2 is just more of the same.
It just feels right on the Vita, rather than on my television, where I felt a tiny bit disconnected due to the wonky controls being so essential to the experience.
The core game play while basic is too repetitive, and the wonky controls will test your patience quickly.
Now modern iOS gamers and old - school fans alike can dive straight back in to the Speedball series with Speedball 2 Evolution by Tower Studios and despite some wonky control issues it feels as manic and exciting as it did all those years ago.
As mentioned previously this is a physics based game similar to the ones with the wonky controls that everyone loves.
not so much, mostly due to the wonky controls and camera angles.
Despite this game having a wonky control scheme that makes it difficult to play in a variety of locations or for very long without being fatigued, the gameplay is solid with deep combat and loot mechanics.
It's also packed with grinding, obtuse onscreen tutorials, and wonky controls.
4) Wonky Controls: A lot has been said about this game over the past nine months, but one issue many journalists seem to repeat is that Breath Of The Wild's control scheme feels significantly more complex, and possibly a little odd, compared to what you might be used to.
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