The combat sees Tom stand directly in front of the enemy, with the option to move left or right to avoid attacks, or block (although sometimes block does not
work against certain enemies).
Not only can you increase the stats of your character by the usual means of earning EXP, WP or purchasing cool equipment, but you can also stick with a particular fairy whose skills and abilities complement your own and level them up or you can choose a Fairy that may not necessarily have the same skills and abilities that you do but
work against certain enemies that you may encounter in the game world.
Since you can only bring three of your six members into battle at a time, it's a process of discovering which combos
work against certain enemies.
Not exact matches
Multiple heroes strong or weak
against certain types of
enemy, each with their own distinctive personality and weapon set, each
working well or not so well with other agents; even in the current build, you can unlock gun and character skins to show off your abilities.
This is really nice because each weapon
works best
against a
certain enemy type.
The game actually puts an emphasis on using the environment to kill
enemies since things that are destroyed tend to burst outward like you hit a grenade hiding within it which
works surprisingly well
against enemies standing next to
certain bits of the environment.
The mechanics
work almost identically to Bloodborne's multiplayer mode with
certain items enabling players to transition into one another's games as allied or
enemy phantoms - the former set - up allowing co-op play, the latter pitting one player
against the other.