Sentences with phrase «work of other studio»

Not exact matches

June says Lightwave now works with several other studios, «much earlier in the creative process» — during the making of the film as well as in the formation of marketing plans.
«Startup Live enables participants to know each other, interact, and find partners to work with in the future,» explains Thanos Makris, who is the co-founder of apps studio iMellon and was a participant in last year's event.
We work with many of the leading grocery stores, fitness studios, CrossFit gyms, bookstores, coffee shops, juice bars and other retailers across the country.
I tend to do errands right after my workout or pop on over to one of my other studios to take care of business or just say hi to some smiling, hard - working faces.
While a lens like that is totally not in our budget, if I was frequently taking portraits for work I'd definitely look into investing in one — taking this shot was effortless and there was little to no light and lots of other stuff going on in the studio.
Mixed media artist and clothing designer Marie Cordella is just one of the 40 artists whose work can be viewed at ArtSpace, a visual art center that features 23 open studios, three exhibition galleries, lectures, classes and many other stimulating art events.
Anna (who by the way just had a baby), is working harder than any other person in the room, as revealed by all of our heart rate monitors that are displayed on a screen at the front of the studio.
About Blog Robert Yonke works out of two studios, one in Pittsburgh, PA & the other in Swanton, MD..
Apparently, Malick wanted Travolta to play Bill in a love story he was working on called «Days of Heaven» and had to settle for Richard Gere instead, and his failure to win Travolta from some other studio depressed him so badly that he had to quit filmmaking for 20 years.
Park's work had the wonderful capability of appealing to all ages and working on multiple levels that almost no other animation studio apart from Pixar managed... and certainly no one doing animation on an entrepreneurial, cottage - industry level (comparatively speaking).
Retro studios hit another one out of the park, and this one might just top all their other work - incredible.
Then at the tail end of the 80s Suzuki came on board as a producer working with one or both of these men as well as serving other studio projects.
Since the show's cancellation in 2000, Chabert has continued to work regularly, sometimes as a voice actor — you may remember her as Eliza from «The Wild Thornberrys,» but she's still in the studio on a regular basis for other series, most recently on The Hub's «Transformers: Rescue Bots» — but definitely still in front of the camera on a regular basis, too.
That's one of the mutant teams he's worked with in the comics — well, as far as Deadpool ever manages to play nice with others — and indeed the studio already has an X-Force movie in development.
Also, in a weird note, Variety adds that one of the reasons Reynolds wanted to work with Netflix on this is that he won't have to deal with «the world press commitments that a major studio movie like Deadpool requires,» so he can film Six Underground and then immediately forget about it as he moves on to other projects he's more interested in.
Garfield made good use of that maneuver by working on some classy films at RKO and other studios.
The entire series, beginning with «Iron Man,» qualifies as a work of marketing and narrative genius from Marvel Studios President Kevin Feige, Before the home video market existed, Hollywood studios would never think of creating a movie that required viewers to see a decade's worth of other films to know what's going on.
In 1984, the Walt Disney Company launched the Touchstone Pictures banner with Splash, a PG - rated romantic comedy / fantasy that handily became the studio's top - grossing work in an otherwise dormant year (reissues of Pinocchio and The Jungle Book were the only other reels sent theaters» way.)
He'd done more work than a lot of the other independent directors that made the leap, having made three features (Brick, The Brothers Bloom and Looper) and directed some very well received episodes of Breaking Bad, but it's hard to imagine any of that adequately prepared him for directing the middle chapter of the new trilogy in biggest franchise in movie history for the biggest studio on the planet.
Brave doesn't reinvent the wheel or clearly blow away the better work of other animation studios, but it's still a fun, nice - looking, heartwarming adventure with plenty to like.
Working with some of Hollywood's greatest filmmakers in both independent and studio films, Gyllenhaal starred in Ang Lee's classic «Brokeback Mountain,» for which he received an Oscar ® nomination and won a BAFTA for Best Supporting Actor; Bong Joon - ho's «Okja;» David Ayer's «End of Watch;» Antoine Fuqua's boxing drama «Southpaw;» Dennis Villeneuve's highly acclaimed films «Prisoners» and «Enemy;» Richard Kelly's cult hit «Donnie Darko;» David Fincher's «Zodiac;» Sam Mendes» «Jarhead;» Nicole Holofcener's «Lovely and Amazing;» Ed Zwick's «Love and Other Drugs,» for which he received a Golden Globe nomination, and Tom Ford's «Nocturnal Animals,» for which he earned a BAFTA nomination.
WayForward is renowned for some of the best sprite work in the business, but the style used here is reminiscent of the studio's other work on DuckTales Remastered, which is a good thing.
Its simplicity and slow pacing keep it from holding up as well as some of the studio's other works from this period, but fans of the film will be glad to see its comfortable appeal is still there, just as sure as Burl Ives» goatee is.
Lance Rutter has spent the last 30 + years of his career devoted to graphic design, working on projects in his Chicago design studio, teaching design at the School of the Art Institute of Chicago, serving on the national board of the AIGA, and presiding over the 2008 and 2010 Chicago International Poster Biennials, among other public design advocacy initiatives.
Along the way Kwan introduces a fascinating array of relatively unknown figures (I'm especially intrigued by Maxu Weibang, a «uniquely perverse» horror specialist who worked in the Shanghai studios in the 30s) and also provides absorbing commentary by and about, among others, Hong Kong action director Chang Cheh and his disciple John Woo; Hong Kong directors Wong Kar - wai and Allen Fong; Taiwanese directors Hou Hsiao - hsien, Edward Yang, Ang Lee, and Tsai Ming - liang (most of them speaking about their fathers or children and how these relationships inflect their films); older mainland directors such as Xie Jin; and actor Leslie Cheung (critiquing some of his own pictures).
Among the topics discussed are the film's musical elements, the amount of time it took to make the film, and comparisons to some of Marshall's other work for the studio (which he seems quite proud of): Pretty Woman and The Princess Diaries.
Before that I had written a movie that Roland Emmerich is producing that became my writing sample that I got hired for Tomb Raider off of but, I also had just come out of the Transformers writers room which I don't know if you know much about writer rooms but basically, on some major pieces of IT the studio will bring together a team of writers to work, almost like they would work in a television writers room, where you work collaboratively with other writers and you come up with ideas.
Tim Gedemer, one of the most experienced artists working in sound for virtual reality with collaborations with studios including Jaunt, Specular Theory, and others, joins us to discuss the current state of sound for VR.
«Professional learning is very important and I think one of the things that's helped us is flipping the classroom so we've done a lot of work in that area, developed a teacher film studio, recruited a digital coach who's very skilled in it and doing continuous work in teacher learning communities of three people to support each other, to learn how to film those lessons that are the lower order skills of remembering and understanding to allow more time in class with the teacher to do the higher order skills of analysis, synthesis and evaluation.
Designed in the Bertone styling studio by Marcello Gandini (known primarily for his work on Lamborghini's supercars) the X 1/9 was like no other affordable car of its era.
This of course includes publishers spending more time in online hubs — social networks and other community forums — but it also means publishers are changing the way they spend ad dollars, how they work with physical bookstores and libraries, and how they manage relationships with other media players (like movie and TV studios, app and game developers, and book bloggers and reviewers).
All I heard is rumors that Mashima and the other studio he was working with on the second season of Fairy Tail had a fallout and he wasn't as involved before, and for new season will do it right by having more direction on the anime itself.
Tezuka Productions — the Japanese production studio founded by the Father of Manga, Osamu Tezuka, and brought to the anime and manga fandom famous works that stirred controversial, political and cultural awareness to the masses since the 50's, for such titles as Astro Boy, Unico, Budda, Blackjack, etc. — specifically appointed the Digital Manga Guild to localize their library to English, and then eventually to other languages.
This might not work if you live in a studio apartment though — and the dog my also start urinating in other areas of the house if you don't solve the problem.
Continuing a strategy regularly employed by the artist, the artworks themselves will be fabricated by others: studio assistants, classical Chinese craftsmen, and volunteer citizens, adding a participatory element to the project that is characteristic of Ai's work.
Housed in the magnificent fourteenth - century Château Grimaldi, which briefly served as Picasso's studio in 1946, this museum and gallery contains a number of original paintings, sketches and ceramic works by the artist as well as biographical exhibits and a selection of works by other European artists.
As well as admiring the huge collection of paintings, ceramics and other works by Joan Miró, you can also visit his studio, which remains just as he left it.
About Blog Robert Yonke works out of two studios, one in Pittsburgh, PA & the other in Swanton, MD..
The only way for Microsoft to bring shock an awe and s by announcing a new xbox 2x stronger than X and the purchase of various studios last year working on the new system exclusives, other than that I don't see it happening, maybe oh and ok that's nice but no shock an awe
Right and the team (s) at Next Level Games could be working on something else more «important,» which is why Nintendo had to bring on one of the other studios they work with.
As part of today's statement, the studio said that «the leadership team» will form a new development house, and has already entered into an agreement with Microsoft to continue supporting Halo Wars post-launch, «as well as work on other projects with Microsoft Game Studios.»
The studio that brought you Never Alone is working on new projects that aim to teach people about the lives, cultures, and histories of others, which is an important task.
Yeah, it looks as though the studio could be working on Diablo III (or some other version of Diablo) for the Nintendo Switch.
One thing which is earning a lot of interest for this game is the fact that among the development team there are people who worked on BioShock Infinite among other games, which means that the experience level behind the game, even though coming from an indie studio, was not at beginner stage, like most independent developers are.
Executives from both MTV Games and Bruckheimer's gaming studio will work together on all phases of development - from concept to platform - as well as on the production, distribution deals and marketing elements, with the potential that some of the game concepts could migrate to other entertainment media including film and TV.
I could definitely see him starting his own studio of a handful of people and working with other developers to build games.
Many of the comments on Massively Overpowered and other sites suggested that CCP should release Valkyrie before starting work on yet another title, or that the studio should stick to EVE Online and stop wasting money from EVE subscriptions on side projects.
Certainly at the time of its reveal in or around 2007, the title's visuals that had a very distinctive flavour of the studio's other works, were impressive.
The issues had been apparent several days before the delay was announced, and the reason for the delay was so that the team could work on the game some more before release, instead of putting out a day - one patch to fix the game like so many other studios do these days in order to meet deadlines.
That doesn't mean that we won't do work for hire and work with other publishers, because I think having a healthy mix of work - for - hire, publisher work and original work is better than going back to how we were, which was being a one - team studio.
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