Not exact matches
June says Lightwave now
works with several
other studios, «much earlier in the creative process» — during the making
of the film as well as in the formation
of marketing plans.
«Startup Live enables participants to know each
other, interact, and find partners to
work with in the future,» explains Thanos Makris, who is the co-founder
of apps
studio iMellon and was a participant in last year's event.
We
work with many
of the leading grocery stores, fitness
studios, CrossFit gyms, bookstores, coffee shops, juice bars and
other retailers across the country.
I tend to do errands right after my workout or pop on over to one
of my
other studios to take care
of business or just say hi to some smiling, hard -
working faces.
While a lens like that is totally not in our budget, if I was frequently taking portraits for
work I'd definitely look into investing in one — taking this shot was effortless and there was little to no light and lots
of other stuff going on in the
studio.
Mixed media artist and clothing designer Marie Cordella is just one
of the 40 artists whose
work can be viewed at ArtSpace, a visual art center that features 23 open
studios, three exhibition galleries, lectures, classes and many
other stimulating art events.
Anna (who by the way just had a baby), is
working harder than any
other person in the room, as revealed by all
of our heart rate monitors that are displayed on a screen at the front
of the
studio.
About Blog Robert Yonke
works out
of two
studios, one in Pittsburgh, PA & the
other in Swanton, MD..
Apparently, Malick wanted Travolta to play Bill in a love story he was
working on called «Days
of Heaven» and had to settle for Richard Gere instead, and his failure to win Travolta from some
other studio depressed him so badly that he had to quit filmmaking for 20 years.
Park's
work had the wonderful capability
of appealing to all ages and
working on multiple levels that almost no
other animation
studio apart from Pixar managed... and certainly no one doing animation on an entrepreneurial, cottage - industry level (comparatively speaking).
Retro
studios hit another one out
of the park, and this one might just top all their
other work - incredible.
Then at the tail end
of the 80s Suzuki came on board as a producer
working with one or both
of these men as well as serving
other studio projects.
Since the show's cancellation in 2000, Chabert has continued to
work regularly, sometimes as a voice actor — you may remember her as Eliza from «The Wild Thornberrys,» but she's still in the
studio on a regular basis for
other series, most recently on The Hub's «Transformers: Rescue Bots» — but definitely still in front
of the camera on a regular basis, too.
That's one
of the mutant teams he's
worked with in the comics — well, as far as Deadpool ever manages to play nice with
others — and indeed the
studio already has an X-Force movie in development.
Also, in a weird note, Variety adds that one
of the reasons Reynolds wanted to
work with Netflix on this is that he won't have to deal with «the world press commitments that a major
studio movie like Deadpool requires,» so he can film Six Underground and then immediately forget about it as he moves on to
other projects he's more interested in.
Garfield made good use
of that maneuver by
working on some classy films at RKO and
other studios.
The entire series, beginning with «Iron Man,» qualifies as a
work of marketing and narrative genius from Marvel
Studios President Kevin Feige, Before the home video market existed, Hollywood
studios would never think
of creating a movie that required viewers to see a decade's worth
of other films to know what's going on.
In 1984, the Walt Disney Company launched the Touchstone Pictures banner with Splash, a PG - rated romantic comedy / fantasy that handily became the
studio's top - grossing
work in an otherwise dormant year (reissues
of Pinocchio and The Jungle Book were the only
other reels sent theaters» way.)
He'd done more
work than a lot
of the
other independent directors that made the leap, having made three features (Brick, The Brothers Bloom and Looper) and directed some very well received episodes
of Breaking Bad, but it's hard to imagine any
of that adequately prepared him for directing the middle chapter
of the new trilogy in biggest franchise in movie history for the biggest
studio on the planet.
Brave doesn't reinvent the wheel or clearly blow away the better
work of other animation
studios, but it's still a fun, nice - looking, heartwarming adventure with plenty to like.
Working with some
of Hollywood's greatest filmmakers in both independent and
studio films, Gyllenhaal starred in Ang Lee's classic «Brokeback Mountain,» for which he received an Oscar ® nomination and won a BAFTA for Best Supporting Actor; Bong Joon - ho's «Okja;» David Ayer's «End
of Watch;» Antoine Fuqua's boxing drama «Southpaw;» Dennis Villeneuve's highly acclaimed films «Prisoners» and «Enemy;» Richard Kelly's cult hit «Donnie Darko;» David Fincher's «Zodiac;» Sam Mendes» «Jarhead;» Nicole Holofcener's «Lovely and Amazing;» Ed Zwick's «Love and
Other Drugs,» for which he received a Golden Globe nomination, and Tom Ford's «Nocturnal Animals,» for which he earned a BAFTA nomination.
WayForward is renowned for some
of the best sprite
work in the business, but the style used here is reminiscent
of the
studio's
other work on DuckTales Remastered, which is a good thing.
Its simplicity and slow pacing keep it from holding up as well as some
of the
studio's
other works from this period, but fans
of the film will be glad to see its comfortable appeal is still there, just as sure as Burl Ives» goatee is.
Lance Rutter has spent the last 30 + years
of his career devoted to graphic design,
working on projects in his Chicago design
studio, teaching design at the School
of the Art Institute
of Chicago, serving on the national board
of the AIGA, and presiding over the 2008 and 2010 Chicago International Poster Biennials, among
other public design advocacy initiatives.
Along the way Kwan introduces a fascinating array
of relatively unknown figures (I'm especially intrigued by Maxu Weibang, a «uniquely perverse» horror specialist who
worked in the Shanghai
studios in the 30s) and also provides absorbing commentary by and about, among
others, Hong Kong action director Chang Cheh and his disciple John Woo; Hong Kong directors Wong Kar - wai and Allen Fong; Taiwanese directors Hou Hsiao - hsien, Edward Yang, Ang Lee, and Tsai Ming - liang (most
of them speaking about their fathers or children and how these relationships inflect their films); older mainland directors such as Xie Jin; and actor Leslie Cheung (critiquing some
of his own pictures).
Among the topics discussed are the film's musical elements, the amount
of time it took to make the film, and comparisons to some
of Marshall's
other work for the
studio (which he seems quite proud
of): Pretty Woman and The Princess Diaries.
Before that I had written a movie that Roland Emmerich is producing that became my writing sample that I got hired for Tomb Raider off
of but, I also had just come out
of the Transformers writers room which I don't know if you know much about writer rooms but basically, on some major pieces
of IT the
studio will bring together a team
of writers to
work, almost like they would
work in a television writers room, where you
work collaboratively with
other writers and you come up with ideas.
Tim Gedemer, one
of the most experienced artists
working in sound for virtual reality with collaborations with
studios including Jaunt, Specular Theory, and
others, joins us to discuss the current state
of sound for VR.
«Professional learning is very important and I think one
of the things that's helped us is flipping the classroom so we've done a lot
of work in that area, developed a teacher film
studio, recruited a digital coach who's very skilled in it and doing continuous
work in teacher learning communities
of three people to support each
other, to learn how to film those lessons that are the lower order skills
of remembering and understanding to allow more time in class with the teacher to do the higher order skills
of analysis, synthesis and evaluation.
Designed in the Bertone styling
studio by Marcello Gandini (known primarily for his
work on Lamborghini's supercars) the X 1/9 was like no
other affordable car
of its era.
This
of course includes publishers spending more time in online hubs — social networks and
other community forums — but it also means publishers are changing the way they spend ad dollars, how they
work with physical bookstores and libraries, and how they manage relationships with
other media players (like movie and TV
studios, app and game developers, and book bloggers and reviewers).
All I heard is rumors that Mashima and the
other studio he was
working with on the second season
of Fairy Tail had a fallout and he wasn't as involved before, and for new season will do it right by having more direction on the anime itself.
Tezuka Productions — the Japanese production
studio founded by the Father
of Manga, Osamu Tezuka, and brought to the anime and manga fandom famous
works that stirred controversial, political and cultural awareness to the masses since the 50's, for such titles as Astro Boy, Unico, Budda, Blackjack, etc. — specifically appointed the Digital Manga Guild to localize their library to English, and then eventually to
other languages.
This might not
work if you live in a
studio apartment though — and the dog my also start urinating in
other areas
of the house if you don't solve the problem.
Continuing a strategy regularly employed by the artist, the artworks themselves will be fabricated by
others:
studio assistants, classical Chinese craftsmen, and volunteer citizens, adding a participatory element to the project that is characteristic
of Ai's
work.
Housed in the magnificent fourteenth - century Château Grimaldi, which briefly served as Picasso's
studio in 1946, this museum and gallery contains a number
of original paintings, sketches and ceramic
works by the artist as well as biographical exhibits and a selection
of works by
other European artists.
As well as admiring the huge collection
of paintings, ceramics and
other works by Joan Miró, you can also visit his
studio, which remains just as he left it.
About Blog Robert Yonke
works out
of two
studios, one in Pittsburgh, PA & the
other in Swanton, MD..
The only way for Microsoft to bring shock an awe and s by announcing a new xbox 2x stronger than X and the purchase
of various
studios last year
working on the new system exclusives,
other than that I don't see it happening, maybe oh and ok that's nice but no shock an awe
Right and the team (s) at Next Level Games could be
working on something else more «important,» which is why Nintendo had to bring on one
of the
other studios they
work with.
As part
of today's statement, the
studio said that «the leadership team» will form a new development house, and has already entered into an agreement with Microsoft to continue supporting Halo Wars post-launch, «as well as
work on
other projects with Microsoft Game Studios.»
The
studio that brought you Never Alone is
working on new projects that aim to teach people about the lives, cultures, and histories
of others, which is an important task.
Yeah, it looks as though the
studio could be
working on Diablo III (or some
other version
of Diablo) for the Nintendo Switch.
One thing which is earning a lot
of interest for this game is the fact that among the development team there are people who
worked on BioShock Infinite among
other games, which means that the experience level behind the game, even though coming from an indie
studio, was not at beginner stage, like most independent developers are.
Executives from both MTV Games and Bruckheimer's gaming
studio will
work together on all phases
of development - from concept to platform - as well as on the production, distribution deals and marketing elements, with the potential that some
of the game concepts could migrate to
other entertainment media including film and TV.
I could definitely see him starting his own
studio of a handful
of people and
working with
other developers to build games.
Many
of the comments on Massively Overpowered and
other sites suggested that CCP should release Valkyrie before starting
work on yet another title, or that the
studio should stick to EVE Online and stop wasting money from EVE subscriptions on side projects.
Certainly at the time
of its reveal in or around 2007, the title's visuals that had a very distinctive flavour
of the
studio's
other works, were impressive.
The issues had been apparent several days before the delay was announced, and the reason for the delay was so that the team could
work on the game some more before release, instead
of putting out a day - one patch to fix the game like so many
other studios do these days in order to meet deadlines.
That doesn't mean that we won't do
work for hire and
work with
other publishers, because I think having a healthy mix
of work - for - hire, publisher
work and original
work is better than going back to how we were, which was being a one - team
studio.