Not exact matches
Proof that first person shooters can
work perfectly
on portable consoles.
Monster Hunter World is not coming to Nintendo Switch, even though — as a franchise that has previously
worked so well in
portable formats — it would suit the
on - the - go
console perfectly.
What also appeals to me about the game play though is how frequently save points pop up making this game
work really well
on a
portable console.
He says the home +
portable console concept
works better than expected and that Capcom wants to port games to the Switch that were not available
on Nintendo
consoles previously.
In addition to
working with Sony's line of videogame
consoles, Vue will also be accessible
on portable devices like the iPad.
Firstly, what with the Switch being this home
console - cum -
portable hybrid, and the battery demands that Breath of the Wild is going to exert
on it when
on the move, how is the game's save functionality going to
work?
- when the team learned that Switch would support Unity, they began the process of bringing the game over - it was planned early
on to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp
on specs also made
work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support
on home and
portable consoles
Now Nintendo has went
on to confirm several things, that they believe this is their Home
console and that they are also
working on another
portable.
Speaking of hardware, Sony is rumored to be
working on a new
portable console to replace the PlayStation Vita.
That being said, the future for this hybrid
console looks pretty promising and through more
work on emulation, it could become the ultimate
portable gaming
console for retro - game likers!
The
portable release
on Vita is comparable to the home
console version
on PS4 with the only noticeable differences being the simplification of levels which are split up into smaller segments, although that could potentially play to the Vita's strengths if anything due to the increased pick up and play feel to the gameplay
working in harmony with the premise of a
portable console, although there are a couple of the extra levels that are missing.
Anyone who's read the plethora of Switch games I've covered will be tired of hearing, L.A. Noire
works just great
on Nintendo's
portable console:
on Switch is an absolute delight.
In the games coverage of today, VR is covered somewhat but is yet to reach the levels of the established
consoles and
portables most players have; however when asked about their large focus
on VR, Warren told us that with VR, films can suddenly allow for branching story lines and «choice», a concept that is very basic for games, but exceedingly new for film, saying, «I think VR is a medium in which film makers and game makers can actually
work together.
It becomes even harder when your
console you port your
work on have both touch and joypad controls (PSVita), or even might switch gameplay format from mobile to
portable mode (Nintendo Switch).
Nintendo's latest home games
console is also
portable, with all Switch games
working just as well
on its built - in 6.2 - inch as when played
on a TV through the included dock.