Sentences with phrase «work travels fast»

In the entertainment industry, news about your good work travels fast and among many different circles.

Not exact matches

The idea behind the world's highest - ranked airport is «fast and seamless travel,» so CNBC checked out the new section to see how well it worked.
Word travels fast in certain circles, and if you're part of a tight - knit industry where your reputation matters, establishing efficient systems of working with vendors and employees will go a long way in creating goodwill.
Ultimately, the new ways of working introduced at Vodafone UK have lead to a faster and more commercially agile business; lower costs; reduced travel and expenses; improved green credentials; and better employee engagement.
Jane Merrick Travelling to work by scooter is faster than walking and less sweaty than cycling, so why aren't we all doing it?
Because while I may envy the fact that there are university peers who have been able to buy their own houses and cars by age 30 thanks to fast - tracked banking careers; or the fact that some of my close friends are already engaged or married; or that others get to stop working for a year and take off traveling — these aren't my stories to tell.
This week went by fast as I am traveling for work and preparing our home for my mom's visit.
It's also perfectly made for newborns who weighs just 15.7 lbs as well as works well for fast trips or travels.
Would Scarlett Johansson be trying to work out how neutrinos travel faster than photons, or is Angelina Jolie working on the hard problem of consciousness?
Because radio signals travel faster than particles, the completed e-CALLISTO can also work as an early - warning system for radio bursts, alerting space mission control centres to upcoming disturbances caused by coronal mass ejections from the Sun.
To avoid violating the rule from relativity that neither energy nor information can travel faster than the speed of light in a vacuum, that hurrying along can work at only one frequency.
I haven't traveled yet for work but plan to do so and likely will include some fasting.
It worked well for me, lost 12 kgs, but since then stress and loneliness crept up on me so the weekly cheatday became 2 or 3 days of unlimited splurge... Then all the weight piled back in with some extra on top... Im used to self - restriction, can go on a juice fast for a week even when travelling internationally on the job.
I've noticed in my travels and with working with clients that a large majority of people in today's fast - paced stressful world are struggling at least part of the time with falling asleep at night.
I like dancing, traveling, working out, fast cars, sports, and buxom, full figured women that possess a great sense of humor, a great smile, and sex appeal.
It works well to fast travel to the Ancient Forest since the creature needed for trophy «Snuggles For All» spawns there — so you can try your luck with different achievement at the same time.
ADDITIONAL DETAILS · Homes are «instanced» — there will not be a land rush of players racing to acquire property · Players will be able to fast travel to their homes via the World Map, similar to how Wayshrines work in the game · Players can invite visitors to join them in their new homes.
Although Amjad is still adjusting to the «rollercoaster ride» of the task force, including the fast pace of the work, the extensive travel, and — yes — the lack of free time, the clear progress being made makes it well worth it.
** Minimum Qualifications / Skills: ** * Bachelor's degree in Education, Communications, Instructional Design or closely related field or comparable work experience * 2 + years of instructional design experience or experience related to creating and implementing training courses and content * Expertise utilizing the ADDIE model for instructional design * Strong computer / technology skills; Adobe Captivate (or similar software) and SharePoint * The ability to work independently with close attention to detail * Excellent time management skills; ability to prioritize work functions * Ability to learn and institute BH and industry standards * Ability to travel occasionally as needed * A positive, team - oriented attitude * Ability to thrive in a fast - paced environment * Ability to work with a diverse group of people and customers * Location: * Corporate - Atlanta * Job Code: * 9277 * # of openings: * 1
Occasionally they work and we're allowed to drive them, but this usually happens on a deserted airfield and you'd often travel faster on foot.
Diesel engines aren't suitable for short trips, but work best for motorway travel - and small petrol engines are the opposite, working well in the city and getting noisy on faster roads.
can be fooled when traveling in the fast lane of the freeway, going around a bend makes the lane marker sensors believe you are moving out of your lane, needs some work here!
The Lane maintenance feature can be fooled when traveling in the fast lane of the freeway, going around a bend makes the lane marker sensors believe you are moving out of your lane, needs some work here!
Mothers Day Coming Fast, One of these littles would be a perfect gift.Our Aussies are part of our family, traveling, working on the farm, snuggling on the couch.
In general, you will find that the faster you travel, the more money you'll spend, and the less time you'll have to balance your work requirements with soaking in the ever - changing sights.
It is a great idea to travel with both a Visa and Mastercard if at all possible as while there is no hard and fast rule, some banks seem to only work with one brand of card.
We have exceedingly fast internet for those who work and travel.
These events can be extremely rewarding for travel photographers, but they demand a certain amount of skill: you have to work fast and often in crowded conditions.
Staff are great very polite and always helpful Despite the high costing on drink the food was good, the cleanliness of the boat is a credit to crew they work hard I will always use this route when ever possible as it suits my need to get the place I go in UK if there was ever a fast ferry to Portsmouth it might be then my first choice of ferry travel than the clipper
Their fast - drying and thin nature make them an excellent choice for travel gear, but when it comes to using, they are not the most comfortable while other materials are softer to work with.
We have worked hard at listening to our customers, focusing on their requirements for modern day travel and investing in creating the optimum in fast, value for money travel in and out of London and north towards the Midlands.»
Whether you're saving for a family vacation to the Caribbean, a romantic European escape, or an epic solo adventure in Southeast Asia, you'll reach your travel goal faster when you make your money work harder for you.
Universal Travel Adapter UK, EU, AU, US with Quad USB Charger — All - in - One Surge / Spike Protected Electrical Plug with Fast Charging USB Ports, International Power Socket works in 187 Countries — 4XUSB
Rewards experts work within the rules of airlines, hotels, and travel credit cards to earn free trips faster.
How this works against the Xbox1 and Microsoft, is the fact bad news travels fast, so when this sale is all said and done, there will still be mumblings in the air as to how Microsoft lowered the price of the Xbox1 and also gave away a free game, this in itself will encourage would be buyers to hold off purchasing in the hopes that another sale would perhaps happen, it also compounds the ability for Microsoft to sell the Xbox1 at a consistent pace, they will see boosts, then sharp decline in sales due to those waiting on these specific deals.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The RC Bullet Add - On allows you to control a single shot — where it goes and how fast it travels — but it'll only work in certain instances.
This was a necessary upgrade because there's so much to explore around San Francisco that encouraging players not to fast travel everywhere means they can see the hard work that was put in.
Teleportation stones allow you to fast - travel between areas and the town hub, but they are spread far apart and work as one way.
The way this trick works is that fast travelling between locations forces Destiny 2's matchmaking into pairing new players together.
The shrines work on multiple levels, creating a web of fast travel points that sprawl across the world on the one hand, but also encouraging the player to play around with physics, observe the environment — some shrines are solved by uncovering them with environmental puzzles in the world — or kill enemies in particularly special ways.
So for some players used to the benefits of a fast travel option in modern games may find that working through one huge location just to get to next one a chore fast - forward feature or not.
So, exactly how does fast travel work, how do you get the Golden Fast Travel Pack, and how exactly do you unlock unlimited fast travel in Horizon Zero Dfast travel work, how do you get the Golden Fast Travel Pack, and how exactly do you unlock unlimited fast travel in Horizon Zerotravel work, how do you get the Golden Fast Travel Pack, and how exactly do you unlock unlimited fast travel in Horizon Zero DFast Travel Pack, and how exactly do you unlock unlimited fast travel in Horizon ZeroTravel Pack, and how exactly do you unlock unlimited fast travel in Horizon Zero Dfast travel in Horizon Zerotravel in Horizon Zero Dawn?
Unlike most, it's limited, relying on Fast Travel Packs - items carried by Aloy - in order to work.
That said, I would've appreciated a clearer depiction of how the maps worked, as I wasn't aware they could be used for fast travel until much later in the game, which led to me backtracking too much for my taste.
On PlayStation 4 Pro and Xbox One S, the load time for a new game takes roughly 33 to 35 seconds, whereas it's just 23 seconds on Xbox One X. Fast traveling from the same location to the homestead takes 20 seconds on Xbox One X and roughly 28 seconds on PS4 Pro and Xbox One S. Origins also looks far nicer on Xbox One X than the other consoles, reducing the pop - in of objects and offering more detail in the texture work.
Perp Games and Fast Travel Games are proud to announce that they will work together to bring Apex Construct to retail on PlayStation VR from June 2018.
2010 3 minute wonder series, Broadcast commission, Channel 4 (27,28,29,30 Sept; 18, 19, 20, 21 Oct) 06.2010 Persistence of Vision, FACT, Liverpool, UK 05.2010 Steps into the arcane, Kunstmuseum Thurgau, Switzerland 05.2010 It has to be this way ², National Gallery of Denmark, Copenhagen [commissioned solo show] 03.2010 Hands on, (curated by John Hilliard) Galerie Raum Mit Licht, Vienna, Austria 02.2010 Depatterrn, Galleri Erik Steen, Oslo, Norway 10.2009 Performance, Film Weekend: The Jarman Award at KunstHalle, Zurich, Switzerland 09.2009 Performance, Whitechapel Gallery, London, UK06.2009 Mostravideo, Itau Cultural Institute, Sao Paulo, Brazil 02.2009 Altermodern, Fourth Tate Triennial, Tate Britain, UK 01.2009 It has to be this way, Matt's Gallery, London [commissiond solo show] 12.2008 Performance, Event Horizon, Royal Academy of Art [commissioned solo show] 06.2008 Performance, Happy Hand, British Film Institute, London, UK 10.2007 Cinemart, The Auditorium, Rome, Italy 09.2007 Foreign Bodies, White Box, New York, USA 07.2007 Swallowing Black Maria, Smart Project Space, Amsterdam [commissioned solo show] 02.2007 The Believers, Touring show to five cities in Norway, with performances in Stavanger, Forde and Bergen 09.2006 The truth was always there, The Collection, Lincoln [commissioned solo show] 07.2006 UBS Opening, Tate Modern (with Laurie Simmons, Guerilla Girls etc), UK 05.2006 Performance, Human Camera, Mali Salon, Rijeka, Croatia (solo show) 05.2006 I can't tell you, Grundy Gallery, Blackpool [commissioned solo show] 04.2006 Metropolis Rise, CQL Design Centre, Shanghai; DIAF 2006 @ 798 Space, Beijing, China 04.2006 Performance, Inside, Great Eastern Hotel, Masonic Temple, London, UK 03.2006 Performance, Don't Look Through Me, Y Theatre, Leicester, UK 03.2006 Don't look through me, City Gallery Leicester [commissioned solo show] 03.2006 Performance, Screening at Witte de With / Tent, Rotterdam, Holland 03.2006 John Skies or Sally Swims, UKS Gallery, Oslo, Norway 02.2006 Wandering Rocks, Gimpel Fils Gallery, London 11.2005 Image in Me, Market Gallery, Glasgow (solo show) 10.2005 Eyes of Others, Gallery of Photography, Dublin [commissioned solo show] 10.2005 Wunderkammer, The Collection (curated by Edward Allington), Lincoln, UK 09.2005 I saw the light, Gasworks Gallery, London [commissioned solo show] 09.2004 Adam, Smart Projects, Amsterdam, Holland 11.2004 Mind the Gap, La Friche, Triangle, Marseille, France 08.2004 Shattered Love, Keith Talent Gallery, London 04.2004 Eating at Another's Table, Metropole Galleries, Folkestone (performance / exhibition) 04.2004 Tonight, Studio Voltaire, London (curated by Paul O'Neill) 03.2004 Performance, A Variety Night of Ventriloquism, FACT, Liverpool (with Ken Campbell, Aura Satz, Andrew Hubbard) 03.2004 Mesmer, Temporarycontemporary, London 02.2004 Haunted Media, Site Gallery, Sheffield (with Susan Hiller, Susan Collins, Scanner, Thompson / Craighead, S Mark Gubb) 09.2003 The Physical World, APT, London, (with Ian Dawson, Katie Pratt) 09.2003 Sphere, Presentation House Gallery, Vancouver, Canada (with Paul McCarthy, Bruce Nauman, Laurie Simmons and Allan McCollum) 09.2003 You said that without moving your lips, Limerick City Gallery, Ireland (solo show) 08.2003 Calidoscopio, Museo del Barro, Asuncion, Paraguay (solo show) 04.2003 A Taste for Sham, Studio 1.1, London (with Jo Bruton, Kirsten Glass) 01.2003 The Lost Collection of an Invisible Man, The Laing Art Gallery, Newcastle (curated by Brian Griffiths) 09.2002 History Revision, Plymouth Arts Centre (including Terry Atkinson) 06.2002 Nausea: encounters with ugliness, London Print Studio 04.2002 Dramatic Events, Kent Institute of Art and Design 03.2002 Photoscoptocus, Camden Lock / Henley - on - Thames (Public commission) 03.2002 Nausea, Djangoly Art Centre (with Dave Burrows, Beagles and Ramsay, Margarita Gluzberg, Mark Hutchinson) 08.2001 Trinity College, Zwemmer Gallery, London 05.2001 Black Bag, Old Operating Theatre Museum (+ monograph BBC programme, «Lindsay Seers, Artist's Eye», Rory Logsdail) 03.2001 For the dead travel fast, Worcester City Museum and Art Gallery [commissioned solo show] 02.2001 Molotov, Dilston Grove Gallery, London (with Kirsten Glass, Diann Bauer, Annie Whiles, Helen Paterson, Lisa Fielding Smith) 09.2000 Tow, Camden Lock, Millennium Commission Project (with Tim Head, Diana Edmunds, Janice Howard, Zoe Brown) 10.2000 Assembly, Stepney City, London 07.2000 A Shot In The Head, Lisson Gallery, London 07.2000 Unfound, Chisenhale Gallery, London 06.2000 City Projects, Artomatic, London (with Jemima Brown, Marcel Price) 05.2000 The Double, The Lowry Centre, Salford (with Thomas Ruff, James Reilly and Alice Maher) 05.2000 On the rock, APT Gallery, London (with Annie Whiles, Diann Bauer, Kirsten Glass, Helen Paterson) 09.1999 Nerve, ICA, London (with Jeremy Deller, Martin Creed, Dave Beech, John Isaacs, John Beagles, Dave Burrows, Clive Sall) 07.1999 Quotidian, Paper Bag Factory (curated by Julia Lancaster) 06.1999 Autocannibal, Laure Genillard Gallery, London (solo show) 04.1999 Cabin Fever, Gallery Herold Bremen, Germany, (with Caroline Macarthy and Mairead Maclean) 10.1998 Multiples, Temple Bar Gallery, Dublin 09.1998 Cannibal, Old Museum Art Centre, Belfast (solo show) 08.1997 Knock, Knock, Artists Work Programme, Irish Museum of Modern Art, Dublin 11.1996 Stick Your Hands Up, Acorn Storage, Hammersmith, London 10.1996 Ghost, ACAVA Open Studios, Denmark St, London 09.1996 Ad Hoc, London Artforms.
«American Art Today: Faces and Figures,» The Patricia & Phillip Frost Art Museum (formerly The Art Museum at FIU), Florida International University, Miami, FL, January 17 — March 9, 2003 «The Harlem Renaissance and Its Legacy,» Worcester Art Museum, Worcester, MA, January 18 — April 13, 2003 «A Century of Collecting: African American Art in the Art Institute of Chicago,» Art Institute of Chicago, Chicago, IL, February 15 — May 18, 2003; catalogue «Structures of Difference,» Wadsworth Atheneum Museum of Art, Hartford, CT, February — April 13, 2003 «The Space Between: Artists Engaging Race and Syncretism,» Davis Museum and Cultural Center, Wellesley College, Wellesley, MA, March 18 — June 8, 2003 «Visual Poetics: Art and the Word,» Miami Art Museum, Miami, FL, April 25 — November 16, 2003; brochure «Visualizing Identity,» The Jack S Blanton Museum of Art, University of Texas at Austin, Austin, TX, August 27, 2003 — January 4, 2004 «Drawing Modern: Works from the Agnes Gund Collection,» Cleveland Museum of Art, Cleveland, OH, October 26, 2003 — January 1, 2004; catalogue «Skin Deep,» Numark Gallery, Washington, D.C., March 15 — April 26; brochure «Only Skin Deep: Changing Visions of the American Self,» curated by Coco Fusco and Brian Wallis, International Center of Photography, New York, NY, December 12, 2003 — February 29, 2004; traveled to Seattle Art Museum, Seattle, WA, 2004; Museum of Photographic Arts, San Diego, CA, 2005; catalogue «Supernova,» San Francisco Museum of Modern Art, San Francisco, CA, 2003 «Fast Forward: Twenty Years of White Rooms,» White Columns, New York, NY, 2003; catalogue «Today's Man,» curated by John Connelly, Hiromi Yoshii Gallery, Tokyo, Japan, 2003 «The Disembodied Spirit,» curated by Alison Ferris, Bowdoin College Museum of Art, Brunswick, ME, 2003; catalogue «The Alumni Show,» curated by Nina Felshin, Ezra and Cecile Zilkha Gallery, Wesleyan University, Middletown, CT, 2003; catalogue «Crimes and Misdemeanors,» Contemporary Arts Center, Cincinnati, OH, 2003 «DL: The Down Low in Contemporary Art,» Longwood Art Gallery at Hostos, Bronx, NY, 2003 «The Paper Sculpture Show,» organized by ICI, Sculpture Center, Long Island City, NY, 2003; traveled to Contemporary Art Center of Virginia, Virginia Beach, VA; Hunter Museum of American Art, Chattanooga, TN; Southeastern Center for Contemporary Art, Winston - Salem, NC; Orange County Museum of Art, Newport Beach, CA «An American Legacy: Art from the Studio Museum,» The Parrish Art Museum, Southampton, NY, 2003 «Stranger in the Village,» Guild Hall, East Hampton, NY, organized by the Museum of Modern Art, NY, 2003 «On the Wall: Wallpaper and Tableau,» The Fabric Workshop and Museum, Philadelphia, PA, 2003 «Family Ties,» curated by Trevor Fairbrother, Peabody Essex Museum, Salem, MA, 2003 «Influence, Anxiety, and Gratitude (Toward and understanding of trans - generational dialogue as a gift economy),» curated by Bill Arning, MIT List Visual Arts Center, Cambridge, MA, 2003 «American Art Today: Faces & Figures,» The Art Museum at Florida International University, Miami, FL, 2003
His work has been presented at Aargauer Kunsthaus, Switzerland (Cinema mon amour, 2017); Hayward Gallery, London (off - site exhibition The Infinite Mix: Sound and Image in Contemporary Video, 2016 - 2017); Audain Art Museum, Whistler (Intersections: Contemporary Artist Films, 2016); The Institute of Contemporary Art at the University of Pennsylvania, Philadelphia (The Freedom Principle: Experiments in Art and Music, 1965 to Now, 2016); Museum der Moderne Salzburg, Austria (Art / Histories, 2014); Bildmuseet, Umeå, Sweden (Theatrical Fields, 2013); Museum of Contemporary Art, Chicago (Think First, Shoot Later: Photography from the MCA Collection and The Way of the Shovel: Art as Archaeology, both 2013); The Museum of Modern Art, New York (XL: 19 New Acquisitions in Photography, 2013); Museum of Contemporary Art, Los Angeles, (Blues for Smoke, 2012, travelling to Whitney Museum of American Art, New York and Wexner Center for the Arts, Columbus, Ohio); Walker Art Center, Minneapolis (The Living Years: Art after 1989, 2012); ZKM / Museum für Neue Kunst, Karlsruhe (Fast Forward 2: The Power of Motion, 2010); and the Solomon R. Guggenheim Museum, New York (Haunted: Contemporary Photography / Video / Performance, 2010).
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