Sentences with phrase «work with another player creates»

EM: It strikes me that having to work with another player creates an environment of cooperative learning, so much as basketball or canoeing help teach teamwork skills, how do you find yourself playing to the strengths of «togetherness» as a developer?

Not exact matches

And, when she decided to get into fashion, she didn't just do some research, she met with «people in the industry who had created or worked at companies I respected — Tory Burch, Ralph Lauren, Michael Kors, and Calvin Klein, of the established players
You work with other players online to create a world.
Eliza Morgan created excellent play in attack as our lead extended in each quarter as all players worked seamlessly with each quarter scores 34 - 16 at half time and 49 - 21 at the end of the third quarter.
We then lose a proper wide player who could stretch the defense and create more space for the midfielders to work with.
Well im not in a wonderland he has his failings as we all do and great teams find a way to win good teams sit where we are 6 -5-4 but thats besides the point and it would be nice if your aunty had bolocks cause then we d be second but ive watched the games were an offensive team most the time although were terrible in the pissing rain but for the most part the game plans have worked weve created chances quality scoring chances one after the other problem is for me the finishing unless we sit back with 9 man behind the ball or ten when you push forward you will give up a goal if you lousy forwards fail to finish the set ups have been there this year but our strikers have failed to kill the games if we create quality chances and grab leads in the first 60 minutes like we have for the most part and in those games those games should of been killed even if we give a goal or two alongside the strategy but we failed to hit multiple should be goals we tried laca we'll see abou auba although hes a bit lazy so far but we'll see but we've lacked that quality in front goal a player the chances have been there im looking at the failure of the strikers and maybe that is his fault but monreal has scored as many goals recently as our strikers and thats sad our defenders or a midfielder will score and our stikers cant tally one in th first 60 mins of a game alongside them then were tired for last 40 give them hope there still only down one and we rue our missed chances while they push thats where iv been frustrated with this season not the tactics but the finishing
As a coach 1st Person ever inducted into the HEADFIRST BASEBALL HALL OF FAME Has Most Championships and Games Won in Headfirst History Coached the most players to move on to a 4 Year College Baseball Program Managed the 2007 Headfirst World Series team who won a National Title Managed the 2015 Headfirst Bercovich 24 World Series Team in Texas Runs multiple baseball clinics, camps and trainings for Headfirst Baseball Has created many connections with college scouts over the years for players Coached Varsity Baseball at Castro Valley High School for 3 years Coordinates «ESTL» program for players who need more development training Coached Events for USA Baseball with teams and showcases Was a Baseball Camp Instructor at Santa Clara University for 3 years Managed and Coached Headfirst Baseball teams now for 8 years Has trained and worked with players from all ages and all levels up to college Been a Role Model for dozens of players throughout the years at Headfirst Has been doing Baseball Private Lessons and Videos with players for 8 years Manages all «Bercovich 24» teams in the Headfirst Upper Division Program General Background Has been in charge of the Headfirst Upper Division as Coordinator since 2015 Received Bachelors Degree in Business at California State University - Eastbay Was the Leading Scorer twice for the only 2 seasons in Headfirst Basketball Huge Sports fan, has Season Tickets to the Giants, 49ers, Warriors and Sharks
I assume Wenger will go with his predictable «Plan A» (attack: 4 -2-3-1), but this will be fairly muted due to lack of confidence and players not seeming to work hard and intelligently run into space as well as run to create space (all the «top» teams do this).
You can't look at just the manager and players, the coaches are also parts which work to create the larger picture along with physios... Oh of course Ivan the Terrible and Silent Stan.
Even if the Chilean international isn't scoring or creating, his work ethic and influence on the team is always evident and he is a top - class player with a drive to succeed.
The Board is only interested in money not trophies they figure they have enough in the cabinet, Ridiculous wenger is only interested in his legacy, he wants to say he did it his way and he won the EPL and the CL, but this is where his legacy is distorted, his teams that he creates for the last couple years has played with HANDICAPs, several deficiencies compared compared to precious teams he created, the main failings is the frail midfielders he has taken a loving to, while in previous years if he had frail players in the midfield, he also had man mountains who could do the defensive work in the middle of the park.
A managers responsibility is: 1) To assemble a team with the right mental, physical and technical ability 2) To develop the players individually 3) To select the team best suited to get the result against the opposing team 4) To implement the right tactics against the opponents in all matches 5) To create team spirit 6) To motivate then players to work 100 % always 7) By way of the first 5 points to get the best possible result for the club
He seems to change positions across the midfield and final 3 every other minute with his relentless work rate and thus always creating confusion in opposition which in turn creates extra spaces in the mf enabling our stars more noticeable players to express themselves more freely.
I would also like to add for a tiki taka system like Man City to work you need to have a lot of movement from players around the player with the ball in order to create space and create chances.
«I can tell you I'm very happy to work with these players and I'm very happy with the mentality we've created in the last one - and - a-half years.
This program enforces Camp Lejeune's philosophies by teaching coaches how to create a fun and safe youth sports environment through topics like keeping players active at practice, building confidence, the role of winning in youth sports and working with parents.
Dr Simon Kemp, head of sports medicine at the Rugby Football Union and a member of the International Rugby Board's PSCA working group, has revealed that a review of the first year of the trial - including the Smith incident - has led to a number of «refinements» to the trial that was originally introduced in the hope of creating a more appropriate environment and process for doctors to assess players with suspected concussion and ensure those displaying symptoms of such an injury were not returned to the field of play.
Jeremy Kudon, a lawyer who works with the Fantasy Sports Trade Association, said the sites are simply a «facilitator» for players creating their own pools.
To ensure that gamers would be able to use the vest, TN Games worked with dot3 labs, LLC, in Las Vegas to create 3rd Space Incursion, a futuristic first - person shooter game that allows players feel the impact of being shot.
After wowing players and peers alike with his aforementioned Arma 3 mod, PlayerUnknown went on to work with Daybreak Games to create a new H1Z1 Battle Royale mode in the exact same vein, and King of the Kill is the wildly popular result of those combined efforts.
Ridley says his players» backgrounds in theater created the understanding that «the only way the show is going to reach its fullest potential is [by] working with everybody,» building a familial atmosphere and creative trust with new talent and veterans alike.
«We built Playdemic to create innovative, meaningful mobile games with high production values, which deliver a uniquely social, incredibly fun and shared experience for our players — and can not imagine a better context in which to continue that work.
Ready Player One is a sci - fi novel about a boy, Wade Watts, who spends his time plugged into the OASIS, a virtual utopia where people attend school and work and also explore the vast virtual universe created by James Halliday, a man obsessed with the»80s.
Frances O'Neill of Global Treasure Apps, «This is the first time we have worked with P6 / 7 pupils our usual cohort are secondary pupils and college students, we are really impressed at the level of pupils engagement and the ease in which they were able to transform from passive players of digital treasure trails to active participants in treasure trail creation, we hope the next stage of the project will involve the pupils further sharing their work by creating a social media campaign to promote their fantastic town trails.»
As it turns out, slapping points and badges on an eLearning course or cloning «Jeopardy» does not equate to a meaningful game.If you want to make serious games viable in your organization, you must combine a deep understanding of the ways games create a feeling of «fun» for players with a working knowledge of the essential elements required for learning.
● Six years of experience in educational leadership with a track record of student achievement results ● Strong understanding of progressive pedagogy ● Demonstrated experience leading highly effective professional learning for teachers and / or leaders around instructional best practices ● Ability to use data to inform practice, with a clear understanding of the metrics that lead to student achievement ● Exceptional results leading others and managing a team to achieve ambitious goals ● Demonstrated success creating and managing systems and work product ● Incredibly high excellence bar and ownership over results ● A team player with a strong work ethic and consistent follow - through ● Ability to build lasting and meaningful relationships with team members, students, and families ● Strong organizational skills and attention to detail ● Master's degree
First and foremost it doesn't work anywhere near as well with two players, largely because there's a lot less room for creating chains and a reduced amount of intriguing battling over the playbills.
On the other hand this does mean each player must work with the same tools to achieve victory, creating an even playing field, but there's no denying a wider assortment of distinctive units is needed.
The player is encouraged to open the box themselves with the press of a button, as a carefully designed formula of animations and sound effects work their magic to create a great sense of anticipation, before the contents of the package is finally revealed (usually an assortment of pedestrian cosmetic items).
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The documents go on outlining several other components in the console, but the truly interesting part of the report comes from something referenced as the, «nasal experience», which is listed as working in tandem with the virtual reality technology to create a fully sensory experience for the player by releasing scents while you play, recreating what you see in smell.
In a stunning announcement for Mario fans, Nintendo confirmed that they will be working with DeNA, a major player in the Japanese mobile market, to create games for phones and tablets based on Nintendo's established properties within the year.
Make something small for yourself or work with other players to create a much larger, grander base.
That's the thing, The Evil Within works well to create moments of tension and a chilling atmosphere at times, bombarding the player with utterly grotesque imagery, but then it doesn't really know what to do with you once it has your attention.
The first Dishonored established a player character, Corvo Attano, with specific skills working within the world Arkane Studios created.
«We've enjoyed working with players to make sure Bombslinger has enough content to create a highly replayable experience players can enjoy alone or with friends,» says Ferry Keesom, Co-Founder, Programmer and Designer, Mode4.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
«We have been working hard to create an online world in which players will be able to experience the epic Elder Scrolls universe with their friends, something fans have long said they wanted,» said Matt Firor, game director of The Elder Scrolls Online.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thplayers to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thPlayers can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The problems begin with the fact that the player's created character follows the RPG tradition of being entirely mute throughout the game, forcing the writers to constantly work around him or her.
By making the game available as an Early Access title on Steam, we hope to work together with players to create the most dynamic exploration sim game possible.
To simply mock it is to deprive one's self a view of the unique triumphs of early game development: to make an engaging experience under dire hardware constraints, to create a game world with a tiny amount of program space to work with, to get players to percieve the wonders of a cinematic triumph in the form of simple blocky graphics and approaching footsteps.
«We've been hard at work at Telltale creating an all - new iteration of the iconic Batman story that puts players in the suit of billionaire Bruce Wayne, just as much as it will put them behind the mask, deciding how to carefully navigate a complex drama, rich with action, crime, corruption, and villainy lurking around every corner of Gotham City,» said Kevin Bruner, Co-Founder and CEO of Telltale Games.
Also nominated for Best Multiplayer Game were Massive Warfare: Rush, an all - out war game with powerful tanks, helicopters and sea warships, by TinyBytes of Chile; Kluno: Hero Battle, a PVP battle arena game with the game controlled by a match - 3 game board, created by Gameka from Malaysia; and Imposter Drawster, in which players collaborate in creating a work of art with one player as an imposter, developed by Up at Night from the United States.
It got me thinking about how we — players, critics, journalists — really struggle to appreciate that these games are created not just by the one or two people we see in a dozen pre-release interviews and profiles, but by dozens if not hundreds of people, each with some small say in what the final creative work will look like.
Policies can be tailored for each of them separately, allowing players to create beach neighborhoods with no pollution and extra recycling work or industrial neighborhoods where safety is ignored and output is improved.
The roguelike formula seems to be working well, and with Haruhi Suzumiya artist Noizi Ito once again at the helm of creating characters once again, The Awakened Fate Ultimatum hopes to keep players hooked.
Players build bases, craft items, tame or battle dinosaurs, and work together to create their own unique narratives in diverse environments filled with massive prehistoric beasts.
Overwolf, a platform that makes overlay apps for PC games such as Guild Wars 2, League of Legends and World of Warcraft, is also working with Tobii to create eye - tracked apps that will let players engage with games in new ways.
«So, in essence, you've got a full - featured MMORPG dripping with polish and quality at every turn, an awesome combat system that takes the time to show each epic attack in slow - motion cutscenes, while still providing a simple, tactical gameplay experience that's great for kids, and fun for everyone else, that also creates a social dynamic allowing players to work together to survive — not to mention the chance to pilot your own pirate ship, alongside a bunch of addictive little mini games — and all that's before you reach level 5.»
a b c d e f g h i j k l m n o p q r s t u v w x y z