Sentences with phrase «working in game music»

Not exact matches

Also said to be in the works are promotion deals with video game producers, sports leagues, and music apps.
Many of the downtown investments create that new, fun experience: There's a giant praying mantis statue, imported from Burning Man, that breathes fire, giant board games in the backyard of a lounge called the Gold Spike, and there's one live music venue and another in the works.
Starting off his career at Saatchi & Saatchi in Los Angeles working on Toyota, Lexus and T - Mobile, he then moved to San Francisco where he spent four and a half years leading a sales development team at publishing firm, Future US — ideating and producing integrated marketing campaigns to compliment tens of millions of dollars of media buys for clients such as Google, UBISOFT, Hyundai, The Walking Dead, NVIDIA, Bethesda and dozens more in the video game, music and tech industry.
Speaking of which, I have such confidence in the power of God and the work of the Holy Spirit as a wind that moves wherever He wills, I am certain that the Holy Spirit is teaching people about Himself through TV, movies, music, social media, and video games.
It has worked for me in more ways than one, also I love listening to music before games, it calms me for the task ahead.
It ran all day with sessions comprising: - «Dads at Work»; reading and story - telling, science workshop set in school's wild life habitat, maths games with prizes, outdoor physical games, music, a fathers seminar, lunch with the children, computers, and a Fathers Day celebration.
In addition to his work at Puppet Showplace, his skills and passions range from sports, acting, martial arts, music, cooking, event planning, video games and more.
I like to play video games and I work and listen to music 24/7 it in my blood and I have 2 niece's and 1 naphew there are my life and im look for that right girl
passionate outgoing work hard play hard I love cooking music horseback riding big game fishingI love anything Nautica to do with the beach enjoy in life
hi im john a stirling iam a us marine currently in iraq iam orginally from gainesville fl but im stationed in camp lejeune, nc well i like martial arts reading and writing poetry video games working out and running but most of all makeing music and jamming out with my friends well peace out - john
I work alot, in my spare time i love to play guitar, video games, metal music... any ladies interested hit me up
Before joining SNAP Interactive, Foster worked as the Executive Vice President - Operations of video game developer Take - Two Interactive Software Inc, as well as having a number of roles in the music industry.
my self - summary I am normal to quiet guy who likes cartoons anime and i like classical music and rock and i like video games and i go to church in Sunday morning and i work my own business at home i am looking for some one who will like cartoons anime and likes games and computers and likes...
I am honest and looking for a serious relationship not in to the games I am a hard working female I do enjoy the outdorrs when the weather permits it I enjoy bowling country western music and any thing you want to know ask I will tell you I am not going to hide anything.
The game is as hard as any Metroidvania game and it only gets worse the deeper down the rabbit hole you fall, and you'll know things are really bad, when you notice the change of music and how nightmarish your surroundings appear and nightmarish in this context means like something you would see in a nightmare and not that the game's graphics themselves look nightmarish, as they look more like a complete work of art.
The best part about the music is the vocal work that appears many parts in the game.
Branching out into Audio Branding / Sound Design & Music for Visual Media and Video Games — Jeff's Exciting Audio work is in use by innovative Entertainment Organizations such as Blizzard Entertainment (World of Wardcraft, Diablo III), Sony Computer Entertainment of America (InFamous 2), Harmonix (Rock Band Network), Ubisoft (Tom Clancey Ghost Recon: Future Soldier) and Microsoft Game Studios (Halo CE 20th Ann Edition).
Sound effects and music work hand in hand with the gameplay and overall, Stealth Inc 2 A Game of Clones is a fun platformer that can be quite frustrating but also very rewarding when you succeed.
Pros + Mesh of 2D and 3D elements + Great Variety in Level design and Difficulty + Play as Mario (and Luigi later on) + A lot of elements from previous Mario games such as the NES series + Great Sound and Music work + Well designed visuals
A number of bonus features from Spider - Man 2's original DVD are not included here: another Spidey Sense graphic subtitle trivia track, Train's «Ordinary» music video, four making - of webisodes, the 15 - minute «Interwoven: The Women of Spider - Man», «Enter the Web» (multi-angle B - roll from the filming of four sequences), a gallery of Alex Ross» paintings of scenes from the original film used in the opening credits, a trailer for and making - of featurette on Activision's Spider - Man 2 video game, and, least importantly, DVD - ROM content supposedly consisting of weblinks and an S - M 3 countdown which I couldn't even get to work (trying to use InterActual these days is a disaster).
Sumthing Else Music Works, the premier record label dedicated to video game soundtracks, in partnership with Disney Interactive and Harmonix, today announced plans to release the «Disney Fantasia: Music Evolved Original Soundtrack,» featuring the original score and classical music selections from the award - winning musical motion game arriving OctobeMusic Works, the premier record label dedicated to video game soundtracks, in partnership with Disney Interactive and Harmonix, today announced plans to release the «Disney Fantasia: Music Evolved Original Soundtrack,» featuring the original score and classical music selections from the award - winning musical motion game arriving OctobeMusic Evolved Original Soundtrack,» featuring the original score and classical music selections from the award - winning musical motion game arriving Octobemusic selections from the award - winning musical motion game arriving October 21.
His main Theme from NARC was later recorded and released by The Pixies; his other work has been featured in the CD set, «Legends of Game Music
The audio in the game is solid as well, with enjoyable music and solid voice work.
His work can also be heard in the video games Assassin's Creed 3, Call of Duty: Modern Warfare 2, Assassin's Creed Revelations (featuring main theme, cutscenes & multiplayer music by Balfe), Skylanders: Spyro's Adventure (co-composed with Hans Zimmer) and Skylanders: Giants.
The composer of SOCOM 4 goes in depth about his work, his background, and the future of the video game music industry.
While students are working on math problems, play video game - style music in the background.
At Montpelier High School in Vermont, students participate in a daily «Unplugged» session where they can challenge each other in board games, work on art projects, play music, and meditate.
These include buying school materials (clothes, supplies, and even homework) on eBay and the Internet; exchanging music on P2P sites; building games with modding (modifying) tools; setting up meetings and dates online; posting personal information and creations for others to check out; meeting people through cell phones; building libraries of music and movies; working together in self - formed teams in multiplayer online role - playing games; creating and using online reputation systems; peer rating of comments; online gaming; screen saver analysis; photoblogging; programming; exploring; and even transgressing and testing social norms.
«One of the four students in each team were making the game and the rest were working on the narrative, the illustrations and music and feeding them through the game - maker,» Lean explains.
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Back camera with a flashlight * Gravity Sensor: Yes * Multi-Touch: Yes, 5 points multi-touch * Flash: Support Flash 11.1 * Google Play: Yes, built in * Bluetooth: Yes, support bluetooth 2.1 version * Video: 1080P, AVI / MOV / MP4 / RMVB / FLV / MKV... * Music: MP3 / WMA / WAV / APE / AAC / FLAC / OGG * Ebook: UMD, TXT, PDF, HTML, RTF, FB2... * OTG: Yes, support ExFAT, NTFS, FAT32 * USB HOST: 2.0 * Email and Browser: Yes, built in * WIFI: Yes, 802.11 b / g / n * 3G: Not built in, support external 3G dongle: E1916, ZTE AC2736, HUAWEI E1750, HUAWEI EC122, HUAWEI EM770W * Earphone Interface: 3.5 mm * Work Time: Up to 7 hours for video, 5 hours for game * Battery: 5000 mAh, 3.7 V * Language: Dutch, Indonesian, Czech, Danish, German, English, Spanish, French, Croatian, Polish, Portuguese, Roman, Finnish, Swedish, Swahili, Russian, Serbian, Bulgarian, Arabic, Korean, Japanese * Other Applications: ES File Explorer, Google Search, Google Maps, Browser, Gallery, Clock, Market, Calculator, Calendar, Video, Email, Gmail... * Extend Port: 1 x TF card slot; 1 x MINI HDMI port; 1 x Micro USB port; 1 x 3.5 mm Earphone port * Package including: 1 x Charger; 1 x USB cable; 1 x Earphone
Amazon is also working with Common Sense Media, the non-profit organization that provides independent ratings of books, movies, television, apps, games, websites, and music, and many of their top - rated media choices for children are included in Kindle FreeTime Unlimited.
It will do so because it will increasingly resemble other digital goods (music, movies, games, software), and from a practical point of view it will work best in fairly managing the various rights of the different parties.
The IEEE is working on a standard that will make it possible for items of movies, music, books, and games to be consumer - ownable Digital Personal Property (DPP), in the same sense they they can own, use, and share printed books.
With Windows apps, SkyDrive cloud connectivity, HD video, Xbox Music, games, a full - size USB port, a microSD card slot and the productivity of Office Home & Student 2013 RT, Surface with Windows RT brings work and play together in style.
The new 3D app, currently called Firefly, looks to work in a similar way to LG's offering, first demoed at Mobile World Congress, with the LG Optimus Pad offering photos, games, music, and video in 3D.
Outside of work Ann enjoys music, cooking, reading, travel and the outdoors, spending peaceful time at her yurt in the beautiful Adelaida area, playing weekly games with her «Scrabble Ladies» and proudly watching her twin daughters develop into exceptional adults and accomplished research scientists.
In a marvelously old school twist, Brian Schmidt, remembered for his work on classic games such as Crue Ball, Madden 93 — 96 and Jungle Strike will be providing sound design and ferocious rock - driven music tracks, along with a bunch of Indie bands perfectly fitting for the on - screen mayhem.
Yes, I can't live without kinect anymore, lol:) Makes my life easier: IR - blaster to turn on all my devices with a simple «Xbox, on»; biometric sign - in; navigating to games and apps before even touching my controller; use «xbox, bing» to search for games, movies, music, etc quick and easy; «xbox, record that» for game clips; play games like Xbox Fitness (although this one is more working than playing, lol), Kinect Sports Rivals; skyping IMHO the Xbox experience is only half as good without Kinect
they have already shown an external can work for music (and perhaps video) so why not games??? «For every tech - savvy gamer out there that knows what they're doing with external storage and hard drive space,» It doesn't take a «tech - savvy» person to plug in an external hdd.
- 4th live performance will be on December 17th at the Toppan Hall, located in Tokyo - two special guests: the HIDE X HIDE duo, who have worked on video game music arrangements
Volume # 2 — The Score, this consists of in mission and cut scene music likely all instrumental with the help of music producer Woody Jackson who also worked on L.A. Noire and Red Dead Redemption... both Rockstar - produced games.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
He has worked on music for more than 40 video games, where his versatility is reflected in styles ranging from classical to techno - elctronica and jazz.
The next game in Harmonix's beloved music - rhythm franchise more closely resembles the studio's earliest work than anything previous in the franchise.
Custom map creators can now work with desert terrain and a new desert music pack, and everyone can now play Valve's new Desert Colosseum map from the Arcade tab in - game.
I don't really understand how it works, aside from that the puzzles involve lines, but if you like pixel visuals, retro music, and have odd taste in games, you'll like it.
While Jeroen was working in the music industry, including at record labels and music platforms, he was struck with the similarity to the games business.
I could go on about Uprising, such as how it features one of my favorite difficulty based mechanics or was one of the first games I really got into StreetPassing with, or how its soundtrack brought together the likes of Motoi Sakuraba (known for his work within the Tales series), Yuzo Koshiro (prior works including Streets of Rage and Shenmue), Masafumi Takada (the man behind the music for God Hand, the Danganronpa series and multiple games by Suda51) to create one of my favorite modern soundtracks in all of video games.
This next one isn't so much a game as it is an interactive music video, but I wanted to be sure to include something by Ben Esposito, who, like Nina Freeman, is another up - and - coming name that I think is one of the best and brightest working in games right now.
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