Sentences with phrase «working in the studio trying»

I utilized a telephoto lens to pull my subject in from a distance and later worked in the studio trying to capture the power of the breaker, and beauty of the spindrift created by the offshore wind.

Not exact matches

When he was older, Walt tried to get a job as a newspaper cartoonist, but was unable to find one and ended up working in an art studio where he created ads for newspapers and magazines.
I always try to work in exercise, so I asked the concierge to help me find a yoga studio 3Exercise your way.
But what's not stress - free is rushing to a yoga class after work or trying to find studios that are in our budget, which is why downloading the Yoga Studio App is such a lifesaver.
We tried it in the studio — and despite still being in its infancy, actually worked really well.
All work for the build program will be done at the recently opened SEMA Garage - Industry Innovations Center in Diamond Bar, California — a facility that allows SEMA - member companies to test and prototype parts, try its 3D modeling and printing and use its full - scale photo studio, among other things.
Producer Chris Wynn said in a blog post yesterday that the studio was «spread too thin» and trying to work on the PC and console versions at the same time wasn't the easiest thing to do.
The studio said that anyone can give the game a try for free right now, although there will be a wipe prior to open beta and all of the additional features that are in the works.
This doesn't necessarily mean getting rid of the current set - up of three studios working in tandem, but making sure that they are working from the same sheet, instead of trying to implement what is coming across as different views.
In this 3rd person adventure game, Larry takes a summer job working on his uncle Larry's movie lot doing odd jobs and trying to uncover a mole from another studio who threatens to air the studio's dirty laundry in the tabloidIn this 3rd person adventure game, Larry takes a summer job working on his uncle Larry's movie lot doing odd jobs and trying to uncover a mole from another studio who threatens to air the studio's dirty laundry in the tabloidin the tabloids.
In a post in that same thread, however, CIG's Ben Lesnick explained that Smart's refund is «the videogame equivalent of a «we reserve the right to refuse service to anyone» sign in a restaurant,» and said that while the studio does try to «work with backers who are facing hardships,» the money received through the crowdfunding campaign is being spent on making the game and, by implication, is thus not available to give back to anyone who wants iIn a post in that same thread, however, CIG's Ben Lesnick explained that Smart's refund is «the videogame equivalent of a «we reserve the right to refuse service to anyone» sign in a restaurant,» and said that while the studio does try to «work with backers who are facing hardships,» the money received through the crowdfunding campaign is being spent on making the game and, by implication, is thus not available to give back to anyone who wants iin that same thread, however, CIG's Ben Lesnick explained that Smart's refund is «the videogame equivalent of a «we reserve the right to refuse service to anyone» sign in a restaurant,» and said that while the studio does try to «work with backers who are facing hardships,» the money received through the crowdfunding campaign is being spent on making the game and, by implication, is thus not available to give back to anyone who wants iin a restaurant,» and said that while the studio does try to «work with backers who are facing hardships,» the money received through the crowdfunding campaign is being spent on making the game and, by implication, is thus not available to give back to anyone who wants it.
Potentially you are right now working at a large studio, and thinking «I'd love to try doing my own thing for a year» — this might be a cool opportunity for you too... be an indie, work in your pants, but you know get paid and all that.
Try working to music, have your studio a little messy, have your studio clean and organized, work in silence, work while listening to podcasts, get up and walk around, strictly schedule your time, loosely schedule your time, etc..
Try to get out and get involved in the industry and meet people who work in studios.
So, with the understanding that we're not trying to lower the quality of your work, here are the community's top tips for being more efficient in the studio.
I'm sitting in my art studio trying to work out how to best promote myself as a «brand» and sell my paintings.
Around 1970, while in the John St. studio, Frances began working on large horizontal abstract paintings that were involved with ideas of gravity, slow painting time, indeterminate color, and trying to create a complex painting space that appeared geometric, but alternately shifted into a deeper space.
In all seriousness I am an avid workaholic, but when I started really struggling with my studio work, I just kept trying new things until it made sense again.
«I'd also like to plug this in because I think it's extremely important: as an artist, what you are doing in a studio visit is not trying to get work shown anywhere; rather, you are building a personal relationship / exchange that will facilitate that.
GY The way I structure my work routine in the studio is very rigid, which means that I try to be physically at the studio as much as I can.
Sutherland tried to consign one of the fakes to Sotheby's last year, but the auction house questioned the work's authenticity and contacted Mr. Hirst's studio in London, Science Ltd. that deemed the painting fake.
The work, which was filmed at the artist studio in tel - aviv in late 2006, shows an artificial environment, in which 14 puppets, try over and over again, to stabilize a kind of union, while revolving randomly.
I recently sat down with Steven in his Dallas studio where we discussed his childhood in Liverpool, adjusting to life in Texas, blue - collar work ethic, formative years studying art in Rome, sold - out shows, black town cars, reaction - based art process and trying to live a life without regrets.
Browne discusses her studio practice and a range of topics related to her work including color and working in «the gap between somebody looking at something directly and... looking at a photograph of the thing... I'm... interested in trying to pick up a little bit of that sensation... that... being there feeling, but also the shift between the two.»
Nelkin writes that «The exhibition explores the creative relationship between Piet Mondrian and Ben Nicholson... When Nicholson first visited Mondrian's studio in 1934 he had to rest in a café afterwards to try to take in what he had just seen — the elegant serenity of the works, the ambience of the studio and the energy of Mondrian himself.
Most of the time Kertess was on the road, he tried to survey an entire city, cramming in as many studio visits as possible; other trips were concentrated on a single artist, like Peter Saul in Austin, Tex., or Stan Douglas in Toronto, both of whom so intrigued Kertess that he spent an entire day with them, talking and driving around and looking at their work.
The other talking point stands were Seventeen's sit - on - a-snake virtual reality show by Jon Rafman, and Hauser & Wirth's presentation of their artists» work as that of a fictional artist in a mock - up studio (were they trying to transcend the grubby fiscal reality of the fair?).
My List (@TwoCoats on Twitter) It's Spring Break and I'm trying to get some work done in the studio, but I wanted to contribute another painting - centric list even if it's somewhat half - assed.
«Ultimately, as much as my work has been concerned with events and politics outside my studio, each painting is full of metaphors for the battles inherent in my own creative process: trying to make something from nothing, intention from accident, illusion from flatness and meaning from doubt.»
Jamie Fitzpatrick in his studio London 1 Can you tell us about your work and what are the main ideas you try and express?
Some of our notable entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercial litigation.
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