Sentences with phrase «working on a certain game»

Not exact matches

We have shown the right attitude and spirit, and I know we have room for improvement in certain areas of the game that we will work on.
A classic striker is about more than just scoring goals, and there are certain facets of his game he can improve, but he's working on it.»
What I certainly would like to know is whether the managers have any real authority to tell players to work on certain parts of their game.
Arsenal are recovering and slowly getting back some confidence and fluidity in their game, played 120 mins on sunday and needed to rotate various players who were obviously not fully recovered and who were certain» red flags» for muscular injuries if theyd started (ie, ox, ramsey, holding) Leicester did not deserve anything at all, they were ultra defensive, yes worked hard I agree but its easier to defend with 9 behind the ball for vast periods of the game.
I understand what you're saying bounty hunter, but I feel like the week prior to big games should be enough time to at least tweak our formation slightly or employ a certain tactic, whether it's counter attack with less possession or playing with two strikers up top instead of the lone striker, I would hope that players at the level required for arsenal would be able to adjust to this as it seems I tend to hear other teams coming away from big wins uttering phrases like «we worked on the manager's ideas this week and executed them well», I cant remember our players saying this for a while.
The new stopper is expecting it to be a lively encounter as well and he knows that thge pace and intensity of football in England can often take players from overseas by surprise, so he has been working hard on certain parts of his game in order to cope.
Frenn said he has looked back to his net when the Raiders are on the attack to see White working on specific techniques or drills after a goal or situation to be better prepared for a certain shot later on in the game.
The first is changes to the environment that significantly alter habitat, in effect» «altering the rules of the game,»» as Arens puts it, so that physical characteristics and behavior that once proved adaptive for certain organisms — dinosaurs, for instance, that relied on flowering plants for food — no longer work as well.
Certain people play that game very well and others, well, just don't «get» the concepts at work on interview day.
To use the video game example again, there's a certain range of settings that work well for an organism, but turning on too few or too many options can lead to a very unsatisfying playing experience.
Actually, we haven't really done much research into how much it would take to do that, yet, as we're still working on trying to address certain areas of the game or to add features for the current platforms that people are interested in.
Play Initiated Nipping Certain games encourage biting and should be avoided when working on «No Bite»: tug - of - war (my dogs are not allowed to play this with humans until they are well aware of the «pack hierarchy» and will release the toy when told to.)
Certain games encourage biting and should be avoided when working on «No Bite»: tug - of - war (my dogs are not allowed to play this with humans until they are well aware of the «pack hierarchy» and will release the toy when told to.)
Our amenities are certain to please the busy executive or leisure traveler: * Complimentary Wireless and high - speed internet capabilities in our guestrooms and meeting rooms * Secure PrinterOn remote printing * 24 - hour business center * Microwave * Refrigerator * Coffeemaker * Two dual line phones with voicemail and data ports * A large work desk with desk level outlets and ergonomic chair * On Command Movies / TV and video games * Complimentary HBO * Complimentary USA Today each weekday morning * Complimentary use of our Stay Fit kits * Complimentary Fitness Center * Heated rooftop swimming pool and hot tub The Hilton Garden Inn Convention Center hotel offers the Great American Grill restaurant serving freshly prepared breakfasts as well as lunch and dinner.
As the delay happened, EA Sports» president Peter Moore said work on the title would continue «until we're certain we can deliver a breakthrough basketball experience»; chances are the game will likely transform into NBA Elite 12 then.
Zindage Games - PSN exclusive content for Velocity X2 Sanzaru Games - They just launched Sly on Vita and PS3, But are also confirmed working on PS4, its an exclusive game for certain.
so yeah the 3ds and vita they have the controls, they have the ability to create games of all kinds, the mobile / tablet with touchscreen only controls are really limiting, as only certain games work but i know youll never find an experience like Monster Hunter or Tearaway on those, so yeah:)
I got my White Dualshock 4 ready, my white gold wireless headset ready and my copy of the game pre orderd and before I forget my friends are also ready and I'm gonna put a couple of home works on the side for a certain amount of time (don't know how long) and I'm gonna play Destiny like I'm crazy.
Art design is led by Ryan Vulk, who worked on Ziff Davis's Official PlayStation Magazine long ago (more recently he's been designing Wired), and Julian Rignall, a man who needs no introduction among British gamers of a certain era, is editorial director.
There's a certain sense of nostalgia at work in Citizens of Earth that works on aging gamers like myself.
If you're a Vita owner you're probably aware of the fact that certain PSP and Minis games just will not work on your Vita at the moment.
One such mode is Archon which allows two players to control the same army which really adds a new element into multiplayer, particularly with strategy as each player can concentrate on a certain aspect of the game while working collaboratively.
The biggest problem with long F1 races was a simple mistake could cost you minutes and sometimes hours of gameplay, but Codemasters have you covered here with the «Flashback» feature, again this is limited at certain difficulties and can be used infinitely at the lower ones, it works flawlessly and is super quick (note this review was done on a digital download version of the game).
He claims a certain influence on game graphics, working on the first five versions of DirectX whilst at Microsoft.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
It is liberating working on something completely new but the way we work is to work from the lore up usually for every game, we build up the world, what it looks it, why it behaves a certain way, build a pyramid of gameplay, visual and everything.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
The openness of the game's story mode has been opened up hugely from two features not present in DW7 - firstly, Free Mode makes a very needed return, allowing you to re-play any available chapter with any character of your choosing — great for generally having a blast or working on building up a certain character.
Join us for an evening of presentation and discussion with leading art pros from award - winning game development studio, Certain Affinity, known for their work on the Halo and Call of Duty franchises.
On this episode of What Game Hath Wrought, I lay out a few of my concerns and set the groundwork for what is almost certain to be a tremendously unpopular review of a bafflingly popular Read more about What Game Hath Wrought: Final Fantasy XV -LSB-...]
Unlike home consoles PC's aren't dedicated platforms, this leads to some huge discrepancies in what games will work on certain PC's but not others.
Certain Affinity, an experienced independent game developer has recently been working on their first mobile title, Age of Booty: Tactics.
Lead Concept Artist, Michael Pedro, will showcase Certain Affinity work on the HALO franchise as well as discuss the various challenges concept designers may face during development of a multiplayer game.
Now, although the Wii U release of World to the West has yet to happen, it will be out on Switch next month (January 18th) and review copies are in the hands of reviewers, including myself and the more I play it, the more I know for certain Rain Games would be perfect for working on a Zelda game.
That, along with the previously mentioned on - foot combat will definitely invite comparisons to certain other games, and it looks like the Front Mission Evolved team has their work cut out for them.
The game actually puts an emphasis on using the environment to kill enemies since things that are destroyed tend to burst outward like you hit a grenade hiding within it which works surprisingly well against enemies standing next to certain bits of the environment.
The plugins can work individually however, game developers can use the plugins strategically on certain game sound elements creating an even greater overall experience.
The fact that it works with every game actually makes it better than the original functionality on the Wii U, which only worked with certain titles.
During an interview with certain Square Enix folk working on Final Fantasy VII: Advent Children, it was mentioned that the reason for dropping the projects (specifically the newly relevant FFVII) was because the games are all still playable on current technology thanks to the PS2's backwards compatibility, rendering remakes «unnecessary» in the corporate eye.
There are certain traits that will help you land that job, but you will need some sort of programming degree, and one focused on working in the video game industry will be a plus.
There are also different types of film that work better on certain ghosts, adding a sense of strategic thinking to the game.
And the fact that once you have maxed out your stats, there simply is not much to do for you anymore during week - days, even though the game does go on for a long time after that... I mean, my memory might be misleading there, but I am pretty certain that studying does not work in the way of you reading a few books at the beginning of the semester, until you are officially smart enough, at which point you just go walk the dog until finally holiday season arrives.)
As well as a Skyrim guide for certain aspects of the game regardless of what version you're playing on - old or new - we'll explain how the new Special Edition features work and how they size up to the 2011 release.
«We accomplished it to a certain degree by making PS4 games work on Vita via remote play.
But when I was working on TWEEZER, I wanted to have a lot more visual polish, and was frankly getting bogged down on a lot of stuff that was Not Writing; while I knew I absolutely refuse to make another game in Twine Default Color Scheme, because TDCS is ugly as shit, and while I knew certain effects I wanted in the text, I don't have a great color sense and I wasn't sure how to use certain macros like < > and stuff.
Of course, there have been some lags that gave you an in - game advantage, such as seeing through fog after a smoke grenade was defused, if you stand in a certain position, but Valve is actively working on it.
Some may not work as well on older hardware, and certain games may not run at all, but the true mobile revolution is that most people can perform most important tasks on phones today, be it creating or consuming.
The key differences between the two are the ability for Plex Pass to work with your game systems - the Xbox One, PS4, PS3 and Xbox 360 - as well as the ability to set up viewing restrictions on certain movies.
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