Not exact matches
We have shown the right attitude and spirit, and I know we have room for improvement in
certain areas of the
game that we will
work on.
A classic striker is about more than just scoring goals, and there are
certain facets of his
game he can improve, but he's
working on it.»
What I certainly would like to know is whether the managers have any real authority to tell players to
work on certain parts of their
game.
Arsenal are recovering and slowly getting back some confidence and fluidity in their
game, played 120 mins
on sunday and needed to rotate various players who were obviously not fully recovered and who were
certain» red flags» for muscular injuries if theyd started (ie, ox, ramsey, holding) Leicester did not deserve anything at all, they were ultra defensive, yes
worked hard I agree but its easier to defend with 9 behind the ball for vast periods of the
game.
I understand what you're saying bounty hunter, but I feel like the week prior to big
games should be enough time to at least tweak our formation slightly or employ a
certain tactic, whether it's counter attack with less possession or playing with two strikers up top instead of the lone striker, I would hope that players at the level required for arsenal would be able to adjust to this as it seems I tend to hear other teams coming away from big wins uttering phrases like «we
worked on the manager's ideas this week and executed them well», I cant remember our players saying this for a while.
The new stopper is expecting it to be a lively encounter as well and he knows that thge pace and intensity of football in England can often take players from overseas by surprise, so he has been
working hard
on certain parts of his
game in order to cope.
Frenn said he has looked back to his net when the Raiders are
on the attack to see White
working on specific techniques or drills after a goal or situation to be better prepared for a
certain shot later
on in the
game.
The first is changes to the environment that significantly alter habitat, in effect» «altering the rules of the
game,»» as Arens puts it, so that physical characteristics and behavior that once proved adaptive for
certain organisms — dinosaurs, for instance, that relied
on flowering plants for food — no longer
work as well.
Certain people play that
game very well and others, well, just don't «get» the concepts at
work on interview day.
To use the video
game example again, there's a
certain range of settings that
work well for an organism, but turning
on too few or too many options can lead to a very unsatisfying playing experience.
Actually, we haven't really done much research into how much it would take to do that, yet, as we're still
working on trying to address
certain areas of the
game or to add features for the current platforms that people are interested in.
Play Initiated Nipping
Certain games encourage biting and should be avoided when
working on «No Bite»: tug - of - war (my dogs are not allowed to play this with humans until they are well aware of the «pack hierarchy» and will release the toy when told to.)
Certain games encourage biting and should be avoided when
working on «No Bite»: tug - of - war (my dogs are not allowed to play this with humans until they are well aware of the «pack hierarchy» and will release the toy when told to.)
Our amenities are
certain to please the busy executive or leisure traveler: * Complimentary Wireless and high - speed internet capabilities in our guestrooms and meeting rooms * Secure PrinterOn remote printing * 24 - hour business center * Microwave * Refrigerator * Coffeemaker * Two dual line phones with voicemail and data ports * A large
work desk with desk level outlets and ergonomic chair *
On Command Movies / TV and video
games * Complimentary HBO * Complimentary USA Today each weekday morning * Complimentary use of our Stay Fit kits * Complimentary Fitness Center * Heated rooftop swimming pool and hot tub The Hilton Garden Inn Convention Center hotel offers the Great American Grill restaurant serving freshly prepared breakfasts as well as lunch and dinner.
As the delay happened, EA Sports» president Peter Moore said
work on the title would continue «until we're
certain we can deliver a breakthrough basketball experience»; chances are the
game will likely transform into NBA Elite 12 then.
Zindage Games - PSN exclusive content for Velocity X2 Sanzaru Games - They just launched Sly
on Vita and PS3, But are also confirmed
working on PS4, its an exclusive
game for
certain.
so yeah the 3ds and vita they have the controls, they have the ability to create
games of all kinds, the mobile / tablet with touchscreen only controls are really limiting, as only
certain games work but i know youll never find an experience like Monster Hunter or Tearaway
on those, so yeah:)
I got my White Dualshock 4 ready, my white gold wireless headset ready and my copy of the
game pre orderd and before I forget my friends are also ready and I'm gonna put a couple of home
works on the side for a
certain amount of time (don't know how long) and I'm gonna play Destiny like I'm crazy.
Art design is led by Ryan Vulk, who
worked on Ziff Davis's Official PlayStation Magazine long ago (more recently he's been designing Wired), and Julian Rignall, a man who needs no introduction among British
gamers of a
certain era, is editorial director.
There's a
certain sense of nostalgia at
work in Citizens of Earth that
works on aging
gamers like myself.
If you're a Vita owner you're probably aware of the fact that
certain PSP and Minis
games just will not
work on your Vita at the moment.
One such mode is Archon which allows two players to control the same army which really adds a new element into multiplayer, particularly with strategy as each player can concentrate
on a
certain aspect of the
game while
working collaboratively.
The biggest problem with long F1 races was a simple mistake could cost you minutes and sometimes hours of gameplay, but Codemasters have you covered here with the «Flashback» feature, again this is limited at
certain difficulties and can be used infinitely at the lower ones, it
works flawlessly and is super quick (note this review was done
on a digital download version of the
game).
He claims a
certain influence
on game graphics,
working on the first five versions of DirectX whilst at Microsoft.
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed
on the map — Groups were created out of the over 300 devs to
work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees
on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending
on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a
certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used
on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A
certain element was added in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things in the world
It is liberating
working on something completely new but the way we
work is to
work from the lore up usually for every
game, we build up the world, what it looks it, why it behaves a
certain way, build a pyramid of gameplay, visual and everything.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue
on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should
work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas
on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck
on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon
on the minimal • Fixed a problem with changing camera
on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop
game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna
on Caspian Border.
The openness of the
game's story mode has been opened up hugely from two features not present in DW7 - firstly, Free Mode makes a very needed return, allowing you to re-play any available chapter with any character of your choosing — great for generally having a blast or
working on building up a
certain character.
Join us for an evening of presentation and discussion with leading art pros from award - winning
game development studio,
Certain Affinity, known for their
work on the Halo and Call of Duty franchises.
On this episode of What
Game Hath
Wrought, I lay out a few of my concerns and set the groundwork for what is almost
certain to be a tremendously unpopular review of a bafflingly popular Read more about What
Game Hath
Wrought: Final Fantasy XV -LSB-...]
Unlike home consoles PC's aren't dedicated platforms, this leads to some huge discrepancies in what
games will
work on certain PC's but not others.
Certain Affinity, an experienced independent
game developer has recently been
working on their first mobile title, Age of Booty: Tactics.
Lead Concept Artist, Michael Pedro, will showcase
Certain Affinity
work on the HALO franchise as well as discuss the various challenges concept designers may face during development of a multiplayer
game.
Now, although the Wii U release of World to the West has yet to happen, it will be out
on Switch next month (January 18th) and review copies are in the hands of reviewers, including myself and the more I play it, the more I know for
certain Rain Games would be perfect for
working on a Zelda
game.
That, along with the previously mentioned
on - foot combat will definitely invite comparisons to
certain other
games, and it looks like the Front Mission Evolved team has their
work cut out for them.
The
game actually puts an emphasis
on using the environment to kill enemies since things that are destroyed tend to burst outward like you hit a grenade hiding within it which
works surprisingly well against enemies standing next to
certain bits of the environment.
The plugins can
work individually however,
game developers can use the plugins strategically
on certain game sound elements creating an even greater overall experience.
The fact that it
works with every
game actually makes it better than the original functionality
on the Wii U, which only
worked with
certain titles.
During an interview with
certain Square Enix folk
working on Final Fantasy VII: Advent Children, it was mentioned that the reason for dropping the projects (specifically the newly relevant FFVII) was because the
games are all still playable
on current technology thanks to the PS2's backwards compatibility, rendering remakes «unnecessary» in the corporate eye.
There are
certain traits that will help you land that job, but you will need some sort of programming degree, and one focused
on working in the video
game industry will be a plus.
There are also different types of film that
work better
on certain ghosts, adding a sense of strategic thinking to the
game.
And the fact that once you have maxed out your stats, there simply is not much to do for you anymore during week - days, even though the
game does go
on for a long time after that... I mean, my memory might be misleading there, but I am pretty
certain that studying does not
work in the way of you reading a few books at the beginning of the semester, until you are officially smart enough, at which point you just go walk the dog until finally holiday season arrives.)
As well as a Skyrim guide for
certain aspects of the
game regardless of what version you're playing
on - old or new - we'll explain how the new Special Edition features
work and how they size up to the 2011 release.
«We accomplished it to a
certain degree by making PS4
games work on Vita via remote play.
But when I was
working on TWEEZER, I wanted to have a lot more visual polish, and was frankly getting bogged down
on a lot of stuff that was Not Writing; while I knew I absolutely refuse to make another
game in Twine Default Color Scheme, because TDCS is ugly as shit, and while I knew
certain effects I wanted in the text, I don't have a great color sense and I wasn't sure how to use
certain macros like < > and stuff.
Of course, there have been some lags that gave you an in -
game advantage, such as seeing through fog after a smoke grenade was defused, if you stand in a
certain position, but Valve is actively
working on it.
Some may not
work as well
on older hardware, and
certain games may not run at all, but the true mobile revolution is that most people can perform most important tasks
on phones today, be it creating or consuming.
The key differences between the two are the ability for Plex Pass to
work with your
game systems - the Xbox One, PS4, PS3 and Xbox 360 - as well as the ability to set up viewing restrictions
on certain movies.