Sentences with phrase «working on the cutscenes»

Digic Pictures has also worked on cutscenes, teasers, and trailers for games like Civilization V, Darksiders: Wrath of War, Prince of Persia: The Forgotten Sands, Mass Effect 3, and the Assassin's Creed series.»
The base of the new Career mode is already there: almost all the historical texts are ready as well as squadron insignias, we're working on the cutscenes.

Not exact matches

The chara - design was done by Hidari (and not Kozaki Yuusuke, who previously worked on Fire Emblem Awakening and Fire Emblem Fates), with the animated cutscenes done by Studio Khara.
We worked on polishing proposed battle barks and dialogue in cutscenes, oversaw remotely the recording of Geralt's voice for these lines, and generally acted as «lore keepers» for Geralt's appearance in Soulcalibur.
But charge Lubezki's work on Gravity with being nothing more than an elongated video - game cutscene if it makes you feel better.
Huge team working on it, brilliantly acted cutscenes, awesome action, huge scale.
As someone who worked on the original cutscenes that we used to announce this character before, I'm pretty excited that my first PlayStation.Blog post revolves around the return of my favorite conduit from inFAMOUS Second Son: Abigail «Fetch» Walker.
Focusing heavily on producing and directing cinematic cutscenes, cinematic gameplay and in - game animations, I have worked on many AAA projects ranging from multiple James Bond titles to Disney and Blue Sky movie tie - ins.
They've worked on game trailers and cinematics for countless games, notably the CG trailers for Star Wars: The Old Republic and the cutscenes for Halo Wars.
After E3 we worked on more of the music together, especially on the other trailers as well as the cutscenes of the game.
Right off the bat, I can tell that the devs and writers are working towards a more player - integrated and less FMV experience (relies less on cutscenes).
As we speak we're making progress on replacing cutscenes to allow the story we have in mind to work.
There's no way to quickly check out a specific mechanic that I wanted to brush up on, so if I wanted to understand how the game's melee combat works, then I would have to boot up the cutscene from the very beginning and mash on the cross button until I came across what I wanted to see.
The game itself is reportedly being remastered by Splash Damage (the studio that brought us Brink) while the cutscenes are being worked on by the animation studio Plastic Wax.
However, the expressive sprite work of the older games is unfortunately absent; instead, characters have a static full - body «portrait» in cutscenes, and animate based on a direct movement to the portrait, or an outright changing of it.
The position, aimed at individuals living in Japan, will involve design work on dungeons, maps, cutscenes, and enemies.
It actually varies game to game as we have taken a different approach to get each game in the collection represented the way you remember them, something like the original Xbox Grabbed by the Ghoulies we remastered completely into 1080p and 60 fps as the games cartoon art style worked well (cutscenes are still in 4:3 as the original), the Xbox 360 games are in their native resolutions and framerates as they are already HD, the older titles we made the call to put them in an arcade style themed windowed mode to retain the authenticity, we also added a CRT filter that accurately reproduced the scan lines and pixel bleed screens gave back then which you can toggle on and off — We did whatever made the most sense to keep the quality high and the nostalgia present.
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