Sentences with phrase «working with a game engine»

This is where the learning content is incorporated within the game: a suite of 10 unique, gamified e-learning modules were created by the Boots in - house team which work with the game engine to highlight some of the key products, promotions and services that Boots were offering around Christmas.
Experience working with a game engine and using scripting tools to assemble heroes, enemies, AI, and interactive objects by collecting and implementing animations, models, audio, and effects into one complete system.

Not exact matches

The team at Bluepoint Games is incomparable regarding their portfolio of ports and remastered releases, and we've been working closely with them to bring over our engine to makeUncharted: The Nathan Drake Collection an exemplary game.
«The Fox Engine is nearly finished, but the only way to be sure it works is to create a game at the same time and improve the engine with our tools as we go along,» KojimaEngine is nearly finished, but the only way to be sure it works is to create a game at the same time and improve the engine with our tools as we go along,» Kojimaengine with our tools as we go along,» Kojima said.
He told US PS Blog — «The Fox Engine is nearly finished, but the only way to be sure it works is to create a game at the same time and improve the engine with our tools as we go Engine is nearly finished, but the only way to be sure it works is to create a game at the same time and improve the engine with our tools as we go engine with our tools as we go along.
With players working independently of one another, this places pressure on the game engine and there's a clear reduction in the game's visual sheen as well as frame rate instability evident.
Some of his key projects include the Implementation Readiness Package for Smarter Balanced that works in concert with the Smarter Balanced Open Source Test Delivery System; development of an Automated Assessment engine for the U.S. Navy, which makes use of Spring WebSocket architecture and is capable of integrating with both Navy and third - party - developed systems used in officer shiphandling skills training; and the process and debug of the Damage Control game / simulator that specifically works with mobile devices» architectures and development.
Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality!This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video - game development tools as well as 2D / 3D art applications.Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video - game of your dreams.If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max.
3D is fast and smooth, even with the Epic Citadel Unreal Engine demo, all the major games I have ran smooth (except for Pac «N Jump... see above), and things just worked really, REALLY well.
What I didn't catch before, but actually is the most exciting part is that Gears and other XB1 games will start using Unreal 4 Engine which is supposed to be amazing... and with Epic working hand in hand with an XB1 exclusive studio... they should start optimizing that real quick.
Abylight Studios is currently working on the adaptation to Nintendo Switch closely with Yoyo Games, developer of the engine «GameMaker» used to create the game, as this title pushed the technical envelope.
The bulk of them have never actually developed a game, they've just been working with the same engine since Morrowind and doing large «mods» for each release.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
My experience with Unreal Engine was limited when I started working on the game so I had to digest a lot of information while still finding time for the mandatory school work.
Abylight Studios is currently working on the adaptation to Nintendo Switch closely with Yoyo Games, developer of the GameMaker engine, which was used to create the game.
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
Epic say the Paragon assets work with Unreal Engine 4.19, whereas adding them is as simple as logging into epic games launcher and finding the Vault asset in the Library tab.
[29] Rather than developing their own engine, Square Enix licensed Epic Games» Unreal Engine 4 to develop the game, with Square Enix and Epic Games Japan working together to optimize the engine for Rengine, Square Enix licensed Epic Games» Unreal Engine 4 to develop the game, with Square Enix and Epic Games Japan working together to optimize the engine for REngine 4 to develop the game, with Square Enix and Epic Games Japan working together to optimize the engine for Rengine for Remake.
A Sega arcade game's most essential finishing touch and seal of quality is a solid rolling intro - the company has produced some of the best in history, typically running off the in - game engine - but this sequence, despite apparently being pretty decent to begin with in terms of the edit itself, is butchered by what can surely only be explained as some sort of tragic work - experience / internship blunder.
According to the latest rumours, Creatures Inc. who are very much so behind the Pokémon games, have been reported as working on multiple new Pokémon games, all with the Unity engine and only one of them is for mobile devices.
I was working on sound for the game, so we put lyrics to the music, added the noise of a V8 engine, along with a CD quality audio system.
With every Unreal Engine release we fix hundreds of bugs and add many new features, but with Unreal Engine 4.8 we've worked hard to improve editor and game stability, as well as to address many of the most common engine bugs and small feature requeWith every Unreal Engine release we fix hundreds of bugs and add many new features, but with Unreal Engine 4.8 we've worked hard to improve editor and game stability, as well as to address many of the most common engine bugs and small feature reqEngine release we fix hundreds of bugs and add many new features, but with Unreal Engine 4.8 we've worked hard to improve editor and game stability, as well as to address many of the most common engine bugs and small feature requewith Unreal Engine 4.8 we've worked hard to improve editor and game stability, as well as to address many of the most common engine bugs and small feature reqEngine 4.8 we've worked hard to improve editor and game stability, as well as to address many of the most common engine bugs and small feature reqengine bugs and small feature requests.
The alleged game is once again being headed by Rockstar North and it's believed the studio is working with the same engine used in «Grand Theft Auto IV.»
It's not Epic's fault that most companies do this, and I commend them for being successful with their engine, but I wish more game companies would do their own ground work.
The game doesn't have a normal engine where you can add different graphical features depending on the platform's specs that you're working with.
Working with WXP, Inc., Rob took the lead role in porting the Daring Game for Girls to the Wii from an older Xbox game engGame for Girls to the Wii from an older Xbox game enggame engine.
Description Seeking an accomplished Senior / Mid-level Gameplay Programmer to work with a team of experienced programmers on an unannounced game using our proprietary engine and tools.
The idea is: nearly everyone who makes games has to deal with a physics engine these days, but hardly anyone I talk to knows the basics of how they work.
The engine is solid and works well, the physics mostly adapt to the style of the game they're based on with a few (generous) exceptions (like spin jumping on enemies in NSMBU style) and for the most part, everyone works how it should do.
Someone who has worked with the engine, tools and hardware you use to build your games.
You'll work in a team with designers, animators and artists to make game features with Unreal Engine.
This emphasis on physics offers a huge number of puzzle possibilities, which are indeed explored very nicely, but also comes with the peril of the physics engine just sometimes not working as precisely as a puzzle game demands.
Monolith Productions, Staff Software Engineer, Engine «As a Senior Engine generalist you will work closely with the Game Team leads and the rest of your peers on the Core Technology Team to develop state - of - the - art runtime technology for the PS3, XBOX 360 and PC.
«The team has worked hard to make sure Mortal Kombat X delivers everything fans expect along with new characters, new game modes and an all new graphics engine
Whether it's the use of photogrammetry to capture each actor's likeness, working with Guerilla Games» Decima Engine, or simply creating a nice studio environment for his team to work in, Death Stranding could wind up becoming Kojima's most successful game to date.
Workshops Intro to Unity - March 7th and 14th Part 1 of this two part session will cover the essentials of working with the Unity game engine, a powerful and free toolset used by millions of game creators around the world.
Particularly we are experienced using the Unity Game Engine we have been working with it for many years since version 2 came out and since then have acquired quite a bit of expertise working with it in multiple plaforms (PS4, PS Vita, PS3, Windows / PC, Mac, iOS, Android, etc).
The same could be the case here, with the model being kept the same size as Luigi's in order to avoid having to tweak of the game engine, level design or object graphics to work with Mario's own normal dimensions.
Going Public If given a chance to work at Capcom, most fighting game players would probably want to work with the development team, specifically as combat designers and / or engine testers.
The experience of working with such a range of hardware, and all the different graphical options and tweaks have been incorporated into our Luminous game engine.
We have always worked on new games, with new engines.
Speaking at GDC's Classic Game Portmortem on the 1990 LucasArts adventure game, author Brian Moriarty reflected on his time working with the SCUMM engine and the audio team at Skywalker Ranch, Polygon repoGame Portmortem on the 1990 LucasArts adventure game, author Brian Moriarty reflected on his time working with the SCUMM engine and the audio team at Skywalker Ranch, Polygon repogame, author Brian Moriarty reflected on his time working with the SCUMM engine and the audio team at Skywalker Ranch, Polygon reports.
«The team at Bluepoint Games is incomparable regarding their portfolio of ports and remastered releases, and we've been working closely with them to bring over our engine to make Uncharted: The Nathan Drake Collection an exemplary game
«We always said that we wanted to make the in - game match engine fully 3D but that we wouldn't do so until we were confident that it was technically possible, and after nearly 3 years work and with huge thanks to Sports R&D Division, it's now here.»
«2K had a very positive experience working with Epic's Unreal Engine 3 since it enables games to perform exceptionally well on both console and the PC,» said Christoph Hartmann, president of 2K.
We hired a programmer with over 20 years experience working on AAA games to develop the engine.
- Epic is working with Sony to provide games with the Unreal Engine.
Epic violated the Agreement with Silicon Knights by, among other things, failing to provide a working game engine, which has caused Silicon Knights to experience considerable losses and ultimately has forced Silicon Knights to spend its limited time and resources on building its own game engine rather than in developing its video game.
It's not uncommon for game artists to be forced to cut back their vision a bit to make the visuals work well with the game engine.
It kind of feels like Virtuos mostly got the games to work in Unreal Engine 4 with a few settings tweaked, and then shipped them out.
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