Sentences with phrase «working with a game studio»

Here are the most common discussed motivations to attend events when working with games studios and publishers:
The company ranked among the world's largest Legal500 and works with game studios, indie developers and marketplaces all around the world.
A good program will have connections to the industry and prepare you for working with a game studio.
Formerly, Jason was a game industry consultant focused on business and cluster development, working with game studios and organizations all over the world.

Not exact matches

«The time of humongous studios with a thousand people working on a few big games, I don't think we'll see that again any time soon.»
Yes, an $ 83 million dollar company with nine studios working on one game decided to shelve a female character in favor of having four playable male characters because the female would just be too much work.
Hintze will be working with Strength in Numbers Studios, Inc., an independent video game studio based in East Lansing.
From starting out small to advancing his talents by working with Future making the rapper one of the hottest rappers in the mixtape game of 2015/2016 and then getting Kanye West attention in the studio.
Developed in partnership with veteran fighting game studio Team NINJA from KOEI TECMO GAMES, DISSIDIA FINAL FANTASY NT is a unique team - based brawler where players will work together to overcome their rivals and dominate the battlefield with strategic online * and offline play.
He's already working with the studio on a radio - play prequel to his own early game, Snatcher, and has another, fully game - shaped collaboration with them in development.
Rhythm game studio hints at sweeping changes to approach of future titles, open to working with Activision on the «right thing.»
The studio has a vast experience of working on racing games over the past 19 years, and every single title we've worked on has influenced what we've done with ONRUSH in some way or another.
Arc System Works are one of the best fighting game studios there is, and with BlazBlue Cross Tag Battle they're bringing together a bunch of their favorite franchises in a Marvel vs. Capcom style crossover feast for fans of Japanese anime and games.
Previously, ND Cube has been the Nintendo studio which works on games like Mario Party and Wii Party, with their most recent titles being Mario Party 10 on the Wii U and Mario Party: Island Tour on Nintendo 3DS.
Cliff Bleszinski has worked on games like Gears of War under Epic Games but when he left them behind, he started his own game development studio with Boss Key...
It is hard to nail down just what the meaningful differences would be from having an American studio work on Zelda rather than only Japanese ones, but Miyamoto himself was vague in telling Wired what he thinks the difference may be: «People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games.
In one such interview with US Gamer, Michael Kelbaugh talks about where the studio is headed next, in terms of projects they'd like to work on.
Back when the game was announced, it was made clear that a new studio would be working on the game, with Kensuke Tanabe leading the project.
At home, I caught up on some studio screeners but haven't watched anything as of yet this week (what with Game of Thrones back on and still trying to work my way through the surprisingly kickass Daredevil show.)
Borderlands 3 is also something of a known quantity, with Gearbox boss Randy Pitchford having said work would begin on a new Borderlands game once the studio was done with Battleborn.
And Hideo Kojima added: «I will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years,» said Hideo Kojima, Game Designer, Kojima Productions.»
While Just Add Water intended to release the game on the Xbox 360 (as well as other platforms), reports have flooded the internet that Microsoft has been unwilling to work with the studio to get the game on Xbox Live Arcade, or to release through the Games on Demand program.
«I will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years,» said Hideo Kojima, Game Designer, Kojima Productions.
Nier fans can rejoice as Platinum Games confirmed that Nier 2 is their in - house project and majority of development work on the game is taking place at the studio, Square Enix is just helping with few aspect of the game.
Konami had not commented on the status of Silent Hills — remember, Kojima Productions was also working on that game along with The Phantom Pain — but the publisher had removed the studio's logo from the Silent Hills website as well as the Metal Gear site.
This of course includes publishers spending more time in online hubs — social networks and other community forums — but it also means publishers are changing the way they spend ad dollars, how they work with physical bookstores and libraries, and how they manage relationships with other media players (like movie and TV studios, app and game developers, and book bloggers and reviewers).
Hellboy's Guillermo del Toro has confirmed that THQ is the long - rumored game studio he's working with to develop «huge games, huge world creation [with] long deadlines.»
Working conditions at many traditional game studios are already bad enough, with nightmarish crunch - time stories and frequent overtime, often without additional pay.
Well, 343 did just start looking for a graphics lead for the next Halo in mid-April: «343 Industries, the studio developing Halo games, is looking for a Lead Graphics Engineer to join our team working on the next big Halo shooter experience... As the Graphics Lead, you will be leading, managing, and contributing directly on the award - winning graphics team, collaborating closely with the art teams and pushing the visual bar to inconceivable levels on future FPS Halo titles... You will drive graphical innovation and produce amazing systems and visuals for our entire future FPS Halo experiences.
As part of today's statement, the studio said that «the leadership team» will form a new development house, and has already entered into an agreement with Microsoft to continue supporting Halo Wars post-launch, «as well as work on other projects with Microsoft Game Studios.»
What I didn't catch before, but actually is the most exciting part is that Gears and other XB1 games will start using Unreal 4 Engine which is supposed to be amazing... and with Epic working hand in hand with an XB1 exclusive studio... they should start optimizing that real quick.
the Halo franchise can't do it all, and with it almost a guarantee that Mass Effect will come to the PS3 in the same way that Bioshock now has, Microsoft doesn't need to CLOSE studios, they need to take some of that money they spent seducing Rockstar for GTAIV DLC, and Square - Enix for a FFXIII 360 release, and apply that to establishing ALL NEW studios that can work on true EXCLUSIVE GAMES for the 360, not add on content to games that, with time, will only have their userbases DIMINISH as newer and better games comeGAMES for the 360, not add on content to games that, with time, will only have their userbases DIMINISH as newer and better games comegames that, with time, will only have their userbases DIMINISH as newer and better games comegames come out.
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples here
Yet RAD used that freedom to make a 5 hour game Morevthab studios Sony has creative people behind their games who get the creative freedom to work on whatever they want Cory barlog has an new IP he wants to do and guess who he is going to do it with?
At the same time, I'll also begin working together and creating games with a number of studios around the world.
It's an ultra-competitive space with the biggest potential audience in gaming right now, and you can bet your last unit of in - game currency that a hundred studios are working on their own battle royale game right now.
Following this was a list of features that even much larger studios would blanche at, including a working physics system, a daring decision when dealing with a game world that can be destroyed and rebuilt at will.
If that sounds like a lot then you'd be right, but 10 % of the studio is currently working on The Avengers game, with Crystal Dynamics taking the lead on development duties.
Previously, ND Cube has been the Nintendo studio which works on games like Mario Party and Wii Party, with their most recent titles being Mario Party 10 on the Wii U and Mario Party: Island Tour on Nintendo 3DS.
Rumors surrounding the move suggest that Rockstar's disowning of the studio left it with little friends in the game industry, leaving it to go into film work -LSB-...]
As I mentioned, I'll be working with a variety of studios so I think it's more a statement of intent from Amazon Game Studios as a wider group.
Whilst the future looks bright for the sector, game developers and console manufacturers need to work more closely with mo - cap studios to take full advantage of the tech that will already be in place, and present film quality animation that the developers and players crave, taking gaming into a new era of realism.
As you've just read above, Karpyshyn will now be working with Fogbank Entertainment, a newly formed studio based in San Francisco, California and founded by FoxNext Games (which recently made the news for the upcoming Alien game in development at Cold Iron Studios).
«To ensure a proper and effective transition, we'll continue to be supported by the Edmonton studio through the game's development, working with and learning from them on some critical initiatives,» Roy confirmed.
Unfrozen is a small independent game studio based in St.Petersburg, Russia with members of the team working on a variety of game projects for the last 15 years.
We're regularly shooting scenes for the game in our in - house homemade performance capture studio and we are excited to be continuing our work with a great group of actors that are performing the various voices that Senua hears throughout our journey.
I'm an experienced indie game designer - I co-founded Dinofarm Games, and most of my work in the past has been with that studio (PTL is my first «Keith Burgun Game&raqugame designer - I co-founded Dinofarm Games, and most of my work in the past has been with that studio (PTL is my first «Keith Burgun Game&raquGame»).
On the other hand, having a larger studio with more resources working on this game could also mean an earlier release date.
These guys already had games out on the market, plus tons of experience with expos like this, while we were an unknown studio working on our very first game.
Working with high profile developers such as The Chinese Room (Dear Esther), The Molasses Flood (The Flame in the Flood) and Bithell Games (Thomas Was Alone), Curve helps individuals, small teams and established studios bring their games to a larger audience.
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