Sentences with phrase «working with game creators»

Anya Combs is the Games Outreach Lead at Kickstarter, where she focuses on working with game creators.
Jia Shen, founder, and CEO of PowerCore works with game creators and toy makers alike to help them integrate these trends in order to open up new markets.

Not exact matches

For fans of the creator's previous works and players who enjoy 3D adventure titles, Rodea is worth a look, but be prepared to fight with it in order to get any enjoyment out of the game.
A standalone jury of independent game creators will work together with Microsoft with a shortlist for the prize.
The Stardew Valley creator is working with game developer Tom Coxon to implement multiplayer into the popular farm life simulator.
Dotemu has worked closely with original creator and industry visionary Eric Chahi on the Switch version, staying true to the original feel of the game and its deep sci - fi universe setting.
Now Meat Boy and Binding of Isaac creator Edward McMillen has joined with The End Is Nigh developer Tyler Glacial to continue work on the game.
Several blocks away at Bret Harte Middle School, Techbridge girls worked with Mills College graduate student Jeri Countryman to design and create their own video games using Stagecast Creator, a point - and - click programming tool.
«We are working with Mojang AB of Sweden, the creators of Minecraft, to make the game affordable and accessible to schools everywhere.
This term I have been working with upper Key Stage 2 pupils to develop interactive adventure style games in Book Creator.
Creators Writer Jim Zubkavich and artist Erik Mona talk about their work on Dynamite Entertainment's new line of Pathfinder comics, and how they plan to make the comics accessible to new readers who may not be familiar with the game.
He continues, «So at the moment it's not really about business models and transaction models and everything else, it's about «let's enable that creativity and that connection, that community», because I think that's what will make our platform stand out, that's what gamers would love — with the hundreds of new games they can play with creative concepts — and that's what creators want — they want a stage to perform their best work on.
He used to work with Epic Games who are the creators of the classic first person shooter Unreal, its subsequent games were one of the cornerstones of the 90 ′ s PC multi-player experience.
The Vanishing of Ethan Carter creators are working on a a new open world action - adventure game with deep storytelling and heavy atmosphere.
A small group of developers began work on a concept they called Project Goliath, with hopes of it being picked up by Junction Point (and by extension Disney), the creators of the Epic Mickey games.
The game is a spiritual successor to the Mega Man franchise, and was developed by Comcept Inti Creates, a company comprised of ex-Capcom employees, with producer Keiji Inafune having worked closely with Mega Man since its initial creation and was even the creator of Mega Man X's popular character «Zero».
Now with some more free time to work on the game, Shallot is readying a significant update to Vista Golf which will include a very user - friendly level creator.
Custom map creators can now work with desert terrain and a new desert music pack, and everyone can now play Valve's new Desert Colosseum map from the Arcade tab in - game.
In his time away, Barlog found himself working on a game concept on a yacht in Monte Carlo, collaborating with Mad Max creator George Miller, and even hanging out with George Lucas for a short time at Lucas Arts.
How it'll work is creators of Early Access games will partner with the platform, all revenue from sales of their games on that platform are held by EarlyNinja, and then a percentage of the revenue (minus a 15 % cut) is distributed to the developer as they meet predetermined milestone updates for their game.
Pledges $ 400 and above will have the opportunity to work with the game's creator to design, plan, and bring to life a powerful boss or three - stage enemy in Nova Drift!
Also included is a concept art browser with work from Peter Chan, and a commentary track with the game's original creators.
My names Metro and i currently work with RCG as a game reviewer, Streamer, And Content Creator!
This is great news as we now have access to interviews with legendary Japanese developers such as Kouji Yokota (ActRaiser), Satoshi Nakai (Assault Suits Valken) and Taichi Ishizuka (The Firemen) to name but a few... The only downside of the book being unofficial is that we will be not able to talk to any current Nintendo employees, and many of these games original creators are still working there.
Bethesda Game Studios developers work with Creators to iterate and polish their work along with full QA cycles.
On top of that, «frontline content» (IE: new games) will become an important part of the content offered, and EA might «work collaboratively with other content creators and developers and publishers» to ensure that they have «a truly robust subscription offering.»
The creator of the game was very open with the fact that the money was spent primarily on the soundtrack, which was done by a duo of composers that go by Fat Bard who have worked on games such as Crashlands.
After working with various projects in VR development, AR development, games marketing, and tabletop production, the studio's deep knowledge of the games ecosystem and its talented creators prompted a partnership with VIZ Media.
To many, it doesn't matter that the changes to 3D will help the game reach a wider audience, and it doesn't matter that developer Nicalis worked with Daisuke «Pixel» Amaya, the creator of the original, to create the update.
«Gamers know that when they download and register this game, they are entering into a relationship with us, the game creators, in which we work tirelessly to make sure that new gameplay elements are added all the time, along with tweaks and other suggestions that come directly from the mighty M.A.T. community.»
Having discovered this trend, Playism is trying to work with creators from Japan who are employing traditional Japanese game designs.
Workshops Intro to Unity - March 7th and 14th Part 1 of this two part session will cover the essentials of working with the Unity game engine, a powerful and free toolset used by millions of game creators around the world.
Cameron brings over four years experience in games design and international business development, at a license focused marketing and events company, working with brands and content creators.
We are proud of our relationships with game creators and pleased to be working with nearly 620 developers and publishers from around the world.
I was lucky to work with a couple of very interesting start ups and, nowadays, am based in Dublin and Belfast working as the Lead Illustrator / Designer for The Creativity Hub, creators of Rory's Story Cubes and two new games which will be released at Essen Spieltage this year.
Recently Anya shared some of her insights and background with Gamesauce in an interview that revealed her passion for the game industry and for working with creators.
Bohemia is currently working on a standalone version of the game, with development led by DayZ creator Dean Hall.
TGS Exclusive: Yuji Naka's Prope Making a Sonic - Like Action Game «Gamasutra spoke with famed creator Yuji Naka, programmer for and creator of the original Sonic the Hedgehog games, who revealed that his company is currently working on a Sonic - like character action game.&raGame «Gamasutra spoke with famed creator Yuji Naka, programmer for and creator of the original Sonic the Hedgehog games, who revealed that his company is currently working on a Sonic - like character action game.&ragame
There is a slight downside with this game though, I am talking about the save system... Players have already proclaimed their dislike on how saving works, and it's already something the creators plan on changing.
Developed by a unique combination of decorated US Special Operations veterans and experienced game creators with past work on titles like Sony's SOCOM series, H - Hour: World's Elite aims to revive the tactical military shooter, where teamwork and strategy are paramount to success.
Randy Smith is a creative director, game designer, and writer with 20 years of experience working with AAA game studios including an Electronic Arts collaboration with Steven Spielberg, key innovators such as Looking Glass and Arkane, and his own award - winning indie studio Tiger Style, creators of the 2012 sci - fi, ecosystem Mobile Game of the Year, Waking Mgame designer, and writer with 20 years of experience working with AAA game studios including an Electronic Arts collaboration with Steven Spielberg, key innovators such as Looking Glass and Arkane, and his own award - winning indie studio Tiger Style, creators of the 2012 sci - fi, ecosystem Mobile Game of the Year, Waking Mgame studios including an Electronic Arts collaboration with Steven Spielberg, key innovators such as Looking Glass and Arkane, and his own award - winning indie studio Tiger Style, creators of the 2012 sci - fi, ecosystem Mobile Game of the Year, Waking MGame of the Year, Waking Mars.
At Obsidian we have created great games like Fallout: New Vegas and have many amazing people who will work on Project Eternity, including Tim Cain (Fallout, Arcanum, Temple of Elemental Evil, etc.), Josh Sawyer (Icewind Dale 1 and 2, Fallout: New Vegas), Scott Everts (Level creator on Fallout, Planescape: Torment, and Icewind Dale 1 and 2 and Fallout: New Vegas), Brian Menze (Vault Boy artist extraordinaire, Artist on Planescape: Torment, Creator of Darth Nihilus), Dan Spitzley (Lead Programmer on Planescape: Torment) along with dozens of other talented artists, programmers, and descreator on Fallout, Planescape: Torment, and Icewind Dale 1 and 2 and Fallout: New Vegas), Brian Menze (Vault Boy artist extraordinaire, Artist on Planescape: Torment, Creator of Darth Nihilus), Dan Spitzley (Lead Programmer on Planescape: Torment) along with dozens of other talented artists, programmers, and desCreator of Darth Nihilus), Dan Spitzley (Lead Programmer on Planescape: Torment) along with dozens of other talented artists, programmers, and designers.
Sony Santa Monica revealed four games it's working on with its development partners: Fat Princess Adventure, the quirky looking Wattam and a new game from the creators of Unfinished Swan, Giant Sparrow, called What Remains of Edith Finch.
If there's one thing that Disc Room shares with Vlambeer's games — the studio for which creator Jan Willem Nijman works under when he's not toiling away on other projects — it's the ability to get all the action packed into a single GIF.
The development of the game was carried out in a close working partnership with the the creators of the TV show.
The devs have worked closely with the original creator, Eric Chahi, to make sure the Nintendo Switch version stays true to the original feel of the game and its sci - fi setting.
Steam's littered with weird games that have bizarre interfaces and muddy, blown - up graphics from creators who don't do the work to really make the ports worth it or are just looking to cash in on the popularity of it on the mobile device.
The company's emphasis is on working with popular creators to extend their vision into games through transmedia storytelling and engaging content for all gaming platforms.
Dark Souls II: Design Works features armor and weapon designs, character concepts, creatures, locations, rough sketches, an exclusive interview with the game's creators, and more!
In addition to his work as level designer on many installments of the Mario franchise, he was also dungeon designer on several games in the The Legend of Zelda series, level designer on Star Fox 64, and creator of the Idea Book packaged with Super Mario Maker.
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