Anya Combs is the Games Outreach Lead at Kickstarter, where she focuses on
working with game creators.
Jia Shen, founder, and CEO of PowerCore
works with game creators and toy makers alike to help them integrate these trends in order to open up new markets.
Not exact matches
For fans of the
creator's previous
works and players who enjoy 3D adventure titles, Rodea is worth a look, but be prepared to fight
with it in order to get any enjoyment out of the
game.
A standalone jury of independent
game creators will
work together
with Microsoft
with a shortlist for the prize.
The Stardew Valley
creator is
working with game developer Tom Coxon to implement multiplayer into the popular farm life simulator.
Dotemu has
worked closely
with original
creator and industry visionary Eric Chahi on the Switch version, staying true to the original feel of the
game and its deep sci - fi universe setting.
Now Meat Boy and Binding of Isaac
creator Edward McMillen has joined
with The End Is Nigh developer Tyler Glacial to continue
work on the
game.
Several blocks away at Bret Harte Middle School, Techbridge girls
worked with Mills College graduate student Jeri Countryman to design and create their own video
games using Stagecast
Creator, a point - and - click programming tool.
«We are
working with Mojang AB of Sweden, the
creators of Minecraft, to make the
game affordable and accessible to schools everywhere.
This term I have been
working with upper Key Stage 2 pupils to develop interactive adventure style
games in Book
Creator.
Creators Writer Jim Zubkavich and artist Erik Mona talk about their
work on Dynamite Entertainment's new line of Pathfinder comics, and how they plan to make the comics accessible to new readers who may not be familiar
with the
game.
He continues, «So at the moment it's not really about business models and transaction models and everything else, it's about «let's enable that creativity and that connection, that community», because I think that's what will make our platform stand out, that's what
gamers would love —
with the hundreds of new
games they can play
with creative concepts — and that's what
creators want — they want a stage to perform their best
work on.
He used to
work with Epic
Games who are the
creators of the classic first person shooter Unreal, its subsequent
games were one of the cornerstones of the 90 ′ s PC multi-player experience.
The Vanishing of Ethan Carter
creators are
working on a a new open world action - adventure
game with deep storytelling and heavy atmosphere.
A small group of developers began
work on a concept they called Project Goliath,
with hopes of it being picked up by Junction Point (and by extension Disney), the
creators of the Epic Mickey
games.
The
game is a spiritual successor to the Mega Man franchise, and was developed by Comcept Inti Creates, a company comprised of ex-Capcom employees,
with producer Keiji Inafune having
worked closely
with Mega Man since its initial creation and was even the
creator of Mega Man X's popular character «Zero».
Now
with some more free time to
work on the
game, Shallot is readying a significant update to Vista Golf which will include a very user - friendly level
creator.
Custom map
creators can now
work with desert terrain and a new desert music pack, and everyone can now play Valve's new Desert Colosseum map from the Arcade tab in -
game.
In his time away, Barlog found himself
working on a
game concept on a yacht in Monte Carlo, collaborating
with Mad Max
creator George Miller, and even hanging out
with George Lucas for a short time at Lucas Arts.
How it'll
work is
creators of Early Access
games will partner
with the platform, all revenue from sales of their
games on that platform are held by EarlyNinja, and then a percentage of the revenue (minus a 15 % cut) is distributed to the developer as they meet predetermined milestone updates for their
game.
Pledges $ 400 and above will have the opportunity to
work with the
game's
creator to design, plan, and bring to life a powerful boss or three - stage enemy in Nova Drift!
Also included is a concept art browser
with work from Peter Chan, and a commentary track
with the
game's original
creators.
My names Metro and i currently
work with RCG as a
game reviewer, Streamer, And Content
Creator!
This is great news as we now have access to interviews
with legendary Japanese developers such as Kouji Yokota (ActRaiser), Satoshi Nakai (Assault Suits Valken) and Taichi Ishizuka (The Firemen) to name but a few... The only downside of the book being unofficial is that we will be not able to talk to any current Nintendo employees, and many of these
games original
creators are still
working there.
Bethesda
Game Studios developers
work with Creators to iterate and polish their
work along
with full QA cycles.
On top of that, «frontline content» (IE: new
games) will become an important part of the content offered, and EA might «
work collaboratively
with other content
creators and developers and publishers» to ensure that they have «a truly robust subscription offering.»
The
creator of the
game was very open
with the fact that the money was spent primarily on the soundtrack, which was done by a duo of composers that go by Fat Bard who have
worked on
games such as Crashlands.
After
working with various projects in VR development, AR development,
games marketing, and tabletop production, the studio's deep knowledge of the
games ecosystem and its talented
creators prompted a partnership
with VIZ Media.
To many, it doesn't matter that the changes to 3D will help the
game reach a wider audience, and it doesn't matter that developer Nicalis
worked with Daisuke «Pixel» Amaya, the
creator of the original, to create the update.
«
Gamers know that when they download and register this
game, they are entering into a relationship
with us, the
game creators, in which we
work tirelessly to make sure that new gameplay elements are added all the time, along
with tweaks and other suggestions that come directly from the mighty M.A.T. community.»
Having discovered this trend, Playism is trying to
work with creators from Japan who are employing traditional Japanese
game designs.
Workshops Intro to Unity - March 7th and 14th Part 1 of this two part session will cover the essentials of
working with the Unity
game engine, a powerful and free toolset used by millions of
game creators around the world.
Cameron brings over four years experience in
games design and international business development, at a license focused marketing and events company,
working with brands and content
creators.
We are proud of our relationships
with game creators and pleased to be
working with nearly 620 developers and publishers from around the world.
I was lucky to
work with a couple of very interesting start ups and, nowadays, am based in Dublin and Belfast
working as the Lead Illustrator / Designer for The Creativity Hub,
creators of Rory's Story Cubes and two new
games which will be released at Essen Spieltage this year.
Recently Anya shared some of her insights and background
with Gamesauce in an interview that revealed her passion for the
game industry and for
working with creators.
Bohemia is currently
working on a standalone version of the
game,
with development led by DayZ
creator Dean Hall.
TGS Exclusive: Yuji Naka's Prope Making a Sonic - Like Action
Game «Gamasutra spoke with famed creator Yuji Naka, programmer for and creator of the original Sonic the Hedgehog games, who revealed that his company is currently working on a Sonic - like character action game.&ra
Game «Gamasutra spoke
with famed
creator Yuji Naka, programmer for and
creator of the original Sonic the Hedgehog
games, who revealed that his company is currently
working on a Sonic - like character action
game.&ra
game.»
There is a slight downside
with this
game though, I am talking about the save system... Players have already proclaimed their dislike on how saving
works, and it's already something the
creators plan on changing.
Developed by a unique combination of decorated US Special Operations veterans and experienced
game creators with past
work on titles like Sony's SOCOM series, H - Hour: World's Elite aims to revive the tactical military shooter, where teamwork and strategy are paramount to success.
Randy Smith is a creative director,
game designer, and writer with 20 years of experience working with AAA game studios including an Electronic Arts collaboration with Steven Spielberg, key innovators such as Looking Glass and Arkane, and his own award - winning indie studio Tiger Style, creators of the 2012 sci - fi, ecosystem Mobile Game of the Year, Waking M
game designer, and writer
with 20 years of experience
working with AAA
game studios including an Electronic Arts collaboration with Steven Spielberg, key innovators such as Looking Glass and Arkane, and his own award - winning indie studio Tiger Style, creators of the 2012 sci - fi, ecosystem Mobile Game of the Year, Waking M
game studios including an Electronic Arts collaboration
with Steven Spielberg, key innovators such as Looking Glass and Arkane, and his own award - winning indie studio Tiger Style,
creators of the 2012 sci - fi, ecosystem Mobile
Game of the Year, Waking M
Game of the Year, Waking Mars.
At Obsidian we have created great
games like Fallout: New Vegas and have many amazing people who will
work on Project Eternity, including Tim Cain (Fallout, Arcanum, Temple of Elemental Evil, etc.), Josh Sawyer (Icewind Dale 1 and 2, Fallout: New Vegas), Scott Everts (Level
creator on Fallout, Planescape: Torment, and Icewind Dale 1 and 2 and Fallout: New Vegas), Brian Menze (Vault Boy artist extraordinaire, Artist on Planescape: Torment, Creator of Darth Nihilus), Dan Spitzley (Lead Programmer on Planescape: Torment) along with dozens of other talented artists, programmers, and des
creator on Fallout, Planescape: Torment, and Icewind Dale 1 and 2 and Fallout: New Vegas), Brian Menze (Vault Boy artist extraordinaire, Artist on Planescape: Torment,
Creator of Darth Nihilus), Dan Spitzley (Lead Programmer on Planescape: Torment) along with dozens of other talented artists, programmers, and des
Creator of Darth Nihilus), Dan Spitzley (Lead Programmer on Planescape: Torment) along
with dozens of other talented artists, programmers, and designers.
Sony Santa Monica revealed four
games it's
working on
with its development partners: Fat Princess Adventure, the quirky looking Wattam and a new
game from the
creators of Unfinished Swan, Giant Sparrow, called What Remains of Edith Finch.
If there's one thing that Disc Room shares
with Vlambeer's
games — the studio for which
creator Jan Willem Nijman
works under when he's not toiling away on other projects — it's the ability to get all the action packed into a single GIF.
The development of the
game was carried out in a close
working partnership
with the the
creators of the TV show.
The devs have
worked closely
with the original
creator, Eric Chahi, to make sure the Nintendo Switch version stays true to the original feel of the
game and its sci - fi setting.
Steam's littered
with weird
games that have bizarre interfaces and muddy, blown - up graphics from
creators who don't do the
work to really make the ports worth it or are just looking to cash in on the popularity of it on the mobile device.
The company's emphasis is on
working with popular
creators to extend their vision into
games through transmedia storytelling and engaging content for all gaming platforms.
Dark Souls II: Design
Works features armor and weapon designs, character concepts, creatures, locations, rough sketches, an exclusive interview
with the
game's
creators, and more!
In addition to his
work as level designer on many installments of the Mario franchise, he was also dungeon designer on several
games in the The Legend of Zelda series, level designer on Star Fox 64, and
creator of the Idea Book packaged
with Super Mario Maker.