Sentences with phrase «works after the creation»

Richard Anuszkiewicz's conception of the Translumina series was derived from his involvement with three - dimensional works after the creation of the Temple series.

Not exact matches

Obama downplayed the job creation prospects of TransCanada's Keystone XL pipeline last July in an interview with the New York Times, saying that, after construction, it would create «somewhere between 50 and 100 jobs in an economy of 150 million working (American) people.»
It was the first public evidence of the project that had gradually taken shape in my mind during the preceding years: to work out on the level of systematic theology the ancient Israelitic view of reality as a history of God's interaction with his creation, as I had internalized it from the exegesis of my teacher Gerhard von Rad, after I had discovered how to extend it to the New Testament by way of Jewish eschatology and its developments in Jesus» message and history.
At the Easter Vigil after the first reading from Genesis chapter 1, describing the creation of the universe by God, the prayer that follows says: «Almighty ever - living God, who are wonderful in the ordering of all your works, may those you have redeemed understand that there exists nothing more marvellous than the world's creation in the beginning except that, at the end of the ages, Christ our Passover has been sacrificed.»
Furthermore, it is not God's activity in the Exodus which is to be recalled but his pattern in creation, when he rested after six days of work.
Beginning with the doctrine of creation makes sense from a systematic, logical point of view, after one has worked out the ramifications of faith for the big issues of life from within a posture of commitment.
It unfolds in the work of creation, the whole history of salvation after the fall, and the missions of the Son and the Spirit, which are continued in the mission ofthe Church.
As God rested on the seventh day after his work of creation, so after accomplishing his work on earth Jesus also rested on «the holy and great Sabbath.»
It unfolds in the work of creation, the whole history of salvation after the fall, and the missions of the Son and the Spirit, which are continued in the mission of the Church.»
After three years of hard work on the manuscript, seeing your plant - powered creations under #simplyvibrantcookbook is seriously one of the most fulfilling bits of our days.
When Arman lived in Cbus, he used to text me ordering me to swing by after work to try his latest creations.
How exciting it was when he arrived home after work and I had a new creation to share that made me look like a culinary genius.
After spending a (delightful) afternoon assembling the kitset creation and trying to follow the less - than - helpful instructions, we had worked up quite an appetite.
Michelle Adams and her sister started The Sugar Path in2011 after learning the art of pie - making from their grandmotherand spending years working together on recipe creation.
After your initial evaluation and strategizing, content creation and posting, the second round of evaluation helps you understand what worked and what didn't.
The Maddox Prize organizers said of this year's winner: «Professor Loftus is best known for her ground - breaking work on the «misinformation effect» which demonstrates that the memories of eyewitnesses are altered after being exposed to incorrect information about an event, as well as her work on the creation and nature of false memories.
In March a team of researchers working in England and the Czech Republic announced the creation of plants that stay green and lush for more than seven months after being cut and placed in water.
Whether it's the Louvre or the Rubin Museum of Art, students are often encouraged to spend time sketching the paintings and sculptures that intrigue them — not to practice their art skills, but to get them to look closer at the details: the complex color of a sky, the figure off in the distance... After taking the time to draw a sketch yourself, you're bound to remember the details of a work and have a greater appreciation for its creation.
I worked at K12 a long, long time ago, just after its creation.
Yael Karakowsky Ross Mind, Brain, and Education Current City: Houston Current job: Executive director, SER Mexico Career highlight: I was hired right after graduation by Mike Feinberg and Aaron Brenner from KIPP to work with them in a pilot project that aimed to support the creation of transformational schools internationally.
After congratulating the nation for working to amass current successes — including financial aid options that have «finally opened the doors of college to all Americans,» state - developed academic standards, the creation of a voluntary national test, technology in the schools, and an emphasis on class - size reduction — Clinton outlined his proposal to drive public education into the 21st century.
The feedback from the student community was great, so we continued working with e-learning authoring tools and content creation full time after graduating and have been doing this ever since.
So (after experiencing the full range of emotions yesterday) rest assured we're going to carry on making a super simple book creation tool that works for all grades on all devices, with awesome classroom features like audio recording, comics and «read to me».
After much work and expense she finally succeeded, and named her creation The Bombay, in her own words she named the breed «after the black leopard and the city in IAfter much work and expense she finally succeeded, and named her creation The Bombay, in her own words she named the breed «after the black leopard and the city in Iafter the black leopard and the city in India.
...  «Many of these amendments work against compliance of the few standards that still remained after being removed by amendment in the Senate Agriculture & Rural Affairs committee. This committee was also responsible for the creation of the Canine Health Board AND the waivers.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Only days after First 4 Figures detailed the work behind the creation of its life - size Majora's Mask replica, pre-orders for the gorgeous product are now open by the company.
After college we began working on this project more seriously, pouring all of our spare cash into it and essentially having no lives outside of the game's creation.
It was a slight comment on the practice of Nintendo after similar fan - led creations inspired by works of Nintendo appeared on YouTube such as No Mario's Sky amongst others.
After graduating from Texas A&M University with a degree in Computer Wizardry, Shawn dove straight into the black magic of game creation at Paradigm Entertainment where he worked on numerous titles including Stuntman: Ignition for Xbox 360.
Kirby games often work as simpler platformers than Mario games, so it's not hard to imagine Nintendo could pull this one off after successfully transitioning Mario into the game - creation genre.
After that, Mike became a member of the Société des arts technologiques [SAT], where he developed software like the SPIN Framework (www.spinframework.org), which facilitates the creation of networked audiovisual works.
, I am scratching my head everyday on how to sell after building a good collection of diverse creations the past 3 years and after trying fairs, boutique, artisan markets, etc... My work is very versatile from up - cycling clothes, accessories and objects, jewelry, crafts, writing, home educational models, photography and mainly PAINTING on every things!
The present work is one of Haring's earliest «tarp paintings» and was exhibited at his pivotal one - man show at the Tony Shafrazi Gallery in Soho the year after its creation.
In the simple act of creation, he has produced a work of art destined to stand the test of time long after his own demise.
In this work, the artist's objective is not to use substitutive instrument to create unique works; instead, he intends to emphasize on the dramatic result of «death after creation,» and discusses the more and more intense relationship between man and nature in the progress of civilization.
More than half - a-century after its creation, his work impresses by the daring and breadth of its vision.
After moving to New York in 1974, he began employing objects and found materials in his work, resulting in such creations as the «Dreadlocks» series of 1976, which used collected barbershop hair, a medium that he believed had spiritual associations in addition to cultural ones.
The work isn't on display at Tate Britain because it was demolished only a few months after its creation, but the ghost of «House» lives on, and the fusion of domestic objects and architecture with the power of human memory and experience, is at the core of every artwork produced by Whiteread in the subsequent 3 decades.
Furthermore, when it comes to the mandala process, it is widely known that the Buddhist monks from Tibet spend weeks working on one, only to destroy it soon after it is done — because it's not about the end product, but the spirituality of its creation.
Hogan has been a principal draftsperson for the Sol LeWitt Studio since 1982 and Installations Director for the LeWitt Estate since shortly after LeWitt's death in 2007, overseeing numerous installations of LeWitt wall drawings, including at the US Mission to the United Nations, Centre Pompidou - Metz, M - Museum Leuven, works in private collections, as well as the creation of the MASS MoCA retrospective.
And so, Raad's astringent performance and sizable exhibition of works associated with the long - term project Scratching on Things I Could Disavow (2007 — ongoing) delve into the after - effects of violence in the Middle East that are not only political but also economic, such as the creation of a retirement fund for artists that blithely hops across the major fault line of the Arab — Israeli conflict, or the construction of new museum projects in the Gulf, or the movement of Raad's own work in relation to art - historical narratives in different places and times that exert various pressures on him, which at one point appear to drive the artist - as - performer insane.
In 2021, a century after its creation, the Grand Palais will embark on a new chapter in its story, with major restoration and refurbishment work.
This exhibition is another important retrospective exhibition held after his solo exhibition at the Long Museum (West Bund) in 2016, which features all his representative and contemporary works from different periods and different series throughout his 50 - year course of creation, demonstrating his creative context through the examination of sociality and aesthetics in his works and the milestones of his career.
Pictures of Mehretu raised up on cherry - pickers accompanied the work's creation in the months after last year's presidential election, and the whole endeavor had an air of mystery about it then, especially for New Yorkers who never got to see the paintings before they shipped away so far from home.
After returning to her Brooklyn studios to continue work on the creation of a new series of collages for her upcoming show at Victoria Miro Gallery, Wangechi will jet set again in May — this time to attend the opening of the Dak» Art Biennial in Dakar, Senegal, and to participate in a printmaking residency at Edition Copenhagen.
After completing his training in London, he became Josep Lluis Sert's assistant for the design of the pavilion for the Spanish Republic at the 1937 Paris International Exhibition (where he was deeply moved by Pablo Picasso's work Guernica, the creation of which he watched day after After completing his training in London, he became Josep Lluis Sert's assistant for the design of the pavilion for the Spanish Republic at the 1937 Paris International Exhibition (where he was deeply moved by Pablo Picasso's work Guernica, the creation of which he watched day after after day).
Today, 40 years after their creation, the works remain timely and relevant as reflections of Bowling's two ongoing and central preoccupations as a painter: colour and process.
After treating the undoubtedly political position of the artist in «Hercules» (2007) and the problems related to psychological issues and language in «Horizon Problems» (2011), Agut now proposes a physical and visual experience that brings us closer to the moment zero of artistic creation, the moment when the artist confronts himself with his work and starts to think about it.
a b c d e f g h i j k l m n o p q r s t u v w x y z