Sentences with phrase «works in the studio using»

Pardee has continued to work on - site in oils and acrylics, going on to combine and edit his works in the studio using colored paper.
He primarily works in the studio using large format film and digital backs.

Not exact matches

Many of GoRow's customers live in Hoboken, but work in New York, where they're used to walking past boutique fitness studios.
Your membership will come with a locker, food and drink discount, a reserved seat in the coworking area, and free use of the large open studio room for creative work.
«I used to work out at his studio in Santa Monica, but now I do it when I'm traveling,» she told BAZAAR.
I used to work in a teeny little utility room until Mr Dottery Potter and I built my studio at the bottom of the garden just over a year ago.
The most precious item in my studio is probably a sketch book that I created in 2000 — work from this was used in a Scottish Higher exam paper and I've always been quite attached to it.
I use it everyday for my business and like to keep my followers interested with snapshots of my daily life, behind the scenes in my studio, works in progress and, of course, lots of photographs of flowers!
We want photos of you sweeping the glitter off the village hall floor; heading out to teach 5 people on a dark evening half an hour's drive away after a long day at work; your piles of philosophy books stacked next to your mat; your tabs of marking for trainees; the scrubby you use on the handstand footprints on the wall; the loose change rattling in the donation box after the PWYC; your studio rent bill; the baby sick on your yoga top after mums and baby yoga; the holes in your favourite decade - old yoga leggings; the charity shop where you buy more; coffee stains on cork blocks and the hospital room where you teach cancer patients; the costume box for your yoga and theatre kids class; your ID badge for prison work; the hug from the student who finally learned to stand on one leg...
A. All Karma Yogi's get housing (trailer or tent accommodation) 3 meals per day, daily guided meditation or yoga class, use of yoga studio for personal practice, weekly entertainment (movie night), use of infra - red sauna, and the opportunity to live and work in a very unique way.
Use Insta Stories for showing behind the scene, work in progress, your studio mess and inspiration.
We both mainly use the studio for meetings, so we really don't work in the space all that often at the same time.
There's some very candid, fascinating footage here capturing the process of making the film (in, for a surprise revelation, not a real Parisian flat but a studio - built apartment replica surrounded by green screens, not at all dissimilar to David Cronenberg's use of similar magic for A Dangerous Method, not that you can tell in either film in its finished form, where the technology is seamless and unobtrusive), with Haneke working with the actors in a rigorous, nitty - gritty way that lets us see what infinitesimal precision he's looking for in performance, in movement, in blocking, and in composition.
Citing the works of Mike Nichols, Sydney Pollack, Woody Allen and James L Brooks (there's more than a hint of Broadcast News in Josh's growing outrage at the malleability of his chosen medium), Baumbach talks of looking back to the «adult comedies the studios used to make», perhaps acknowledging his own move from the indie sidelines into something more mainstream.
In ways Sundance became a victim of its own success: unworthy films started getting bought up speculatively at vastly inflated prices by Hollywood studios, and big - name filmmakers began using the Sundance brand to lend credibility to their work.
Again, none of these are major studios in Hollywood, but these are big names who work on major projects publically coming out and not just calling for diversity and change in Hollywood, but using what power they have to make change happen.
While Kyle and Lee are on camera, the unstable everyman capable of blowing the whole studio to kingdom come at any moment, Patty is in Lee's ear, doing her best work as a producer to help him keep the situation calm by using his talents as a showman to stall Kyle and keep his mind busy.
Though Altman's films compare with Coppola's as chamber music does with grand opera, their work in the 1970s exemplifies what ultimately became the prevailing style of American film direction in that era: maverick resistance to studio - imposed time and budget constraints, insistence on directorial authorship, reliance on location shooting, use of improvisational acting, an emphasis on ensemble playing rather than star performances, Fordian gatherings — weddings, church services, parties, dinners — as exponents of group character (both Altman and Coppola had Catholic upbringings), and a revisionist approach to the mythic archetypes of the Hollywood genre film.
WayForward is renowned for some of the best sprite work in the business, but the style used here is reminiscent of the studio's other work on DuckTales Remastered, which is a good thing.
This time, however, working with an impressive acting quartet (Ben Stiller, Naomi Watts, Adam Driver, Amanda Seyfried), Baumbach has given us something thoroughly amusing, a film he's described as «in the tradition of the adult comedies the studios used to make when I was growing up, like those that Jim Brooks or Mike Nichols or Sydney Pollack or Woody Allen made in the»80s.»
She works from her home studio in Dublin, Ireland and uses Skype when directors or clients choose to join recording sessions.
All work for the build program will be done at the recently opened SEMA Garage - Industry Innovations Center in Diamond Bar, California — a facility that allows SEMA - member companies to test and prototype parts, try its 3D modeling and printing and use its full - scale photo studio, among other things.
At Caligraphics ™ we use Apple computers and Adobe software and perform work at your home or small business in the Dickson area, or in our studio, where your files may be emailed to and from anywhere in the world.
What I didn't catch before, but actually is the most exciting part is that Gears and other XB1 games will start using Unreal 4 Engine which is supposed to be amazing... and with Epic working hand in hand with an XB1 exclusive studio... they should start optimizing that real quick.
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples here
A year ago, Silicon Knights filed a suit aganst Epic saying the company had «failed to provide a working game engine» - the studio since then scrapped its use of Unreal Engine 3 and built its own in - house technology.
The alleged game is once again being headed by Rockstar North and it's believed the studio is working with the same engine used in «Grand Theft Auto IV.»
«By now, if you take basically any game development studio here in Kyiv they will have some of the people that at some point used to work for us,» Yavorsky argues.
Especially as the genre itself doesn't seem to acknowledge this disability (or, indeed, do most people working in visual and graphic design, though that's a debate I won't delve into here...)-- out of all the racing games in my collection, the only studio to have also jumped onto the «how about we use two completely contrasting colours in our racing line assist?»
3 different studios have been working on this game, so there has been a lot of love and effort put in here, also keep in mind they were able to use many of the assets from the 1st game which gives them more time to focus on new things.
SCE has 12 studios in the Worldwide portfolio — all working on PS4 games — and they can use this first party might to always keep the release schedule robust, cranking out quality titles and filling out the release calendar between big third party and first party games alike.
Whether it's the use of photogrammetry to capture each actor's likeness, working with Guerilla Games» Decima Engine, or simply creating a nice studio environment for his team to work in, Death Stranding could wind up becoming Kojima's most successful game to date.
The funds raised under the leadership of Taylor Collison will be used in four ways: for working capital, to advertise and market the company's games, acquiring the intellectual rights needed to create more games, and acquiring the rights to publish promising titles from third party studios.
«In our eagerness to get the story trailer out we made a regrettable mistake and didn't thoroughly vet the art work used for an in game painting,» the studio admitteIn our eagerness to get the story trailer out we made a regrettable mistake and didn't thoroughly vet the art work used for an in game painting,» the studio admittein game painting,» the studio admitted.
This announcement seems to have got lost behind the couch cushions, but 1UP has a preview of new PlayStation 3 downloadable title Nucleus, dated late last week, and developed by Kuju's Surrey studio (where - in I used to work in the late»90s).
... its simply impressive how much work they went through just to made the sounds so real and immersive.The steps, the birds and the rains falling on trees... if it was a multiplat studio they would use the same damn audio.This lvl of quality can only be found in Sony games.This was a great reading... just made Guerrilla more admirable.
SteelSeries» Arctis range are probably the closest thing gaming headset market will come to works of art, thanks to a design that makes the various models feel more like something a pro DJ would use in the studio than a gamer in front of their console or PC.
Using previous experience working for the likes of UK studios such as Criterion and Lionhead, it launched Hunters: Episode 1 for iOS in 2011, successfully followed up with the sequel in 2012.
I think this is a description of his working method: «drawing» was a matter of quickly recording his sensations in front of nature, whereas «colour» (which was only used in his studio, away from nature) was the less direct process of inventing a coloured decoration which would be an equivalent for his experience.
She also constantly changed her vantage point and now uses the entire world as her studio: sketching furtively to disguise her work from curious human subjects; working from a kayak in the Piscataqua River; or setting up on top of buildings in Kittery, Maine.
No - nonsense German design studio Stellavie worked on a passion project in the form of a truly challenging maze print — all drawn by hand, using no algorithms.
Well, my B.A.G. used to be, in my 20's, to open a huge warehouse type art studio where all artists of all kinds could come and have studio space to work from, whether they were college students or adults in the field.
Painting landscapes as well as still life in oil helps me to capture the light and color of the location which I then use in my studio for future colored pencil work.
Many of Schnabel's signature tropes — the use of dropcloths and soiled canvases, the incorporation of studio debris and other «imperfections» into the body of the work, and his re-imagining of found materials — have become celebrated gestures in contemporary painting.
«Borrowed» Art Gets Show — For «Thanks,» his new group show at Lu Magnus Gallery about the ways in which artists crib ideas and inspiration from each other, artist and curator Adam Parker Smith used unusual means to acquire works for the exhibition: he stole them, surreptitiously absconding with everything from paintings to personal articles during studio visits with other artists (he plans to return them after the show).
He has also used sculpture to question «things the mind already knows», as he has put it, casting torches, lightbulbs, ale cans and objects from his studio in bronze, wittily reformulating everyday objects as precious works of art.
Artists work for four months in studio space on site, use materials recovered from the Public Disposal and Recycling Area, and speak to students and the general public.
The exhibition looks at the various subjects which Learoyd photographs in his studio, including portraits, figure studies, and still lifes, and how his use of camera obscura influences the overall impression of his large - scales works.
The program invites selected artists from around the world to come and work in the 465m ² communally used, fully remodeled space for an period of three months, with 24 hour studio access.
She bought them all, and to mitigate her studio transition while also maintaining a heavy exhibition and travel schedule, Ross - Ho began directly using the paper clock faces as work surfaces, which evolved over the course of a year as she spent time in airplanes, hotel rooms, Air BnB apartments, as well as her kitchen table.
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