Not exact matches
Going forward, any video game «with in - game offers to
purchase digital goods or premiums with real
world currency» must be labeled with a new sticker that says «In - Game
Purchases.»
Nor is it pegged to any real -
world currency, which it resembles in that it can be used to
purchase real -
world goods and services, not just virtual ones.
Since Canada is a major exporter of many commodities, an increase in prices means that the
world is prepared to pay more for the Canadian dollars ultimately required to
purchase them, thus creating an appreciation in our
currency.
Orlando, FL - BitPay, Inc., the
world leader in bitcoin business solutions, announces it has over 1,000 businesses using its service to accept bitcoin digital
currency for
purchases.
[274][274][274] Two companies, Robocoin and Bitcoiniacs launched the
world's first bitcoin ATM on 29 October 2013 in Vancouver, BC, Canada, allowing clients to sell or
purchase bitcoin
currency at a downtown coffee shop.
When it happened, the transaction represented one of the
world's first
purchases made directly via the digital
currency.
Central bankers around the
world are debasing fiat
currencies with rounds of quantitative easing, resulting in trillions of government bonds being
purchased and swapped.
And when the u.s. dollar is removed as the reserve
currency for
world oil
purchases you had better hope that the poor will inherit the earth because all most people will have left is hope.
This label, or as we call it interactive element, will appear on boxes (and wherever those games can be downloaded) for all games that offer the ability to
purchase digital goods or premiums with real
world currency.»
Konami is selling an in - game
currency called Mother Base Coins for Metal Gear Solid 5: The Phantom Pain — a
currency that players
purchase using real -
world money and spend to expand their base in one of the game's multiplayer modes.
Konami is selling an in - game
currency called Mother Base Coins for Metal Gear Solid 5: The Phantom Pain — a
currency that players
purchase using real -
world money and spend to expand their base in...
Currency trading basically pursues the sun the
world over, so you can
purchase and offer monetary forms 24 hours for each day.
Not so long ago, the average American toted around pocketfuls of cash and coins with which to make his or her daily
purchases, often literally weighed down by the
currency needed to operate in the
world.
Buying products and services with your card, in most cases, will count as a
purchase; however, the following types of transactions won't count as a
purchase and won't earn
World of Hyatt Bonus Points: balance transfers, cash advances, travelers checks, foreign
currency, money orders, wire transfers or similar cash - like transactions, lottery tickets, casino gaming chips, race track wagers or similar betting transactions, any checks that access your account, interest, unauthorized or fraudulent charges, and fees of any kind, including an annual fee, if applicable.
Either these items could only be
purchased with real -
world currency, or players had to «grind» (translation: play a long time and potentially perform specific tasks over and over again) to score the equivalent item without spending money.
You can find them hidden in the environments, taken from fallen enemies or
purchase them outright with the
currency of the
world, Elexit.
You can also
purchase additional Bright Engrams by spending Silver at vendor Tess Everis (Silver is the game's premium
currency that can be
purchased with real -
world cash) at a social space.
A lot of these games are free to play, but you can
purchase special
currency through microtransaction to help you shape your
world more to your liking or speed up the production of your resources.
Expedition Cards can also be
purchased with real -
world currency.
Valuating virtual
currency differently than real
world dollars can influence
purchase decisions because players see items priced with the game's arbitrary values rather than real
currency.
The labeling will «be applied to games with in - game offers to
purchase digital goods or premiums with real
world currency,» the ESRB said in a press release today, «including but not limited to bonus levels, skins, surprise items (such as item packs, loot boxes, mystery awards), usic virtual coins and other forms of in - game
currency, subscriptions, season passes and upgrades (e.g., to disable ads»).
World of Tanks: Xbox 360 Edition will also feature in - game
purchases such as premium tanks, consumables and premium accounts to boost experience and
currency accrual rates.
I rarely had an issue with having enough money for weapons and other items, but it's possible to use real -
world money to
purchase Silver Bars, an alternative
currency to pay for in - game goods.
The new In - Game
Purchases label will be applied to games with in - game offers to
purchase digital goods or premiums with real
world currency, including but not limited to bonus levels, skins, surprise items (such as item packs, loot boxes, mystery awards), music, virtual coins and other forms of in - game
currency, subscriptions, season passes and upgrades (e.g., to disable ads).
Contrastingly here, card packs come at the cost of no real -
world currency (there are no in - app
purchases in NBA Playgrounds, to be clear) and is funded purely by your in - game efforts.
In the Service you may
purchase, with «real
world» money, a limited, personal, non-transferable, non-sublicensable, revocable license to use (a) «virtual
currency», including but not limited to virtual cash or diamonds, all for use in Supercell games; (b) «virtual in - game items» (together with «virtual
currency», «Virtual Items»); and (c) other goods or services («Merchandise»).
The Eververse Trading Co. storefront allows players to
purchase items using Silver, which is an in - game
currency acquired through the platform marketplaces in exchange for real -
world money.
As such, the entire store functionality is something that — although tied to the
currency you can earn or even
purchase with real -
world cash (because of course you can)-- remains an inclusion to be patched in next month.
Given how disappointingly underwhelming this game is, and how much is locked behind pay - walls and ZEN points (Neverwinter's arbitrary
currency purchased with real -
world money), I pretty quickly decided to play something else.
Grand Theft Auto Online features in - game transactions that allow players to
purchase «GTA$» which is the virtual
currency used in the online
world of Los Santos and Blaine County.
These packs include weapons, mods and upgrades and can be
purchased with either credits earned while playing the game, or real
world currency in the form of BioWare Points.
The in - game shop has a lot of cool real
world branded items (Clothing, Wet Suits, & surf boards) that can
purchased with earned in - game
currency or real money.
Booster Packs can be
purchased with real -
world currency or with 300 in - game gold.
Let's start by taking a look at how Miitomo's
currency is distributed both freely through gameplay as well as with
purchases using real -
world money.
In the Creation Club, you have to buy virtual
currency with real
world money, and then use that digital
currency to
purchase mods.
Of course, for players that are eager to continue their adventure, spirit orbs can be
purchased with real
world currency.
Along with Cappy being able to change forms into various styles of hats, Mario too can
purchase new outfits and styles in each level's store with a special unique
currency exclusive to that
world.
In the Service you may
purchase, with «real
world» money, a limited, personal, non-transferable, non-sublicensable, revocable license to use (a) «virtual
currency», including but not limited to virtual cash or diamonds, all for use in Stratosphere Games games; (b) «virtual in - game items» (together with «virtual
currency», «Virtual Items»); and (c) other goods or services («Merchandise»).
These equippable items are gifted by completing stages, or can be
purchased in the hub
world using collected
currency, allowing players to shape up their characters to their liking, which is excellent.
Each time you die, you lose all the souls you had on hand, which is also the
world's
currency to level up your character or
purchase gear and items, and if the enemies on the path to where your souls were dropped disappear, you miss out on a large amount of possible souls.
Overnight, the ability to
purchase loot boxes using real -
world currency was removed from all platforms and a statement was released from EA DICE boss Oskar Gabrielson explaining the move.
Everything that a spending player can
purchase outright, a dedicated player can unlock for themselves through loot from regular gameplay, including a good supply of Arelium (our
world's valuable
currency).
Herein lies Soul Fjord's monetization methods - allowing gamers to
purchase supplemental disks for real -
world currency.
Additional champions will be able to be rented with «favor» — a special in - game
currency earned by completing matches or by
purchasing them with real
world money.
In future, newly released characters, who will complement the limited launch roster, must be
purchased with either Fight Money, earned from winning matches online, or Zenny, bought with real -
world currency, a controversial system of monetisation.
These can be opened with keys found through regular gameplay, or by
purchasing them with real -
world money through the in - game
currency of «premium credits.»
Those who
purchase select Custom Collector's cans, four - packs, and ten - packs are able to redeem their codes for the chance to win in - game prizes like Drachma (in - game
currency), Animal Resources,
World Resources and bonus weapons not available in the game, including the Dust Biter sword, the Face Breaker long stave, the Scepter of Thaati long scepter and Rain Bow.
HashCash, a blockchain remittance network operator working with some of the
worlds the largest banks,
currency exchanges and payment networks to facilitate cross-border payments on its blockchain network, HC NET has announced starting today — March 10th, users can send bitcoins from their wallets to the Paybito app and
purchase HCX after going through KYC / AML checks required by their respective jurisdictions.
Bitcoin exchanges around the
world have been looking at various ways to make the
purchase of digital
currency much easier for novice users.
When sending money overseas, TransferWise uses mid-market rates — the price at which banks around the
world purchase currency from one another.