Sentences with phrase «world feeling empty»

It is a shame to see the outside world feeling empty and dull when the characters and others parts of the game are done so well.
The giant open spaces made the world feel empty and the enemy design felt cut - and - paste.
But too often the worlds feel empty, hollow, the pieces are there, but they loop too obviously, there's no real sense of discovery.
Some say Breath of the Wild's open world feels empty, to which some retort «but Wind Waker was 90 % water, it'll be fine».
It's almost as if, in ways, the world felt empty, and almost void of life while I darted from a castle to another castle.
It was a great idea, the whole of the USA as your car playground, but it was held back by developing for two generations of consoles and as a result, the world felt empty and the novelty wore off quickly.

Not exact matches

When someone's family feels connected to their work world, a lot of goodwill is created that helps in times of stress or when there is an empty seat at the dinner table.
They only confess - we were blind in our distrust of being, now we begin to see; we were aliens and alienated in a strange, empty world, now we begin sometimes to feel at home; we were in love with ourselves and all our little cities, now we are falling in love, we think, with being itself, with the city of God, the universal community of which God is the source and governor.
Her words puzzled me at the time but weeks or months later, numbed by lack of sleep and overwhelmed by being the whole world to this one little person, my maternal feelings retreated and I was left feeling confused and empty, with a mewling infant in my arms.
It takes courage and empathy to find your own meaning and purpose in a world that seems quite empty and cold when you let go of belief in gods, but many of us eventually feel freer, lighter, and find more potential in our godless lives.
I too have been reading since the beginning — who needs a story — you've got the man, you've got the happiness, and you've got the skills to make one hell of an empty stomach feel like the luckiest organ in the world — Besides, my husband, who was able to vote when I was born, just happens to be my professor from college... And when people ask what grade I got in his class, I become quiet and with a slight whisper say «I got a B» — And that was only 1 of 3 B's I got in college... Our story is wonderful for him since he nabbed the young student... Doesn't sound so good for me, but I love him and sharing it regardless... Happy Anniversary Deb and Alex!!!
The game is empty and boring, it tries to be an open world gamebut it's pretty linear and it lacks of a decent gameplay, unfortunately it's another interactive movie, it feels like you're watching a movie instead of playing a game, it tried to be a witcher 3 / zelda wannabe but it comes no where close to any of them, the onlything this game brings is graphics and nothing else.
There are a lot of reasons this game is garbage, I could talk about how its stuffed full of 3rd wave feminist and liberal propaganda, I could talk about the world that feels empty of content.
Good game, it's just I found it struggled to find its own identity, it's taken a lot of what has been done in other games and not brought much new to the table, still done very well it's just it didn't pull me in like I hoped, I felt like while the open world was very beautiful that's all there really was to it, it felt very empty to me, it didn't make me want to explore everywhere like say fallout or the witcher.
Good game, it's just I found it struggled to find its own identity, it's taken a lot of what has been done in other games and not brought much new to the table, still done very well it's just it didn't pull me in like I hoped, I felt like while the open world was very beautiful that's all there really was to it, it felt very empty to me, it didn't make me want to explore everywhere like
Nor will I mention how empty the entire world felt.
The open world feels like a real and lived in world rather than an empty sandbox.
Part of me wishes that «I Don't Feel At Home in This World Anymore,» a shocking, comic noir thriller from writer - director Macon Blair, were available in theaters; now having seen the film and responding vocally to its various jolts and jokes alone (so very alone) in an empty room, I can only imagine how it would have played with a theatrical audience.
She feels that whippets are the best - kept secret in the dog world and knows that her life (and furniture) would be much emptier without a waggle of whippets in it!
And much like the first game if you're playing solo then this problem is far more pronounced, especially as the world of Pandora, despite it's beautiful new locations, still feels rather... empty.
As you would expect processing power and storage space being what it was on the previous generation, both these Fallout worlds can feel empty and under - populated, so to accept the concept of a terrifying and huge invading army when only 6 soldiers and badly textured dog turn up, requires a little imagination and acceptance.
In my time playing through the title, I experienced several bugs and the world felt surprisingly empty.
Breath of the Wild stands out from other open world titles by making every part of the humongous map to feel hand crafted and vital to the world, the world feels vast without feeling empty.
Not being able to have control of the world that they had created, must have irked a number of people within Bungie and though years of creating great games for the Xbox must have been satisfying, there must've been a part of Bungie that felt empty.
Makes the world feel less empty when you can interact with them more just besides killing them.
The music in Mafia 3 is one of the best soundtracks you will find in any game and really captures the time that the game is set in, complimenting the atmosphere of the story with songs from Aretha Franklin, The Animals, Cream, Rolling Stones, Johnny Cash, Dusty Springfield and The Searchers to name but a few, I could go on and on about how good the music is and it really adds atmosphere to a relatively empty feeling open world game.
The game is empty and boring, it tries to be an open world gamebut it's pretty linear and it lacks of a decent gameplay, unfortunately it's another interactive movie, it feels like you're watching a movie instead of playing a game, it tried to be a witcher 3 / zelda wannabe but it comes no where close to any of them, the onlything this game brings is graphics and nothing else.
At some point on your voyage — usually after you've just spent an hour riding to the northernmost point on the map, or sailing to some foggy islands out at sea, only to find nothing there — it suddenly occurs to you that there isn't really much to discover in this open world, and as soon as this realisation dawns, the whole experience begins to feel rather empty.
Though the atmospheric nature has been delivered, the world of Salem feels extremely empty, aside from an abundance of collectables, and a small number of interactive ghosts.
Another downside is this large open - world area is not really populated and feels rather empty.
The city will not only be bigger, but will actually show more signs of Gotham's population than ever before, meaning the «city has been evacuated» plot thread is being left by the wayside (which is smart, because my primary concern with the latter Arkham games is just how empty and lifeless the world feels).
Having played this just off the back of playing Watch Dogs 2, I couldn't help but make comparisons between that and Mafia III, with one being marginally more fun to play and the other feeling rather tedious and empty for an open world game.
The empty barren world never feels alive and while you can interact with some of the NPCs set throughout the towns, they feel as if were planted there just to deliver their one liner and don't feel apart of the game world.
The game takes place in a world that feels big just for the sake of being big, punctuated by too many empty spaces both geographically and narrative-wise.
Rockstar seems to be aiming for a more diverse setting than before, and I hope they can deliver an expansive, but not totally empty, world that feels just as engaging (and maybe even more so) than the world they gave us six years ago.
There was something special about taking the time to venture around the world and manage your time, it feels empty without it.
In previous entries the worlds had felt empty and were only home to a select few characters from any given film, and to better demonstrate this new focus, Tai Yasue showed the castle town from Tangled with Sora running around, interacting with various NPCs.
The game's creators stated that they're aiming to combine a completely interactive world with a hide - and - seek feeling, and that translates into a first - person title where you get to use the Wii controller to open doors, throw refrigerators, toss trees, empty out drawers, and basically pick up and manipulate anything you see in the name of finding cute, little creatures called Elebits.
I never felt like I was clicking through an empty shell of a game, like a lot of Kickstarter projects end up representing, but instead a finely crafted world ripe for exploration.
I often just stopped and stared - that vertical presence is often key in establishing the real sense of a world and repelling the feeling that I'm just running around in a series of large empty boxes with a sky - textured ceiling and varying wallpaper (an endemic problem to N64 / PS2 era games).
Despite those nice touches of realism which add to the overall immersion, the world just feels empty.
Unfortunately, these worlds feel incredibly empty and there are no inhabitants walking around these surroundings.
Acer's lower - cost PC hardware gives you access to a few cool VR experiences, but Microsoft's mixed - reality world feels too empty at this early stage.
While that charm is found in every nook and cranny of this seafaring adventure, it is buried in mundane tasks and a world that feels empty.
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