Sentences with phrase «world feels grounded»

The world feels grounded and makes the magical have a context - instead of making everything over-the-top and never having the power of that transition between the two.
Spark Unlimited built a world I felt grounded in, and it felt more and more natural to explore it.

Not exact matches

Since the «Star Wars» prequels, in which George Lucas was heavily criticized for using too much CGI to create the worlds and characters, many big - budget movies have tried to find that happy medium of practical and visual effects to give the action on screen a more grounded feel.
If you want to feel calmer and more grounded, look for the good in the world.
This is the ground for feeling «at home» in the world rather than a lonely alien.
Religion has been loosing ground to science for hundreds of years now, and so with information moving freely at the speed of light i suspect religious leaders around the world are feeling a little overwhelmed and desperate now.
Finally, Whitehead's methodology of descriptive generalization would, on the micrological view, be seen as belonging within a particular tradition, i.e., as involving what might be called a «metaphysical reduction» of the empirical world to some foundational and actual element, on the same methodological lines as Leibniz's monads, Bradley's substrative feeling, Alexander's space - time matrix, or Heidegger's Being.12 In other words, Whitehead's actual entities are conceived as having a special kind of actuality of their own as the ground or foundation from which the empirical world derives.
But I have learned time and time again that it is my only way back to feeling grounded and present in the world.
If it feels, at times, as though the world is conspiring to fill your child's life with phthalates and lead and high - fructose corn syrup, you may welcome the news that an eco-friendly day care center is breaking ground in the West Loop.
After all, many businesses were probably quite pleased to see the Conservatives win a majority in last year's elections and welcome the subsequent effort by leading Tories to reclaim the centre - ground: the best of both worlds, many may feel.
We need to feel balanced, grounded, and well within our inner world before we can genuinely feel at ease.
When you feel grounded in your body and inner self and live from that place of awareness (rather than being guided by the external world around you), you'll naturally feel more at ease, well and balanced within who you are.
So the pro side of root chakra energy, when or root chakra is balanced and we feel it, we feel communal, and we feel grounded, and that's why we see in different parts of the world they have this strong sense of tribe and community that we are actually lacking in.
She earned her 200 Hour RYT Certification at Westside Yoga, and believes that yoga can help everyone feel more grounded in the ever - changing world we live in.
The world spins and rocks, the ground feels like it's giving way, your ears ring, and nausea may grip your gut.
If you want a quiet beachfront getaway, you can book a stay at the Beach Village and feel like you're a world away from the day - to - day grind.
I have 2 dogsâ $ ¦ One I love the other I like sometimes... I love to readâ $ ¦ I think everyone should, music is my escape form a world thatâ $ ™ s not always nice... my friends keep me grounded... I also love to sleepâ $ ¦ I don't know, I like how it feels haha.
Even if you're not a fan of rap music (and I include myself in this category), the film gives us a sufficient grounding in the world of mid-1990s Detroit to understand why this music has a pull on young men, and why Rabbit would feel the need to prove himself in this way.
As such, the studio must be feeling on surer ground with «Thor: The Dark World
The episode ends in a violent climax that feels more soap opera than psychological thriller, but for the most part, «Arkangel» delivers a grounded, powerful thesis on what it means to protect our children in a threatening world.
Now The Winter Soldier was grounded in the MCU as a real world that felt different than all the other previous Marvel films.
I managed to have a few close calls with Prime World: Defenders but often times I felt as though I was grinding the easier stuff to buff up for the harder levels.
Sure, some elements do feel like grinding but somehow the developers take this and turn it into something more as you explore this living breathing world.
What makes Black Panther feel different from other Marvel movies is that the world it imagines, the fights it insists must be fought, are grounded in real questions with immediate analogues that harken back to an entire discourse of black activism and thought.
Too often, my efforts to personalize around academic - readiness levels never got off the ground because the material itself felt irrelevant and lacking in any real - world application.
Once again, the latest generation of the world's best - selling saloon combines ground - breaking technologies with unparalleled ride comfort, all swiveling around the «Feel Intelligent Drive».
Although it also gets quite repetitive, and is grounded on some pretty rudimentary gameplay mechanics (it amounts to nothing more than scanning unexplored celestial bodies and selling data), there's a genuinely unique feeling you experience when you find out you've discovered a star or planet that you know absolutely know one else in the game world has discovered yet.
After putting in over 50 hours across all three games in the DeathSpank series, the games can feel a little like World of Warcraft with all the level grinding and loot gathering, but the story and humor of Hothead games is worth having to kill all those stoopid chickens.
Look, I know we currently live in the world of A.D.D. everyone's patience and time is getting thinner and thinner, not me though, personally I didn't mind walking, as a matter of fact I actually would WALK meaning I liked using the walk animation as opposed to running everywhere, especially because it seems the world is encouraging you to explore not to mention I feel more grounded and immersed in that world by doing so.
All the changes in the world aren't going to keep the game going if people feel like there's nothing left to do but grind up their characters and pray they don't run into a Takumi / Olivia train in the Arena.
The wilds and towns of Montana don't provide the same level of diversity or color as Far Cry 4's Kyrat, but they do create a grounded feeling and the whole world just feels more... cohesive.
Playing multiple RPGs or open - world games back - to - back can be exhausting no matter how enjoyable they are, because the breadth of content will start to feel like a neverending grind.
Right now though it feels like Sinner: Sacrifice for Redemption needs a better world to ground itself in.
In games like Monster Hunter World or Splatoon 2, they offer a sense of security and community that ground the player in the world and make them feel truly at World or Splatoon 2, they offer a sense of security and community that ground the player in the world and make them feel truly at world and make them feel truly at ease.
For too long the gaming world has been polarised into triple - A and indie releases with very little ground in - between, but now it really feels like the middle - tier of gaming — the glue that holds our year together — is seeing a resurgence with some of the most interesting, quirky and curious releases of 2018.
It's also worth noting that New Hades feels like a reskinned hellish version of Stillwater instead of a new world built from the ground up.
If the world itself was populated by interesting encounters, treasures and the like, traveling across wouldn't have felt like a chore, but the ground was littered mostly with useless junk which served to weigh down my character, slowing him down even more.
Overall the game feels exactly like how the game producer wanted it, like experiencing the MMO world of SAO Origins from the ground up with rather confusing and sometimes un-intuitive mechanics to learn and use.
Like that much of a sendup, it's so pitch perfect without being too like... it's such a weird combination of, like, complete simulacra and, you know, very taught satire that never makes you feel like you're actually just grinding out mobs on World of Warcraft.
Sure, some elements do feel like grinding but somehow the developers take this and turn it into something more as you explore this living breathing world.
As we wrote in our first look: «the first couple of hours spent playing Dead Cells feels like a grind — a grind with excellent combat — but once the world structure and how you'll traverse it opens out, it turns into something potentially great.»
It's definitely hard for a game to find it's place when the genre has one dominant title, although I feel that Watch Dogs 2 does a good job of finding the middle ground between the over-the-top Saints Row and open world master mind that is Grand Theft Auto.
The result is that not only does Save the World go to bigger and funnier places than Hit the Road, but it also feels more grounded.
It may lack the naturalised graphical style of Twilight Princess or ground - breaking advancements of Ocarina of Time but the exploratory, open - world feel of the Great Sea is incredible in and of itself.
The remastered score is an absolute pleasure to listen to and even during sections where I was level grinding or just exploring the world, I never once felt tempted to put on a podcast or anything else in order to listen to something different.
The original game's world may have felt small for some players, but it feels far too large when its only real purpose is as a staging ground for fetch quests.
However, both in the short - term and long - run, Monster Hunter World feels innately rewarding, bestowing an element of mastery to those who stay awhile and grind out that Hunter Rank.
Ashes float through the air, sparks emanate from enemies, and snow blows around off of frosted ground, making the world feel fallible and always - changing.
A world that is alive, a world that feels that everything is grounded, everything is in there, that people have personality.
It's a stunning game that's packed with things to do, without ever falling into that open - world trap of feeling like too much of a grind.
a b c d e f g h i j k l m n o p q r s t u v w x y z