The world feels grounded and makes the magical have a context - instead of making everything over-the-top and never having the power of that transition between the two.
Spark Unlimited built
a world I felt grounded in, and it felt more and more natural to explore it.
Not exact matches
Since the «Star Wars» prequels, in which George Lucas was heavily criticized for using too much CGI to create the
worlds and characters, many big - budget movies have tried to find that happy medium of practical and visual effects to give the action on screen a more
grounded feel.
If you want to
feel calmer and more
grounded, look for the good in the
world.
This is the
ground for
feeling «at home» in the
world rather than a lonely alien.
Religion has been loosing
ground to science for hundreds of years now, and so with information moving freely at the speed of light i suspect religious leaders around the
world are
feeling a little overwhelmed and desperate now.
Finally, Whitehead's methodology of descriptive generalization would, on the micrological view, be seen as belonging within a particular tradition, i.e., as involving what might be called a «metaphysical reduction» of the empirical
world to some foundational and actual element, on the same methodological lines as Leibniz's monads, Bradley's substrative
feeling, Alexander's space - time matrix, or Heidegger's Being.12 In other words, Whitehead's actual entities are conceived as having a special kind of actuality of their own as the
ground or foundation from which the empirical
world derives.
But I have learned time and time again that it is my only way back to
feeling grounded and present in the
world.
If it
feels, at times, as though the
world is conspiring to fill your child's life with phthalates and lead and high - fructose corn syrup, you may welcome the news that an eco-friendly day care center is breaking
ground in the West Loop.
After all, many businesses were probably quite pleased to see the Conservatives win a majority in last year's elections and welcome the subsequent effort by leading Tories to reclaim the centre -
ground: the best of both
worlds, many may
feel.
We need to
feel balanced,
grounded, and well within our inner
world before we can genuinely
feel at ease.
When you
feel grounded in your body and inner self and live from that place of awareness (rather than being guided by the external
world around you), you'll naturally
feel more at ease, well and balanced within who you are.
So the pro side of root chakra energy, when or root chakra is balanced and we
feel it, we
feel communal, and we
feel grounded, and that's why we see in different parts of the
world they have this strong sense of tribe and community that we are actually lacking in.
She earned her 200 Hour RYT Certification at Westside Yoga, and believes that yoga can help everyone
feel more
grounded in the ever - changing
world we live in.
The
world spins and rocks, the
ground feels like it's giving way, your ears ring, and nausea may grip your gut.
If you want a quiet beachfront getaway, you can book a stay at the Beach Village and
feel like you're a
world away from the day - to - day
grind.
I have 2 dogsâ $ ¦ One I love the other I like sometimes... I love to readâ $ ¦ I think everyone should, music is my escape form a
world thatâ $ ™ s not always nice... my friends keep me
grounded... I also love to sleepâ $ ¦ I don't know, I like how it
feels haha.
Even if you're not a fan of rap music (and I include myself in this category), the film gives us a sufficient
grounding in the
world of mid-1990s Detroit to understand why this music has a pull on young men, and why Rabbit would
feel the need to prove himself in this way.
As such, the studio must be
feeling on surer
ground with «Thor: The Dark
World.»
The episode ends in a violent climax that
feels more soap opera than psychological thriller, but for the most part, «Arkangel» delivers a
grounded, powerful thesis on what it means to protect our children in a threatening
world.
Now The Winter Soldier was
grounded in the MCU as a real
world that
felt different than all the other previous Marvel films.
I managed to have a few close calls with Prime
World: Defenders but often times I
felt as though I was
grinding the easier stuff to buff up for the harder levels.
Sure, some elements do
feel like
grinding but somehow the developers take this and turn it into something more as you explore this living breathing
world.
What makes Black Panther
feel different from other Marvel movies is that the
world it imagines, the fights it insists must be fought, are
grounded in real questions with immediate analogues that harken back to an entire discourse of black activism and thought.
Too often, my efforts to personalize around academic - readiness levels never got off the
ground because the material itself
felt irrelevant and lacking in any real -
world application.
Once again, the latest generation of the
world's best - selling saloon combines
ground - breaking technologies with unparalleled ride comfort, all swiveling around the «
Feel Intelligent Drive».
Although it also gets quite repetitive, and is
grounded on some pretty rudimentary gameplay mechanics (it amounts to nothing more than scanning unexplored celestial bodies and selling data), there's a genuinely unique
feeling you experience when you find out you've discovered a star or planet that you know absolutely know one else in the game
world has discovered yet.
After putting in over 50 hours across all three games in the DeathSpank series, the games can
feel a little like
World of Warcraft with all the level
grinding and loot gathering, but the story and humor of Hothead games is worth having to kill all those stoopid chickens.
Look, I know we currently live in the
world of A.D.D. everyone's patience and time is getting thinner and thinner, not me though, personally I didn't mind walking, as a matter of fact I actually would WALK meaning I liked using the walk animation as opposed to running everywhere, especially because it seems the
world is encouraging you to explore not to mention I
feel more
grounded and immersed in that
world by doing so.
All the changes in the
world aren't going to keep the game going if people
feel like there's nothing left to do but
grind up their characters and pray they don't run into a Takumi / Olivia train in the Arena.
The wilds and towns of Montana don't provide the same level of diversity or color as Far Cry 4's Kyrat, but they do create a
grounded feeling and the whole
world just
feels more... cohesive.
Playing multiple RPGs or open -
world games back - to - back can be exhausting no matter how enjoyable they are, because the breadth of content will start to
feel like a neverending
grind.
Right now though it
feels like Sinner: Sacrifice for Redemption needs a better
world to
ground itself in.
In games like Monster Hunter
World or Splatoon 2, they offer a sense of security and community that ground the player in the world and make them feel truly at
World or Splatoon 2, they offer a sense of security and community that
ground the player in the
world and make them feel truly at
world and make them
feel truly at ease.
For too long the gaming
world has been polarised into triple - A and indie releases with very little
ground in - between, but now it really
feels like the middle - tier of gaming — the glue that holds our year together — is seeing a resurgence with some of the most interesting, quirky and curious releases of 2018.
It's also worth noting that New Hades
feels like a reskinned hellish version of Stillwater instead of a new
world built from the
ground up.
If the
world itself was populated by interesting encounters, treasures and the like, traveling across wouldn't have
felt like a chore, but the
ground was littered mostly with useless junk which served to weigh down my character, slowing him down even more.
Overall the game
feels exactly like how the game producer wanted it, like experiencing the MMO
world of SAO Origins from the
ground up with rather confusing and sometimes un-intuitive mechanics to learn and use.
Like that much of a sendup, it's so pitch perfect without being too like... it's such a weird combination of, like, complete simulacra and, you know, very taught satire that never makes you
feel like you're actually just
grinding out mobs on
World of Warcraft.
Sure, some elements do
feel like
grinding but somehow the developers take this and turn it into something more as you explore this living breathing
world.
As we wrote in our first look: «the first couple of hours spent playing Dead Cells
feels like a
grind — a
grind with excellent combat — but once the
world structure and how you'll traverse it opens out, it turns into something potentially great.»
It's definitely hard for a game to find it's place when the genre has one dominant title, although I
feel that Watch Dogs 2 does a good job of finding the middle
ground between the over-the-top Saints Row and open
world master mind that is Grand Theft Auto.
The result is that not only does Save the
World go to bigger and funnier places than Hit the Road, but it also
feels more
grounded.
It may lack the naturalised graphical style of Twilight Princess or
ground - breaking advancements of Ocarina of Time but the exploratory, open -
world feel of the Great Sea is incredible in and of itself.
The remastered score is an absolute pleasure to listen to and even during sections where I was level
grinding or just exploring the
world, I never once
felt tempted to put on a podcast or anything else in order to listen to something different.
The original game's
world may have
felt small for some players, but it
feels far too large when its only real purpose is as a staging
ground for fetch quests.
However, both in the short - term and long - run, Monster Hunter
World feels innately rewarding, bestowing an element of mastery to those who stay awhile and
grind out that Hunter Rank.
Ashes float through the air, sparks emanate from enemies, and snow blows around off of frosted
ground, making the
world feel fallible and always - changing.
A
world that is alive, a
world that
feels that everything is
grounded, everything is in there, that people have personality.
It's a stunning game that's packed with things to do, without ever falling into that open -
world trap of
feeling like too much of a
grind.