Sentences with phrase «world games tend»

Having not played Saints Row IV yet I can't really comment on it's comparison to the Matrix (similar as they are), but most open world games tend to be better representations of the Matrix, if just less literal than SR4.
In general, open - world games tend to focus on large, but singular, locations.
As a result, most open - world games tend to repeat activities all around their maps.

Not exact matches

There were no Philadelphia Flyers seven years ago, but now they own the hockey world after Parent's spectacular goal - tending and Clarke's tenacious fore - checking and mastery of the face - offs destroyed Bobby Orr and the Bruins in the decisive sixth game.
by then wilshere wil be back mayb we wud hv won a few games and evryone wil say no nid to buy because evryone is recovering well... u can predict our season n we knw hw it wil end the prblm z wen we r winning we tend to 4get our problms until things get worse then aftr a couple of wins we thnk we are the best in the world... wat makes u thnk Wenger wil sign playrs in January?!
an no usually we do nt turn up for pressure games, it tends to be when the pressures off we beat the man cities, bayern munichs of this world
This shows us how well our World Cup hopefuls are keeping the ball — something England tend to struggle with when they enter the premier competitions, the game against Italy at Euro 2012 is the prime example.
Gaming has the ability to bond kids because of shared interest but tends to leave most parents feeling left out especially as they talk about new games featuring familiar characters even if they're set in unknown worlds.
«People tend to behave like people, whether they're in a prehistoric world, a business, a knitting group, or a video game.
Well they understand that if they do not want to have to put up with all the games that people tend to play when dating in the offline world; then the internet has made it easier to meet someone who has the same interests as you do.
Gamer guys tend to get a bad rapthey can be seen as competitive, geeky, anti-social, even a little out of touch with the real world.
In a genre that tends to deliver the same type of copy and paste level design, Sniper Ghost Warrior 3 is a breath of fresh air and the benchmark by which future open - world and stealth games should be judged by in this regard.
Female characters in games do tend to get scrutinized for how well they are «womaning» (much like high profile women in the real world) in a way that male characters don't tend to.
Those who have been following Breath of the Wild closely so far know that the game doesn't tend to have much prominent music while exploring the open - world, but more subtle ambient undertones.
However, as it tends to happen, the brand was starting to grow stale with its button mashing gameplay supplemented by a capture and siege based mission design which is why Koei Tecmo decided to take it off into a brand new direction by introducing the concept of an open world Dynasty Warriors game.
These days, the PlayStation systems tend to be region free, as the PS3, PSP, and PS Vita can each play games from any region in the world.
I tend to lose my mind if I don't have enough ammo to defeat an enemy, I'm most comfortable with games that give me a radar, and I'm grossed out by handshakes, so seeing amputated body parts isn't my favorite thing in the world.
Years ago, when Sonic Team brought their mascot into the world of 3D games they tended to focus solely on going fast, and the lack of control that this pursuit of speed brought was pretty damaging to the overall experience, so it's good to see the developer's slowing things down a bit.
Single player games tend to trade the thrill of playing with or against other folk by giving players deeper, more interesting worlds to explore at their own pace with deeper narrative elements, with some exceptions.
In today's high - pressure world, when everyone is working tight schedules, we tend to learn well only when it's enjoyable or obviously beneficial to us — and games definitely make the learning more enjoyable.
I still tend to trust chickens on the world; last time I trusted them, I got one of the best songs in the latest beatmania IIDX game...
If I had to find a fault in the thoroughly enjoyable and replayable DIRT 2, Codemasters» last entry in their popular rally - racing - series, it would be that the courses tended to get a little repetitious, though this was thankfully tempered by the constant unlocking of new countries, each with its own tracks and events, during the course of the game's massive world - spanning career.
However, the world expansions don't tend to offer anything hugely exciting or game changing, they're just more.
Critically the game has been fairing okay with mostly middling critiques that tend to emphasis the fact that not only is is made up of a check - list of standard open - world mechanics, the kind that you see absolutely everywhere but that it's also very repetitive, both of which are entirely fair criticisms.
Many of these games have in - built benchmarking tools and thus aren't completely accurate representations of real - world gameplay, but typically they tend to stress a system more than the regular gameplay will.
Much like the first game, Suikoden II is a very political JRPG and as such sets itself apart from the other games in the genre, which tend to be based on a single super-evil enemy hellbent on destroying the world (for whatever reason).
Epona was a huge success with players — who had almost certainly never wanted a game with a horse before this moment — and she reappears in Majora's Mask (the direct sequel), although has something of a lesser role because the temporal structure of that game tends to de-emphasise the physical space of the world.
Although I tend to spend most of my free time playing games I also read fiction and magazines, watch movies at a rate of about 6 per week and hang out with a solid group of real world friends.
Weirdly the lack of side content in an open world is kinda ok for me, I tend to get completely distracted by side content in an open world and then by the time I get back to the main story, I'm burnt out on the game.
Then, within a few short hours, I can't help but see the artifice of the world, how useless and empty it tends to be, and how much more enjoyable the game might be without all the fluff and bullshit.
Single player games tend to trade the thrill of playing with or against other folk by giving players deeper, more interesting worlds to explore at their own pace with deeper narrative elements, with some exceptions.
Open world games such as Test Drive Unlimited 2 and The Crew tend to suffer visually, but not so with Forza Horizon 3.
When we imagine near - future worlds in games we tend to focus on the military implications: the adaptive camouflage of Ghost Recon or the...
Yoshi's Woolly World is a decent game in its own right, though it relies a bit much on nostalgia, is lacking somewhat in the depth department, and tends to feel either too simple when disregarding the somewhat unnecessary collectibles, or too frustrating when seeking them out.
I have noticed that game's with tighter environments and a stronger narrative tend to not have these issues, as explained above, that some open world games can suffer from.
Berseria is the latest entry in the 20 - year JRPG series, and while most games in the series tend to be separate, unrelated experiences, Tales of Berseria shares a world and many other common threads with last years entry, Tales of Zestiria.
The series tends to follow general RPG game design to a T — fight mobs to gain experience, which allows you to level up, which allows you to progress farther in the dungeon / world, and so on.
This is a pretty standard value in single player games where all the other characters in the game world (or at very least all of the characters in play in the game world) tend to be in direct conflict with the player.
This adds another layer of relaxation to Yonder by simply providing a more animated world as the player goes as their own place instead of hindering the experience like, for me, so many similar games in the genre tend to do.
«The Freedom to Create, The Freedom To Choose...» While action RPG games tend to feature world exploration as one of their main mechanics, it's rare to see a game that lets you have a hand at creating the...
I know RPG characters tend to stick out like sore thumbs in the game worlds they occupy, but the cast in MS Saga really stick out.
Open World games with elaborate narratives tend to provide more customization options.
Though physical controls tend to be preferable for this type of game, but the effort of fully supporting the feature is commendable in a world where not all developers go to such lengths.
Gaming has the ability to bond kids because of shared interest but tends to leave most parents feeling left out especially as they talk about new games featuring familiar characters even if they're set in unknown worlds.
Like a lot of MMOs — and really any games with large open worlds — Andromeda tends to entail a lot of travel time.
In a world where racing games tend to lean more and more towards a 1:1 simulation of cars in real life, it's nice to have a game come along every now and then that throws a wrench in the formula.
You could perhaps blame the genre's obsession with vertical progression, but even in games with a more horizontal progression — like Guild Wars 2 — you still tend to go through the world in a pretty linear path.
I, for one, tend to enjoy picking up a zombie survival game now and then just to cause havoc throughout the world.
The overhead game and boss battles do tend to drag the game down, but the reward for your efforts is palpable when you hop back into your newly - upgraded tank and explore more of Blaster Master «s world.
Another thing about Red Dead Redemption, and this is a problem I see across the board with pretty much every single game that tries to present a semi-realistic narrative and game world: you tend to murder more faceless goons than can realistically even LIVE in a certain area, let alone operate in some criminal organization / PMC / law enforcement agency / etc.
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