Sentences with phrase «world map design»

Not exact matches

Monocle tapped Japanese stationery company Mark's to design day planners for the international jet set, with world time chart, subway maps and a waterproof pouch.
«San Francisco is one of the most sophisticated, cosmopolitan, and beautiful cities in the world,» noted Richard Toshio Miyashiro, West Coast new projects operations director of Hakkasan, «Steeped in modern and authentic Chinese artistry, we're confident Hakkasan will add an intriguing new dimension to our city's design heritage and further advance San Francisco on the design map
The original bumGenius pocket design released in 2005, put bumGenius on the map as one of the best - selling cloth diapers in the world — and this top - rated cloth diaper just got even better!
The original bumGenius pocket design released in 2005, put bumGenius on the map as one of the best ‐ selling cloth diapers in the world — and this top ‐ rated cloth diaper just got even better!
The Tent's floor was designed as the world's largest map, depicting the entire State of New York in terrazzo paving with 567 panels, each weighing 400 pounds.
I then pass under a 13 - foot - tall, five - ton, four - legged robot he designed, marvel at his new invention that instantly makes three - dimensional maps of any place in the world, then settle into his gadget - strewn office complete with a New Yorker cartoon of a gypsy behind a crystal ball who says: «Why ask me about the future?
Wall Map of the World Map Wooden Travel Push Pin Map Rustic Home Wood Wall Art 5th Anniversary Gift for Husband Wife House Design
The rest of the time is spent exploring (only you can't in any type of satisfying manner because after 10 seconds you've got the pointless button pressing combat again) some terribly badly designed maps (on roughly the same tech and inspirational level as Horace Goes Skiing - seriously that lost world of dinosaurs game on the Spectrum 128K had way, way better level design), following a story line that is so shallow it makes Jet Set Willy look like story telling genius, buying weapons and armour and levelling up which is all pointless because the combat is just so useless.
Trinity follows a slightly old - school design structure, allowing instant access to the world map; scattered across it are a number of towns, cities, dungeons and other landmarks which unlock as you progress through missions.
All throughout the game you'll notice vestiges of the Wii title still lingering in the game design: areas are now divided up into distinct «levels,» which are laid out on a world map reminiscent of Super Mario World; Mario no longer gains experience points by defeating enemies, having instead to find the appropriate items to augment his abilities; and party members have been excised completely from the title, leaving the plumber to tackle the world's problems by himself (well, to an extworld map reminiscent of Super Mario World; Mario no longer gains experience points by defeating enemies, having instead to find the appropriate items to augment his abilities; and party members have been excised completely from the title, leaving the plumber to tackle the world's problems by himself (well, to an extWorld; Mario no longer gains experience points by defeating enemies, having instead to find the appropriate items to augment his abilities; and party members have been excised completely from the title, leaving the plumber to tackle the world's problems by himself (well, to an extworld's problems by himself (well, to an extent).
With the near - launch day update, there is now a map that helpfully displays where you are in the world, but even without it the exploration can be quite fun and the game world is designed with fun traversal in mind.
Explore a world map with dozens of meticulously designed levels chock - full of secrets, challenging platforming, and side quests that spans over 3 continents.
There also exists a variety of ways to modify the data of an Animal Crossing save file through the use of specially designed computer programs such as the Animal Crossing Map Editor for Animal Crossing: Wild World and ACToolkit for Animal Crossing: City Folk.
But if you go for the double disc alternative, you will find a fan's fantasyland of extras designed like a map of the magical world of Alagaësia.
The fidelity of the design - and specificity of the names on said map - only lend further credence to this being an accurate blueprint of the Western world we'll hopefully all be roaming around next year.
This is KS3 lesson designed to expose students to the use of maps in understanding our place in the world.
Maped is a family ‑ owned company and has grown to become a world leader in the design and manufacture of school and office supplies.
Accent on Art Activities by Lonnie Dai Zovi is designed to be used with the Accent on Art packets available here on TES (El Greco, Velasquez, Goya, Picasso, Dali, Posada, Rivera, Orozco, Kahlo, and Siqueiros) The activities include: - Vocabulary practice used throughout the readings - Map work (Mexico, Spain and their artists)- Timeline including world and artists» info - Timeline activities - Graphic organizer activities - Misc.
Action mapping is a streamlined process to design training in the business world.
Her models on curriculum mapping and curriculum design have been featured in numerous books and software solutions throughout the world.
Teachers from four middle schools and four high schools met for a 3 - day NCTAF facilitated Design Session where they mapped curricula across their respective disciplines and collaborated with Workforce Partners to create opportunities for students to bridge the gap between the classroom and the real - world.
(569 N • m) of torque • SRT performance: 0 - 60 mph in the low five - second range, 0 -100-0 in under 17 seconds, 60 - 0 mph in approximately 110 feet • Benchmark braking • World - class ride and handling characteristics across a dynamic range • Functional, performance - oriented exterior design and race - inspired interior appointments • Benchmark performance at the best price PRODUCT CHRONOLOGY 2008 MODEL YEAR EXTERIOR • New color: Steel Blue Metallic Clear Coat INTERIOR • Available Side - curtain Air Bags • Available SIRIUS BackSeat TV ™ • Available SRT - engineered KICKER ® premium surround sound system • New instrument panel cluster • New center console • SRT - exclusive Reconfigurable Display (RCD) • LED lighting in the front cup holders and front - and rear - door map pockets • Dark Slate Gray interior color • Agate - color accent stitching • Carbon - fiber - like pattern door handles and carbon - fiber - like leather - trim steering wheel POWERTRAIN / CHASSIS • New optional 20 - inch aluminum wheel PACKAGES • Super Bee Special Edition — with Surf Blue Pearl Coat 2007 MODEL YEAR EXTERIOR • New color: TorRed INTERIOR • Optional Rear Seat Video system, including KICKER ® Mobile Surround Sound PACKAGES • Super Bee Special Edition — with Detonator Yellow exterior color • SRT Track Experience — Standard 2006 MODEL YEAR New high - performance version of the Dodge Charger with new 6.1 - liter HEMI ® engine EXTERIOR • Colors: Brilliant Black, Bright Silver, Inferno Red • New front fascia with integrated brake duct inlets • Insert in rear fascia • New rear spoiler • Body - color mirrors and door handles (carryover base car) • «SRT8» exterior badge (deck lid) • Mesh grille insert with «SRT» badge • Brake duct system in front belly pan • 16 mm clearance rear fascia to exhaust tips • New hood with scoop, bezel and underhood duct • New hood silencer pad INTERIOR • Colors: Dark Slate / Light Slate Gray • Sport front seats with matching trim on rear seats • Red accent stitching • Carbon fiber leather on steering wheel upper • Satin finish steering wheel spokes (from 300C) • Satin Silver shift bezel and lock knobs (from 300C) • «SRT8» badge below right - hand air conditioning outlet duct • Satin Silver color for center stack bezel POWERTRAIN • 6.1 - liter HEMI ® engine (425 horsepower / 420 lb. - ft.)
Wall Map of the World Map Wooden Travel Push Pin Map Rustic Home Wood Wall Art 5th Anniversary Gift for Husband Wife House Design
After the map making series, I plan to go into more details of world building from cities to designing culture to resources for civilization.»
Royalty Free Maps Editable Adobe Illustrator and PowerPoint Maps for Illustrations, Presentations, Graphic Design, Web, and Education • World of Maps, Adobe Illustrator, PowerPoint, JPG http://www.bjdesign.com, • Maps for Design, editable PowerPoint Maps http://www.mapsfordesign.com
Royalty Free Maps Editable Adobe Illustrator and PowerPoint Maps for Illustrations, Presentations, Graphic Design, Web, and Education World of Maps http://www.bjdesign.com, • http://www.mapsfordesign.com
The orange cover with the world map is a more recent development; I designed it myself in Pixelmator.
Find Accommodation in the Eastern Cape for the 2010 World Cup by using our map designed to show distances in kilometres from the Nelsaon Mandela Bay Stadium to towns within a 25 km, 50 km, 75 km and 100 km radius.
Along with its sturdy design, it offers pockets for additional travel documents such as ID or important credit cards, all while sporting a classy map design perfect for the accomplished world traveler.
Mappa Mundi, which translates as «chart of the world» in Latin, features handcrafted gilded maps designed to explore the uncharted space of some of the world's most iconic cities.
Mappa Mundi, which translates as «chart of the world» in Latin, features handcrafted gilded maps designed to explore the -LSB-...]
Even small design elements come together to brilliantly convey a sense of distant realism — camera glitches, for example, when leaving the realms of the map are a genius way of maintaining the boundaries of the play experience while not breaking immersion with the game world.
- Now we have Metroid 2 with an actual map (and world design that can be logically mapped out in the first place), a sanely - zoomed camera, colors, more enemy variety, better music * and controls.
Mad Max feels like it set out to deliberately tick every single box on the generic open world design list, even managing to replace the infamous Ubisoft towers that reveal the icon - littered map surrounding you, except this time the developer's have somehow managed to make the concept more tedious.
Sporting six new character classes, a dozen new maps, and a brilliantly designed hub world, Plants vs Zombies: Garden Warfare 2 is the sequel fans of the original game deserve.
It's this balance, as well as the elegant mapping of each world overall, that makes RiME a damn impressive specimen from a level design perspective.
No amount of perfunctory challenge maps can make up for a game design so functionally lazy, so utterly indifferent to your enjoyment, that it can't even be bothered to make its lone gimmick work even slightly well within its hacked - together world.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
Another interesting design element to the tiered structure of the game world is how races from both realms will share each of the maps in the progression.
Burnout Paradise is a beautiful looking game, has a great soundtrack and very well made map filled with shortcuts, however it fails to recreate the crash mode in the new open world, feels more like need for speed rather than Burnout and ruins the racing formula Burnout Revenge perfected by making the tracks routes on an open world map rather than specially designed tracks in different locations.
While this is not an open world game per se — each environment is a self - contained level to make your way through — it does sport open - ended map design.
Pros: Interesting world, humorous writing, compelling battle system Cons: Stilted animations, music and sound effects lacking, confusing map design
The game only contains four arena maps, located around the world, but at least they are well designed to support each of the gameplay modes.
Explore a world map with dozens of meticulously designed levels chock - full of secrets, challenging platforming, and side quests that spans over 3 continents.
In its beautiful blend of sci - fi and fantasy, we also had the freedom to create our own playable maps and battle friends online in worlds of our own design.
The game features classic level design and a world map reminiscent of the classic Kirby's Dreamland, and battles that harken back to Kirby Super Star or even Kirby and the Crystal Shards, but after games such as Kirby's Epic Yarn and even Kirby's Canvas Curse for the Nintendo DS, is it enough?
The level design is unparalleled, with the in - game cut scenes having you constantly climb to new levels within the world that feature angular twists and turns that I could only compare to a John Romero Doom map.
Lovedelic (creator of the maps and most of the new character designs) would create role - playing worlds where NO character is a color - changed template.
As you progress through each of the levels which are well laid out thanks to a great map based world design you will encounter many areas that require certain characters in order to progress.
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