Sentences with phrase «worldwide mobile revenue»

Meanwhile, total worldwide mobile revenue for Fortnite has surpassed $ 15 million gross, with about $ 10.5 million paid to Epic Games, in just 20 days since the game began monetizing on March 15.
Voice plans comprise 80 % of worldwide mobile revenue.
Meanwhile, total worldwide mobile revenue for Fortnite has surpassed $ 15 million gross, with about $ 10.5 million paid to Epic Games, in just 20 days since the game began monetizing on March 15.

Not exact matches

Facebook, meanwhile, is expected to reel in $ 1.53 billion in worldwide mobile ad revenue this year according to eMarketer, up from $ 470.7 million last year.
worldwide: Revenue in the Mobile Games segment amounts to US$ 42,192 m in 2018.
By combining the compelling content of a magazine with the interactivity of a mobile app, you can spread your message, drive revenue, and reach a growing audience of millions worldwide
According to video game research firm Newzoo, the migration from computers and consoles to tablets and smartphones sent worldwide mobile game revenues surging more than 40 percent in 2014 versus the year prior, hitting $ 25 billion.
When it comes to worldwide revenue in mobile games, Chinese and Japanese companies are starting to dominate the charts, according to measurement firm Sensor Tower.
Newzoo has revealed the top 25 public companies by game revenue in 2017, illustrating the growth of mobile gaming worldwide and a strong Chinese market.
Juniper Research, in a new mobile games report, said worldwide revenues from mobile in - game purchases totaled $ 2.1 billion in 2011 and are expected to grow to $ 4.8 billion by 2016.
In this report, we'll share further insights into global mobile gaming performance during Q3 2017, along with rankings of the top mobile games by revenue and downloads worldwide and in the United States.
Last month, Fire Emblem Heroes ranked No. 34 for worldwide mobile game revenue on both platforms, while Animal Crossing ranked No. 190, further putting the two titles» degrees of success in contrast.
Blizzard's hit digital card game Hearthstone has doubled its mobile revenue since its seventh content expansion, Kobolds and Catacombs, launched on December 7, grossing an estimated $ 5.2 million worldwide within five days on the App Store and Google Play, according to Sensor Tower Store Intelligence data.
Last quarter, worldwide gross revenue from mobile games on the App Store and Google Play grew approximately 53 percent year - over-year to about $ 11.9 billion, up from about $ 7.8 billion in Q1 2016, according to Sensor Tower Store Intelligence.
With only 2.6 percent of smartphones worldwide running Windows, and Microsoft's revenue from the division dropping by 49 percent, you can understand why many are saying that the company may call time on its mobile initiative.
Additionally, mobile revenue for Fortnite: Battle Royale has now surpassed $ 15 million gross worldwide in just the twenty days since the game began monetizing on March 15.
Mobile carriers worldwide are already suffering the effects of apps like Kakao Talk, Line and WhatsApp which rival them for SMS revenue, and the move to offer voice adds further pressure by giving users a free alternative that is particularly attractive when calling overseas.
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