Sentences with phrase «worst elements of those games»

Miyamoto thinks that the gap between the good and bad elements of the game was far too big.
Secondly, there are mine - cart sections where you have to jump at the right time to clear gaps, and lastly there are a few sections that require you to «tilt» the stage in order to move water to push a plug from the wall, whilst stopping Sonic from sinking into some spikes — this bit was pretty badly executed, and one of the worst elements of the game, but it's easy once you know how, and only lasts a few seconds.

Not exact matches

Yes, their 3 - point shooting was bad, but every other element of the game was well - played by the Celtics.
In a cold weather game with tough elements, every hit is worse, every cut is more difficult, and the level of difficulty for everything on offense is greater.
Epically bad in virtually every way imaginable, Battleship follows several one - dimensional characters as they attempt to defeat a squadron of heavily - armed aliens - with the film, impressively (and laughably), incorporating elements from the eponymous children's game.
A year - old game newly ported to the PC that plunges players into a world of bad camera angles and overwrought control elements.
For better or worse, Fire Emblem Warriors is another Musou game that only distinguishes itself by the addition of many elements from the FE series that surprisingly adapt really good to the concept of the genre.
The film strains credulity even for a vid - game fantasy by letting the leading lady recover awfully quickly from bad injuries, but other than that Vikander commands attention and is the element here that makes Tomb Raider sort of watchable.»
The worst part is how much the camera's failings bring down other elements of the game, namely boss fights and platforming.
NASCAR 09 isn't a bad game it just unfortunately doesn't have the necessary elements to really do justice to the sport of NASCAR.
The collection includes 30 games from Rare's past which are; Battletoads Banjo - Kazooie Perfect Dark Conker's Bad Fur Day Kameo: Elements of...
She's got a wealth of TV experience on shows like Breaking Bad and Game of Thrones, demonstrating an eye for detail and a consideration toward characters driving a story, perhaps two of the most important elements in adapting a comic book property.
While it may seem pricey for all of this, if you combine all of the elements, good and bad you have a game that is certainly true to the Aqua Teen namesake.
Unfortunately, with a poorly executed plot, badly balanced combat system, and a mishmash of aesthetic elements, the game lying hidden underneath the piles of meddling heaped on Revelations: Persona isn't exactly a diamond in the rough.
In terms of gameplay, Darksiders II really seems like a combination of elements from various other games, but that's not necessarily a bad thing in this case because the end result is truly great.
If you have never experienced the original game then Lords of Shadow 2 doesn't do much to clarify its own complex and baffling lore, a problem made all the worse by the fact that the second game in the trilogy was originally only released on handheld devices, despite containing fairly important plot elements.
3 hours 20 minutes for me and probably one of the worst campaign modes ive ever played, but i know the online element will more then make up for it, after all no one really buys games of this series for the campaign anyway.
The destruction here isn't as central to the game as Bad Company's but provides a nice tactical element that the intelligent player can make good use of during play.
Which is probably why i'm not that attached to Hayter's voice, having heard others i felt were sometimes worse, or better, or equal and why i'm not feeling that he's an essential component to the franchise, unless i'm missing elements of him helping shape the game in other aspects.
The rest of the game followed this fragmented trend of lazily peppered story elements, lacking any genuine character development with our hero - which is one of the worst ways to handle the Amnesia Plot Device.
psn needs more of these top down games, maybe some like diablo, more of a rpg element instead of all shooters... but still keep these bad boys coming!!!
Unfortunately some curious design decisions dampen the whole affair and the game suffers as a result, relegating the most entertaining elements to making intermittent appearances bookended by moments of sheer frustration or, even worse, boredom.
When Dynasty Warriors 6 made a lot of changes to the series, mostly for the worse in my eyes, Tecmo - Koei did the right thing — they returned to the formula from the earlier games and built upon it with better graphics, new gameplay elements and the best re-telling of the Romance of the Three Kingdoms so far — while retaining all that made Dynasty Warriors a series that I enjoy.
To put it bluntly, DICE copied some of the worst elements of Ubisoft open - world games — there's plenty of things to do, but few have any consequence.
Despite Team Ninja's background in action design, Nioh features a lot of elements from ARPG games; for better and worse.
However, while the premise and design hints at a deep game, instead we have a game that encapsulates the worst elements of old school adventure titles.
While it would be nice to say that the game sports a hefty amount of story and presentation elements worth watching, the truth is the cutscenes and voice - over work is at worst laughable and at best tolerable.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
While I can see them using elements of actual FE games to create some sort of spin - off, I highly doubt they'd put an actual FE game on mobile... as one of Nintendo's biggest hits as of late, putting actual FE games on other systems would be bad for their own hardware sales.
Again not taking away from anything in the game there are some good elements but I believe progression is the key element in an MMO and at the time of beta it was this games worst feature lets hope they fixed it because this could be a great game.
Everything we saw leading up to the release of Fear Effect Sedna made it look like a game we'd enjoy, but unfortunately for every good element there's seemingly two bad ones.
Made by Bad Games, Selknam Defense comprises of pretty simple elements that make the building blocks for a potentially complicated play session, depending on how far you get in the game.
It has all the elements that make the first game an enduring classic, but they've been arranged in such a way that it feels like a bad cover version of a beloved song.
Destiny seems to import the worst elements of mmo / f2p gaming and this news along with confirmation about the removal of raids in the game just serves to leave a very bitter taste in our mouths.
Cons - Unsatisfying narrative — Gameplay elements are flawed — Horrible graphics — Awful dialogue and emotionless characters — Changing whole landscape of the game to something worse — Poor A.I
Even worse, most game genre devotees imagine that the perfect game in their genre is one that combines all of the best elements of other games, because they don't recognize the underlying costs of all of those systems.
If there's anything which deters me, it's that this game seems to rely on an element of stealth, and I seem to have the absolute worst luck at stealth in games.
The game gets 4 stars instead of 5 because of their constant need to change the MyPlayer game mode for the worse every entry with unnecessary and cringe - worthy lame story elements.
It's not just scaling Nemesis up, but also applying it to more facets of the game world (relating to both good guys and bad this time around), and creating radical new gameplay elements to service it.
NASCAR 09 isn't a bad game it just unfortunately doesn't have the necessary elements to really do justice to the sport of NASCAR.
Another one of the Mario games on the Nintendo Wii U that contributed to saving the system is Super Mario 3D World, which has combined old school elements of the series with the beautiful high definition graphics that the system offers; it was described by some as «the most next gen game of 2013» despite how badly the Wii U was doing as a console.
One of the elements that make up a lot of games is the concept of the «power fantasy»: where the player as the hero must be the strongest, smartest bad - ass and will save the day on their own as a sense of wish fulfillment to make the player feel like they're in charge.
Sadly, while this is still a fantastic game retaining all the elements that made Legends such a, well, legend, this is easily the worst version of Rayman Legends I've played of all the four I own, and definitely not worthy of being called a «definitive edition.»
The game actually shares a number of commonalities with the current Zelda, and that's certainly not a bad thing: a far - reaching fantasy world full of nasty murderous machines, battles which incorporate stealth elements and highly satisfying bow - & - arrow gameplay, a comprehensive crafting system, etc..
This one has a ton of payment options and, unfortunately, some of the worst freemium elements of any game on the list.
However, The Council, from indie developer Big Bad Wolf Studios, takes the narrative adventure game a step further, adding an amount of RPG elements to it.
a b c d e f g h i j k l m n o p q r s t u v w x y z