Sentences with phrase «worth of side quests»

Each game offers dozens of hours worth of side quests and collectibles, but rarely gives you reason to go out of your way other than to fill a completion percentage.

Not exact matches

Just note that most of the side quests are worth your time and none of them, and I mean NONE, feel like they're just going through the motions.
Sure, many of the side - quests didn't offer much more than a new weapon, a cool Silent Hill related easter egg, or just some creepy encounters, but overall I felt that they were all worth doing because they really gave me a better understanding about the type of people who reside in Silent Hill.
Yakuza 6 looks to give players their money's worth since it will be jam - packed with a variety of unique missions and side quests.
The side quests, which will garner new items, armor and weapons, like the aptly - named Auto Axe, should at least make fighting in the battle area worth the price of admission.
This is one of Nier: Automata «s most satisfying side quests, and it's definitely worth seeing it through to the end.
For around twenty bucks, the expansion adds twenty extra hours worth of questing for both factions along with some nifty new vampiric abilities and a heap of side quests.
There's some strategy in picking out the best route around the board and deciding whether it's worth aiming to complete a side - quest or support quest, but the Investigation decks hold a lot of sway over who wins and who doesn't, as do the Foul Fate and Good Fortune cards.
While venturing off the path does usually reward you with a few of Darksider's loot chests, which are definitely more than worth the effort of finding, there's no a whole lot hiding out there to discover that's not related to a side - quest or the story itself.
There's even a small selection of side - quests on offer, and while the rewards for completing them aren't all that interesting they're worth doing simply because they add a little more detail to the story, as do collectible confessions found floating around the world.
Apart from the main quest, there are a lot of side missions to complete and although optional are worth doing to learn more about the town of Union.
One aspect that is worth mentioning, there are not an abundance of additional side quests aside from the main story.
It's worth noting that Gravity Rush 2 easily offers around 60 hours of content if you intend to complete the main story, all the side - quests and challenges included in the game.
Dragon: Marked for Death also boasts «dozens and dozens of hours worth of gameplay» with expansive single stages, over 30 main quests, and plenty of side quests to complete.
Sure, many of the side - quests didn't offer much more than a new weapon, a cool Silent Hill related easter egg, or just some creepy encounters, but overall I felt that they were all worth doing because they really gave me a better understanding about the type of people who reside in Silent Hill.
However, if you're like me and are already 100 + hours in with three pages full of side quests, multiple towns to develop and plenty of rare blades to collect (not to mention story progression), the expansion pass probably won't be worth it to you until the new battle mode or story is unveiled later this year.
Granted, in the end, many of the side - quests don't offer much beyond a new weapon, a Silent Hill - related Easter egg, or some creepy encounters, but overall I felt that they were all worth doing because they give the player a better understanding about the people who actually reside in Silent Hill.
It's worth noting that some of these side quests need to be discovered by your own Digimons in the DigiLab's Farm.
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