Each game offers dozens of hours
worth of side quests and collectibles, but rarely gives you reason to go out of your way other than to fill a completion percentage.
Not exact matches
Just note that most
of the
side quests are
worth your time and none
of them, and I mean NONE, feel like they're just going through the motions.
Sure, many
of the
side -
quests didn't offer much more than a new weapon, a cool Silent Hill related easter egg, or just some creepy encounters, but overall I felt that they were all
worth doing because they really gave me a better understanding about the type
of people who reside in Silent Hill.
Yakuza 6 looks to give players their money's
worth since it will be jam - packed with a variety
of unique missions and
side quests.
The
side quests, which will garner new items, armor and weapons, like the aptly - named Auto Axe, should at least make fighting in the battle area
worth the price
of admission.
This is one
of Nier: Automata «s most satisfying
side quests, and it's definitely
worth seeing it through to the end.
For around twenty bucks, the expansion adds twenty extra hours
worth of questing for both factions along with some nifty new vampiric abilities and a heap
of side quests.
There's some strategy in picking out the best route around the board and deciding whether it's
worth aiming to complete a
side -
quest or support
quest, but the Investigation decks hold a lot
of sway over who wins and who doesn't, as do the Foul Fate and Good Fortune cards.
While venturing off the path does usually reward you with a few
of Darksider's loot chests, which are definitely more than
worth the effort
of finding, there's no a whole lot hiding out there to discover that's not related to a
side -
quest or the story itself.
There's even a small selection
of side -
quests on offer, and while the rewards for completing them aren't all that interesting they're
worth doing simply because they add a little more detail to the story, as do collectible confessions found floating around the world.
Apart from the main
quest, there are a lot
of side missions to complete and although optional are
worth doing to learn more about the town
of Union.
One aspect that is
worth mentioning, there are not an abundance
of additional
side quests aside from the main story.
It's
worth noting that Gravity Rush 2 easily offers around 60 hours
of content if you intend to complete the main story, all the
side -
quests and challenges included in the game.
Dragon: Marked for Death also boasts «dozens and dozens
of hours
worth of gameplay» with expansive single stages, over 30 main
quests, and plenty
of side quests to complete.
Sure, many
of the
side -
quests didn't offer much more than a new weapon, a cool Silent Hill related easter egg, or just some creepy encounters, but overall I felt that they were all
worth doing because they really gave me a better understanding about the type
of people who reside in Silent Hill.
However, if you're like me and are already 100 + hours in with three pages full
of side quests, multiple towns to develop and plenty
of rare blades to collect (not to mention story progression), the expansion pass probably won't be
worth it to you until the new battle mode or story is unveiled later this year.
Granted, in the end, many
of the
side -
quests don't offer much beyond a new weapon, a Silent Hill - related Easter egg, or some creepy encounters, but overall I felt that they were all
worth doing because they give the player a better understanding about the people who actually reside in Silent Hill.
It's
worth noting that some
of these
side quests need to be discovered by your own Digimons in the DigiLab's Farm.