When new
worthy games are released, this article will be updated.
This top list will be updated when new
worthy games are released.
As new
worthy games are released, this article will be updated.
Not exact matches
Time for some brutal honesty... this team, as it stands,
is in no better position to compete next season than they
were 12 months ago, minus the fact that some fans have
been easily snowed by the acquisition of Lacazette, the free transfer LB and the
release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he
's the only one we have actively tried to get rid of for years because he and his father
were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there
are only a few individuals whom have the skill and / or youth
worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough
was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings
are indicative of what
's wrong with this club and it
's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to
be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger
's reign... with this in mind, if we want Ozil to
be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he
was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil
were allowed to regularly start when none of the aforementioned had more than a year left under contract
is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it
's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value
is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would
be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who
is like the recent version of Rosicky — too bad, both will
be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam
being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry
's quality, minus a fairly inexpensive RVP,
was that he knew that they would demand players of a similar ilk to
be brought on board and that wasn't possible when the business model
was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he
was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who
were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the
game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and
were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who
were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it
was no longer a financial necessity, like it ever really
was...
Super Mario Maker
is the big
release this week, but there
are a few indie
games worthy of your attention as well.
Where previous Disney Infinity expansions have worked within the rules and tools of the core
game, the new Marvel Battlegrounds set breaks those rules, creating a Power Stone-esque competitive brawler that
's almost
worthy of a standalone
release.
When it comes to download - exclusive 3DS
games, few
are worthy of having a physical
release and The Legend of Dark Witch
is one of these few.
Pillars of Eternity
is one of the best role - playing
game released in recent times, and the Complete Edition
is well
worthy of its name, with a redesigned UI that managed to make the
game playable on consoles.
Q.U.B.E.
is a first - person puzzle platformer similar to Portal that
was released January of last year with the help of Indie Fund, a foundation set up by four great indie developers to help fund the future of
games it deems
worthy.
Whatever the motives may
be, I
am extremely glad that this particular
game was deemed
worthy of a Nintendo Switch
release, because Hyrule Warriors Definitive Edition may
be one of the greatest Musou
games of all time.
So take a look and see if there
's anything you
're missing, and check back because we appraise every
release to see if it
's worthy so the best Xbox One
games list
is always changing.
The recently
released Cadillac ATS - V
is a powerful sport sedan (or coupe) that has taken on the Europeans at their own
game and proven itself as a
worthy competitor.
You
were incessantly trolling on that
game since it
was announced, sharing your biased opinion with toxic Xbox fanboys that those excited for it
were a «circle jerk», trying to pass it off as a TLoU clone etc, etc. only to
be proven utterly wrong and yet weeks after its
release I
'm still playing the
game because its world and combat
is so good and addicting, and I
'm far, far from the only one (even if I
was done with the
game in a week, there
are much better multiplayer
games worthy of my time than Conan).
With the literally hundreds of
games released this year, it
was a substantial challenge for Dandr0id and I to narrow down our nominees to a mere handful in each category and choose which would
be deemed most
worthy of recognition in 2016.
The idea behind
releasing a
game demo
is generally to attract customers who
are curious enough to try it and show them why the final product will
be worthy of purchase.
Splatoon seems like a
game that at some point in 2015 will
be worthy of its $ 60 asking price, but given what
's going to
be there on
release day, I feel like my experience with this beta will tide me over until then.
Rapala Pro Bass Fishing
was released later in 2010 and
is also a
worthy game to play for the console.
So take a look and see if there
's anything you
're missing, and check back because we appraise every
release to see if it
's worthy so the best Xbox One
games list
is always changing.
I will write posts on a variety of gaming related issues,
be that the latest
game releases, reviews of age old classics, or general industry news that I think
is worthy of mention or comment.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspect
s shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have
been built up from scratch for this sequel - maximum resolution
is 1080p in TV mode - a bigger focus for Nintendo
was the 60 frames per second - occasionally the resolution will
be scaled down when there
is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons
were tweaked to let players
be more creative by thinking about unique weapon characteristics and their best uses - weapons
are designed to
be effective when they
are used during the right occasion - Special weapons
are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent
's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspect
s ink
are reduced from original - you can jump up in rank if you
're good enough, but only up until
S - you can't jump up from C, B or A to
S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank
is still
S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «
S +1», «
S +2» and so on - maximum number
is «
S +50», but this number will not
be displayed to your opponent - you
are the only one to see it, and you can check it on your own status screen - Ranked Power
is calculated by an algorithm to measure how strong each player
is with minuteness - this will determine if a player
's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspect
s rank
is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and
is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time
was changed to two hours - this
was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users
are playing this mode to see if there
's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspect
s some tweaks they can throw in - more Salmon Run maps will
be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards
are changed each time Salmon Run
is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should
be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually
released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel
's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspect
s story - Nintendo wouldn't say if Marina
is an Octoling, and noted that Inklings
are not paying attention to this too much - Inklings don't care about appearances, as long as everyone
is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook
are composing their music by themselves - Pearl
is genius artist, but she couldn't find a right partner because she
's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspect
s a bit too edgy - she eventually found Marina as a partner though, and their chemistry
is sparkling right now - Nintendo
is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will
be more than the original - some of the additional stages
are totally new and some will
be arranged stages from the first
game - not all original stages will return and they
are choosing stages based on the potential for them to
be improved - Brella
is shotgun-esque weapon, so the ink hits your opponent more if you
are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there
are more new weapon categories which haven't
been revealed yet - there
are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
For the third edition of our
Game of the Week poll, we
are going to combine
releases from the past two weeks because developers
are taking it easy during this early part of the year and we've had a hard time finding
games worthy of
being in contention for the award.
We've
been working hard on The Last of Us Remastered to
release a next - gen evolution
worthy of the 200 +
Game of the Year awards, not to mention the acclaim and expectations of our fans.»
After a little over a hundred hours with the latest Scooby - Doo gang, I think it
's safe to say that this one of the best
games in Atlus» history, and a
worthy release for the 20th anniversary of the Persona series, even if it isn't perfect.
When Arkham Asylum
was released I
was thrilled and relieved to see that a studio like Rocksteady had created a Batman
game worthy of Batman's name.
In this slower season of
game releases, this
is a
worthy pick up especially if, like me, this
is your introduction to the Devil May Cry franchise.
All the Halo FPS
games are worthy of your time, it
's a great series and one that thus far has avoided franchise fatigue by not entering a yearly
release model and by intelligently using sequels like Reach to enrich the universe.
The only
worthy original
game confirmed to
be released for the Vita this year, now even further away.
Initially a PC title, cult adventure The Stanley Parable hit Macs in December, but
was lost in the rush for new Christmas console
releases — which
was a shame, as this
game about
games is certainly
worthy of attention.
Eternum
was released in 2015 and
is a
worthy tribute to the series with all the classic 16 - bit graphics and gameplay that made the arcade
games popular.
Honestly, I
am glad Capcom have managed to
release a
game worthy of taking the title of «The best Monster Hunter
game» from its previous, long - time holder, Monster Hunter Freedom Unite on the PSP.
So yes, another NES era Zelda
game's available on the 3DS eShop, even if a million more
worthy games could have
been released instead.
Belated
release on the SNES Classic aside, however, this sci - fi sequel
is still a
worthy follow - up to the original Star Fox and
is a lot of fun once you learn the quirks of the
game.
In the end, Yoshi's Woolly World may not
be the masterpiece that Yoshi's Island
was, but in the two decades since that
game's
release, it
is the first
game to feel like a
worthy follow - up to it.
Metal Gear Solid V: The Phantom Pain
is one of the best
games to
be released this year and a
worthy conclusion to Kojima's work on the series; no
gamer should miss this, especially since there
is no telling when we'll get another Metal Gear title with similar quality.
The expectations of the Google Pixel 2
are great and this will result in increased pressure on the company to make sure that the new device to
be released this year will
be a
game changer and
worthy of the name Pixel.