Sentences with phrase «write game storylines»

Maybe these kids will grow up to write game storylines without ever having read much?

Not exact matches

Poor writing muddled with bouts of atrocious acting, not to mention an overly complicated storyline... were not enough to keep me from finishing this season, in the hopes that they up their game going forward.
Despite being seemingly flawless, Dishonoured 2's story - although engaging and gripping at times - becomes slightly stale and disjointed in places (sometimes the writing and dialogue feel passable, when it should really be investing the player in the world they are fighting / sneaking through) but it is a real improvement from Dishonoured's average storyline, and does not at all hold back this stellar game in any capacity.
The upcoming eBook is written by John Shirley, the storyline picks up where the Watch Dogs video game leaves off, allowing fans to further explore the world of Watch Dogs.
Written by Mike Carey, the game will feature «a rich, branching storyline that features a deep element of choice and gives players ultimate control of their destiny.»
Aaron Pogue is an extremely well - rounded author who writes scripts, short stories, video game storylines, and novels.
There's also a couple of moments that might make you question whether the storyline is this over-dramatic because it is being written just like previous Metal Gear games, or because the writers are actually poking some fun at the series.
I certainly didn't have the same elated expectations that I had for XIII, but I still was looking for just a little more than the game ended up delivering: gameplay that was fun, but ultimately repetitive and far too easy, and a storyline that was far too unfocused and loosely written to truly be effective (or scary).
To ensure that a full Star Trek feeling is achieved, Star Trek experts Mike and Denise Okuda are assisting the production team.Lee Sheldon, the experienced game designer, author, producer and script writer will be writing the storyline and game missions.
The Witcher 2 boasted some outstanding writing which could only be improved with the inclusion of Joss Whedon, who would obviously just have to be included in creating a Firefly game, and CD Projekt proved that they know how to create truly engrossing moral dilemmas that aren't just black and white, something which would fit in beautifully with the Firefly universe, and that they know their way around branching storylines.
I really enjoyed the storyline, especially the flash backs to how you ended up in São Paolo, it seemed more mature than previous Max Payne games and was like following a well written crime drama, and you know when Rockstar are involved it is going to be graphic even in the smallest details.
This all adds to the terifficly written storyline through the game, where you can never be totally sure what strange and crazy things are going to happen next in Arkham.
«The new game introduces interactive Super Hero figures from across the Marvel universe with original Play Set storylines written with the help of award - winning Marvel comic writer Brian Michael Bendis.
I ended up doing Electronic Engineering, but I started making films on the side, so when a friend was starting a games studio and they needed somebody to write the storyline, I did it.
As I've stated in the past, I love point - and - click adventures, but Broken Sword, with its engagingly deep storyline, gorgeous art, fun writing, entertaining puzzles and terrific vocal cast, just raised the bar to a level that will be incredibly hard to meet for any game.
A lot of games nowadays focus on immersion and try to draw us in with advanced graphics engines and well written storylines.
In addition, Guerrilla Games hired an external writer to focus on only writing the storyline so as to give a fresh perspective to the story as well as hiring a lot more Hollywood actors to elevate the level of storytelling within the dialogue of the game (such as Malcolm McDowell voicing Jorhan Stahl and Ray Winstone voicing Admiral Orlock).
Written by Monkey Island creator Ron Gilbert, this is actually a rather twisted kind of game in terms of the storyline.
There's no writing awards here as the game follows a standard storyline of a solo - surviving apprentice who must protect all the rifts from the wretched orcs.
Anyway, as I wrote more about games, I got interested in working on the development side as well, and Two Tribes was nice enough to ask me to create a «story without words» for Toki Tori 2, and then when that worked out quite well, to create an optional storyline for RIVE.
«The overall fiction of the Halo universe has defined people's experiences with the game beyond just our storylines and our characters,» Schlerf wrote in an email to Wired.
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